Stellaris

Stellaris

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Buzzerker May 20, 2023 @ 9:51am
I was just about to buy Galactic Paragons DLC but then......
I read there's a LEADER CAP OF SIX, wtf is that all about? How stupid. Double it or even Triple it and Detach it from other leaders like Admirals and Scientists and I might reconsider. No way am I paying for a cap of six leaders for a DLC that fleshes out leaders but caps those leaders....at six. Six leaders in a GALACTIC empire?
Last edited by Buzzerker; May 20, 2023 @ 9:52am
Originally posted by Elitewrecker PT:
That cap is at the start, you'll get it up a bit later on. But yeah, a lot of people are asking for a higher cap than that. Something should be done about it in the next update.
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Elitewrecker PT May 20, 2023 @ 9:54am 
That cap is at the start, you'll get it up a bit later on. But yeah, a lot of people are asking for a higher cap than that. Something should be done about it in the next update.
Blaze Shadowflame May 20, 2023 @ 9:54am 
You can increase the cap. You just can't spam 20 science ships at the start anymore. Also, you still have to deal with it in the latest version you just won't get everything the DLC has to offer if you don't have it.
Last edited by Blaze Shadowflame; May 20, 2023 @ 9:55am
Buzzerker May 20, 2023 @ 9:57am 
Originally posted by Elitewrecker PT:
That cap is at the start, you'll get it up a bit later on. But yeah, a lot of people are asking for a higher cap than that. Something should be done about it in the next update.
I was watching this youtube video that ranked the DLC for Stellaris, I had most of them ( about 60 or 70 percent) But I don't have this one and it was at the top of the list, the S tier along with Utopia, Relics, and another one I can't recall. Federations was A tier right below it but the reviews aren't good so I'm skipping that one for now, but this one looks cool. You're saying that the cap is only at the start and it's raised a bit later, will probably get fixed in a future update. I guess I'll pull the trigger on this one then. Thanks!
EleventhStar May 20, 2023 @ 10:03am 
the latest newest just released DLC gets a top rank? im schocked.

but it is a good DLC in the sense that it affects all your games similar to utopia/relics/distantstars. every game has leaders.
Ryika May 20, 2023 @ 10:06am 
Originally posted by Buzzerker:
I was watching this youtube video that ranked the DLC for Stellaris, I had most of them ( about 60 or 70 percent) But I don't have this one and it was at the top of the list, the S tier along with Utopia, Relics, and another one I can't recall. Federations was A tier right below it but the reviews aren't good so I'm skipping that one for now, but this one looks cool. You're saying that the cap is only at the start and it's raised a bit later, will probably get fixed in a future update. I guess I'll pull the trigger on this one then. Thanks!
The best thing about the DLC is, if you don't buy it, you're still bound by the leader cap, but most effects that increase it are not available to you, heh.
MadArtillery May 20, 2023 @ 10:43am 
You can get it up, not high enough but it does get higher. You can do some incredibly powerful things with leaders and honestly one of my fav dlc so far. Leaders just matter so incredibly much now, once the edges have been sanded it'll definitetly be one of the best.
corisai May 20, 2023 @ 10:51am 
Originally posted by Buzzerker:
I was just about to buy Galactic Paragons DLC but then......
Leader cap is part of Core game now and unrelated to Galactic Paragons DLC.

Actually DLC does make it feel right because new traits (especially destiny ones) are very powerful.
gn_fighter May 20, 2023 @ 11:01am 
Originally posted by Buzzerker:
I was watching this youtube video that ranked the DLC for Stellaris, I had most of them ( about 60 or 70 percent) But I don't have this one and it was at the top of the list, the S tier along with Utopia, Relics, and another one I can't recall. Federations was A tier right below it but the reviews aren't good so I'm skipping that one for now, but this one looks cool. You're saying that the cap is only at the start and it's raised a bit later, will probably get fixed in a future update. I guess I'll pull the trigger on this one then. Thanks!

With the state of the game right now i would consider the DLC a must-have actually, since you need it to get all the cool ♥♥♥♥ of the update and also to partly offset the.. well.. controversial stuff it brought.

Of course you can say that this is another issue in itself.
VoiD May 20, 2023 @ 11:21am 
Yes, it's annoying, but there are a few things you're missing.

The new leaders are MUCH stronger than they used to be, some of the paragons of renown come with perfect builds for certain situations, one example I like to give is Q'la-Minder, which came with something like +50% worker output, +45% mineral output and something like +20% slave output as well.

Now, governors only apply their level bonus to the entire sector, but their main skills only apply to a single planet (if they are sector governors, that means the sector capital).

That being said, if you place them strategically, like a planet with 19 mineral districts + some mineral bonus, you'd probably produce far more minerals with just this guy in your entire empire than you would get from the previous system and all the governors accross all of yours sector's bonuses combined.

Besides, as I mentioned, they still apply their level bonus to the entire sector, so previously you couldn't pick leaders for specific planets, meaning if you had a reserach leader with a meager research bonus just because you had a capital with lots of labs, that still meant all the other planets in that sector probably were receiving a useless bonus anyway, so the only thing they'd be getting was probably the level production bonus anyway.

As for admirals, yes, late game you could have 20+ fleets pushing several thousands above your own fleet cap, meaning now that we have a cap (currently I got 13 leaders as a cap) most of your fleets would have to go without any admirals.

But, again, that's not necessarily true, new admirals are much stronger than they used to be, and they can get skills to further increase their own fleet caps, I got a couple of admirals right now commanding fleets with over 400 fleet cap under the same guy with crazy bonuses like +25% damage, +10% damage and +7% tracking, +20% Range and +5% hull, etc.. And I don't mean one of these, I mean all of them in a single admiral plus council and agenda bonuses.

Also, to make it easier on the late game Paradox is introducing a new skill for leaders making them not count towards the cap while their level is low, so you can still spam those low quality admiral for your extra fleets if you want.

Not that this is 100% necessary as going 1 above the cap is costing me, right now 7% of the XP gain of my current leaders, I don't know if this is additive or multiplicative, but right now I got from: +20% capacity boosters, +25% education campaign, +10% specialist training, +50% transcedent learning, +10% interstellar recruitment, +26% council position, +20% war games.

(My game is not in english, so the names may not be correct)

So if I really wanted to, I could push above my leader cap to get some extra admirals, I'd still have a lot of empty ones as I'm currently at 5191/2475 fleet cap with 23 of them, but, then again, in the previous system I'd be just spamclicking leaders to recruit a bunch, getting the good ones (such as extra range) and firing the rest, having a bunch of level 1 admirals for all of those fleets, which is nice, but I'm not sure if they'd be nice enough to give me more total power than my lvl 10 admirals piloting fleets around 250~550 cap with several strong bonuses.

tl;dr I was also ♥♥♥♥♥♥♥♥ about the new system, until I tried playing around with it, now I'm starting to think the current leaders, even with their caps, might be far, far too strong for the game's balance.
Last edited by VoiD; May 22, 2023 @ 12:33pm
Half Phased May 20, 2023 @ 11:56am 
Originally posted by VoiD:
—snip—

The XP penalty for being over leader cap is multiplicative, not additive. So if you have a penalty of -100% experience gain, no leader will gain any experience.
ScreamCon May 20, 2023 @ 12:05pm 
Originally posted by Ryika:
The best thing about the DLC is, if you don't buy it, you're still bound by the leader cap, but most effects that increase it are not available to you, heh.
I love this feature doc I need more ! more More MORE !
Where's my friggin wallet... ug... so much to rummage through to get
Abacus May 20, 2023 @ 12:07pm 
Originally posted by Buzzerker:
Originally posted by Elitewrecker PT:
That cap is at the start, you'll get it up a bit later on. But yeah, a lot of people are asking for a higher cap than that. Something should be done about it in the next update.
I was watching this youtube video that ranked the DLC for Stellaris, I had most of them ( about 60 or 70 percent) But I don't have this one and it was at the top of the list, the S tier along with Utopia, Relics, and another one I can't recall. Federations was A tier right below it but the reviews aren't good so I'm skipping that one for now, but this one looks cool. You're saying that the cap is only at the start and it's raised a bit later, will probably get fixed in a future update. I guess I'll pull the trigger on this one then. Thanks!
i'd say A tier, because there is that desire to want to expand.
Where Utopia would be S, because everything it add enhances the base game.

Leaders can really change up the game play and the DLC really gives you the ability to really build them up (over 700 traits with the DLC.)


As a side note regarding the cap:
I modded it, and made it much higher. You immediately lose who is who, where as before I modded the cap. I would go "oh that's the surveyor guy." or "Oh, that's my battleship commander."
corisai May 20, 2023 @ 12:08pm 
Originally posted by VoiD:
Now, governors only apply their level bonus to the entire sector, but their main skills only apply to a single planet (if they are sector governors, that means the sector capital).
Except skills related with ships - like reduced cost of ships :) They stack up to 100% ship cost reduction and that's hillarious. Enjoy abusing it until devs will fix it (they're planning to do it).
Garatgh Deloi May 20, 2023 @ 12:51pm 
Originally posted by Buzzerker:
I read there's a LEADER CAP OF SIX, wtf is that all about? How stupid. Double it or even Triple it and Detach it from other leaders like Admirals and Scientists and I might reconsider. No way am I paying for a cap of six leaders for a DLC that fleshes out leaders but caps those leaders....at six. Six leaders in a GALACTIC empire?

That change is not part of the DLC, you will get hit by it even without the DLC.
Last edited by Garatgh Deloi; May 20, 2023 @ 12:52pm
Segovax May 20, 2023 @ 1:40pm 
Originally posted by Ryika:
Originally posted by Buzzerker:
I was watching this youtube video that ranked the DLC for Stellaris, I had most of them ( about 60 or 70 percent) But I don't have this one and it was at the top of the list, the S tier along with Utopia, Relics, and another one I can't recall. Federations was A tier right below it but the reviews aren't good so I'm skipping that one for now, but this one looks cool. You're saying that the cap is only at the start and it's raised a bit later, will probably get fixed in a future update. I guess I'll pull the trigger on this one then. Thanks!
The best thing about the DLC is, if you don't buy it, you're still bound by the leader cap, but most effects that increase it are not available to you, heh.

That's pretty awful, I didn't even realize that.
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Date Posted: May 20, 2023 @ 9:51am
Posts: 19