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But there seem to be notable bugs, like my science ships tend to repeatedly forget queued orders. Or simply don't survey the last object in a system.
My home system (Abakon) Starport has a Trade Hub. There is an owned system (Ayfriri) two jumps away with 5TV not being collected.
https://steamcommunity.com/sharedfiles/filedetails/?id=2947555174
That's not how math works. You don't get any collection without starport, obviously. But it's saying you get a plus one range. Range is how far away from itself you get, and the starport is actually a zero.
The way it is implemented is exactly how I explained it, 1 collection range means same-system collection, not "1 adjacent system". 0 is reserved for starbases that do not collect trade value at all. That is unintuitive, but that is how the system works.
And it is how it has been since the day the trade system was implemented.
Even the game recognizes the range is actually 2, because my tooltips are correct. Also, if "one" means same system, how am I collecting trade from Sirius which is 2 hops away? The logic doesn't even add up if you say this is a display error, because with a range of 2 it should still only be Barnard's star...
Someone has bad info - clearly - and should stop presenting it as fact
https://steamcommunity.com/sharedfiles/filedetails/?id=2996972514