Stellaris

Stellaris

View Stats:
Ikit Claw May 18, 2023 @ 4:25pm
Fleets not showing up in fleet manager?
I just noticed my two fleets aren't in my fleet manager, my fleet of 1 cruiser is the only one that shows up.
I can see my fleets and interact with them on the galaxy map just not in fleet manager.
< >
Showing 1-2 of 2 comments
Ikit Claw May 18, 2023 @ 5:14pm 
Update
I made a new fleet and merged it with one of my fleets and it's sorta not on the fleet manager...
It says it has 120 ships but the command limit says it only has 3 ships? The hell is going on with my fleets?
Kalemenos May 18, 2023 @ 8:16pm 
Fleet manager is a good idea, but it just doesn't function as it says it will when you click on anything. (BTW, I retro'd to the version previous to 3.8 which just came out.) But there is one very good, functioning (mostly) feature. Examples:
- If you try to build a new fleet, you can design it beautifully, but when you click the button, it only builds a third or a quarter of the ships, and you're left scratching your head trying to figure out which ones it made and which ones it didn't.
- Never hit the "reinforce fleet." The game will produce a myriad of ships from who-knows-which shipyards in your galaxy, and send them who-knows-where, and invent names on them that have nothing to do with the name of the fleet you're reinforcing. The time it takes to undo the mess... it's better just to manually create the ships you want.

+ On a positive note, if you have a fleet, and you're done beating up your neighbors to the south, and you want to re-design all your ships (like from "energy and armor" to "kinetic, shields, and missles" or something like that), you can use the retro-fit button by each ship in that fleet. It works quite well, and spares you from using unsuitable ships or trashing them and rebuilding them.
- That said, it ALWAYS happens that after I retrofit a fleet, four of the battleships, three cruisers, and seven corvettes (as an example) simply didn't retrofit. They're the same class as when I started. The only way I can get the game to retrofit them is to separate them all into a new little fleet, rename it so I remember which fleet it belongs to, and then re-combine them with the original fleet. A bit annoying, but in the big picture I like it, and it gives one the flexibility to be incredibly strong incredibly fast against new adversaries.

- A last conundrum is that if one simply hits "retrofit," and expects the game to, intelligently, send them to the Megashipyard (if you have one at that point in the game), it doesn't. It sends them to one or more shipyards around the galaxy to be retrofitted at a much slower pace. I am going to experiment to see whether if, when you click retrofit, it makes any difference if the ships are actually sitting in the very same system the megashipyard is in.

Fleet manager is confusing and intimidating, and never works 100% right, but it's a great tool nonetheless if one gets over the fear of figuring it out, and takes the patience to solve the things it doesn't do right. If in 3.8 they attended to these kinds of things, the upgrade wouldn't be so disappointing.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: May 18, 2023 @ 4:25pm
Posts: 2