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Allowing it to educate on player promt without any kind of censorship could end with abrassive players teaching AI to speak nasty things => obvious ♥♥♥♥ storm on devs.
And on top of it - will turn game into online one (or even more work to bypass it with scripted answers when there is no internet connection). Current LLM are faaaar from being compact or lightweighted :)
C'mooon. Just a quick discussion on "dangerous" themes will show it easily. Mass-produced AI will never be allowed to have "own" opinion on politically dangerous questions.
Sorry but it is absolutely unrelated with current "AI" in form of LLM and impossible for them by design :) And don't forget - devs doing games for average player to be capable to win & having fun. So you will find complex and really efficient AI only in small niche games (like now, lol).
That thing scares me to no end.
That's a valid point you're making. When I say "adapt", I don't mean that the AI learns from individual players' input during the game in a way that changes its future behavior or that it could be 'taught' to behave poorly.
Instead, "adapt" in this context means that the AI can generate responses that are relevant to the specific input it's given in the moment. For example, if a player asks an NPC about a particular topic, the AI can generate a response that addresses that topic.
As for potential misuse, it's indeed crucial to have systems in place to prevent inappropriate use of the technology. AI should be guided by a carefully designed set of rules and restrictions defined by the developers to ensure that it behaves in line with the game's guidelines and maintains a respectful and engaging environment.
Xenophobes - "We kill U all"
Xenophiles - "Send Nudes Plz"
Spiritualists - "Praise the Lord... or else"
I mean, that's all you need to hear from them. This is a resource management game with strategy elements, not a dating sim.
If anything, it could be interesting to see a neural network take control of an actual player empire. But that wouldn't work in realtime, perhaps in a turn-based game with few players, few units, few options in general.
Now go right ahead tell me that's all just a pipe dream like first person shooters were
(they weren't)
Or tell me on-line players are already that talented and interesting
(they aren't)
The same situation happens with any new tech - common people overestimating it capabilities A LOT. First nuclear reactor? Fantasies about nuclear-driven robots in every house. First computer networks? Fantasies about SkyNet. And so on.
I don't think my suggestions for game applications QUITE falls in with your examples of catastrophizing.. But, I'll ponder that here in the warmth of your gaslight.
In my (now distressingly long) experience, your "common people" follow this pattern in the face of radical change:
There is no doubt that AI technology will change the world - someday. But like with fusion reactors - we could need an another century for it.
And yes, you're obviously a common player not related to AI industy. It's because of this text:
We already could create a very skilled AI player that will win against world top players. Major issue that most players DON'T like to lose their game and will NOT like to play against such AI.
Creating AI that will be a bit behind of player is much more complex task (~equal to create individual AI for every player) that will require a lot of hardware resources and time (that's also a big problem for average player).
You're quite right- I forgot to add that key crowing: point :
4. "The impending change won't come because there's really no call for it"
Can anyone else spot the glorious irony here?
He says one of the most cost intensive parts of developing the game is new levels, I suggested he implement AI into level design and patching. He said not a chance all his developers have been warned not to even visit website, the punishment will be severe if they break the rule.
Big firms are terrified of using AI in product development as they are scared of getting sued to hell and back for copyright infringement.
So say in your Stellaris game the AI starts chatting like the Borg or maybe the empire from starwars, without specific licencing it'll cost the developer millions in litigation. Same with development of FPS, what if your FPS shooter rips of DE_Dust 2 from CS, ect. ect.
Open source AI is great help for start ups, sensible established developers give it a wide birth.
I'm looking forward to playing licenced Star Trek Universe on Stellaris as well as Starwars :)