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Even the good old artillery battleship designs still work very, very well, they don't just overpower everything else like they used to.
Autocannons have insane DPS, while most weapons are around 4dps autocannons can reach something like 18.
But the trick is, they deal even more damage to shields, so they basically instantly delete all shields the moment they reach their target, but they deal 1/4 of that damage to armor, and armor is a LOT stronger than it used to be.
So, on the largest portion of the ship's EHP you'd be dealing about 4dps, and not 18, if your ships are mainly built out of armor it's not unusual to see a properly built fleet of destroyers and/or cruisers wiping the floor with corvette fleets 3x or even 4x their power without any losses at all, disruptor cruisers of 20k power can probably erase corvette fleets of 60k with 0 losses, likewise, artillery computer destroyers/cruisers can do something similar by spamming missiles, etc..
The best strategy against overwhelming amount of AI forces seems to be hit-and-run with low losses per battle. As long as they don't 5 to 1 you every fight (which you should play around with maneuvering), you always lose less and eventually can catch their fleets on repairs and actually destroy them, or at least win out on attrition and force white peace.
Destroyers with regular guns eat corvettes between good tracking on their weapons and lowest risk of disengagement against small hits.
Whirlwind cruisers eat destroyers, all AI cruisers and most AI battleships -- even PD doesn't keep up with spam of small missiles.
Battleships and titans start making sense only when your artillery becomes so powerful that you annihilate everything before it comes close.
Then it would wrap around to corvettes/frigates, but AI never utilizes hyperlane ambushes unless you walk into them yourself.
be pretty interesting to see some numbers and medians.
And those missiles are like upgraded, long range disruptors.
If you can afford to make fleets out of them, just spam them.