Stellaris

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pendergast4 Mar 15, 2023 @ 10:22am
Trade Collection Range bug
The new expansion added a nice feature in starports, being able to see their collection range and many other cool stats. Unfortunately, it also claims that a starport extends the trade collection range, but as you can see in my screenshot, that's completely false.

https://steamcommunity.com/sharedfiles/filedetails/?id=2947341697
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Showing 1-13 of 13 comments
pete3great Mar 15, 2023 @ 10:26am 
Show us the screenshot from the day after this (when the month ticks over). If it's still there, report it to Paradox through official channels.
CrUsHeR Mar 15, 2023 @ 10:37am 
Yeah sometimes this stuff only updates "on next month" or later.

But there seem to be notable bugs, like my science ships tend to repeatedly forget queued orders. Or simply don't survey the last object in a system.
TranceaddicT Mar 15, 2023 @ 9:26pm 
Can confirm.

My home system (Abakon) Starport has a Trade Hub. There is an owned system (Ayfriri) two jumps away with 5TV not being collected.

https://steamcommunity.com/sharedfiles/filedetails/?id=2947555174
DaemonLoge Mar 15, 2023 @ 11:26pm 
I think its counting the system it is in as 1 then 2 would be the next system out and so on.....
Ryika Mar 15, 2023 @ 11:41pm 
It's not a bug. A starbase with collection range 0 does not collect trade value at all. A starbase with 1 collection range collects trade value in its own system. A starbase with 2 collection range collects trade value in adjacent systems, etc.
pendergast4 Mar 16, 2023 @ 4:39am 
Originally posted by pete3great:
Show us the screenshot from the day after this (when the month ticks over). If it's still there, report it to Paradox through official channels.
I thought that also, but no. This was years after it was built.
pendergast4 Mar 16, 2023 @ 4:41am 
Originally posted by DaemonLoge:
I think its counting the system it is in as 1 then 2 would be the next system out and so on.....


Originally posted by Ryika:
It's not a bug. A starbase with collection range 0 does not collect trade value at all. A starbase with 1 collection range collects trade value in its own system. A starbase with 2 collection range collects trade value in adjacent systems, etc.

That's not how math works. You don't get any collection without starport, obviously. But it's saying you get a plus one range. Range is how far away from itself you get, and the starport is actually a zero.
Ryika Mar 16, 2023 @ 4:45am 
Originally posted by pendergast4:
That's not how math works. You don't get any collection without starport, obviously. But it's saying you get a plus one range. Range is how far away from itself you get, and the starport is actually a zero.
Math has nothing to do with this, it's all about the way it is implemented.

The way it is implemented is exactly how I explained it, 1 collection range means same-system collection, not "1 adjacent system". 0 is reserved for starbases that do not collect trade value at all. That is unintuitive, but that is how the system works.

And it is how it has been since the day the trade system was implemented.
Last edited by Ryika; Mar 16, 2023 @ 4:55am
hhteaho Apr 3, 2023 @ 12:35am 
Maybe not a bug then, but a badly written tooltip. Easily cleared up by adding a word or two there.
Altair1243 Jun 30, 2023 @ 3:42pm 
Something is certainly messed up. How does my starport have a collection range of "1" on the trade menu, but 2 in the actual description (when you select it) due to having a trade hub

Even the game recognizes the range is actually 2, because my tooltips are correct. Also, if "one" means same system, how am I collecting trade from Sirius which is 2 hops away? The logic doesn't even add up if you say this is a display error, because with a range of 2 it should still only be Barnard's star...

Someone has bad info - clearly - and should stop presenting it as fact

https://steamcommunity.com/sharedfiles/filedetails/?id=2996972514
Geoff Jun 30, 2023 @ 3:49pm 
Originally posted by CrUsHeR:
Yeah sometimes this stuff only updates "on next month" or later.

But there seem to be notable bugs, like my science ships tend to repeatedly forget queued orders. Or simply don't survey the last object in a system.
That used to happen to me all the time when I was on 3.7 but hasn't since I rolled back to 3.6. I'd thought it was just something I was doing wrong.
pete3great Jun 30, 2023 @ 8:20pm 
How old is this post? Just March? I don't think that counts as a necro. I'd like to throw my own update in here: I actually ended up having this happen to me. I even went to the Official Stellaris bug report forum where I got no help.
Last edited by pete3great; Jun 30, 2023 @ 8:23pm
pendergast4 Jul 5, 2023 @ 10:42am 
Yes, this was changed in the newer version. It now calculates correctly with a free range of one for all star bases.
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Date Posted: Mar 15, 2023 @ 10:22am
Posts: 13