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Αναφορά προβλήματος μετάφρασης
I think you're wrong on this one. The technology is evolving so rapidly, that many people are predicting that you will have something of gpt-4 equivalence running on your PHONE by 2025, and if you look at the speed of optimization, it's not that unbelievable.
Wizard-Vicuna, 13b could probably be put into stellaris and add a very convincing chat system in game for relatively cheap resources... *its 15 ish gigs, and runs on a 12 gb vram card* (still will require either a dedicated processor, or a decent gpu running solely for the AI) but for a game like stellaris... I mean, It hardly even utilizes my 3080.
If things continue the way they are, you will probably see chatgpt type ai, in games, with customized character profiles by 2025-6.
It could "run" even here and now - in form of client software :)
Sorry, but such "predictions" are just big fat lies. CPU are already no logner doubling their performance each 2 years - so called "Moore's law" is broken.
Actually "speed of optimization" is negative one. Our current phones are far more powerful that central computers of interplantary probes and current software waste even more resources. One of the best examples of resource hog is Microsoft Office - with more or less same functionality each new iteration consume more and more resources.
It isn't AI and more likely a direct opposite of it. It's just a glorified chat bot that writting responses using a semi-random method (so we even unable use to it make interactive Wiki as it don't ashamed for "imagine" things).
Interestingly enough, that was my one and only conversation with Chat GPT: are you AI? The answer was negative (it even babbled about the links between intelligence and consciousness as I pushed it a little. It was adamant it itself is no true AI).
And easily to check - after "eating" a whole Wiki it still unable to solve properly complex yet basic math (I mean any prolonged combination of four basic operations). It guess fine on small values but usually go off on anything bigger then 9-12 digits.
I mean - c'mon, proper AI will be capable to learn at least basic math, isn't it?
It doesn't think - it just predicts output based on input. It is little more advanced than a circuit made of logic gates; there is no thinking at all - it is plain simple input - output, just on a greater scale with billions of parameters and probability distribution.
It doesn't do any actual thinking nor deduction - it just predicts responses based on prompts. In most cases, it gets predictable input and produces expected output. Works well for established knowledge.
But human is not human if he doesn't do stupid stuff, like asking unpredictable prompts (read: stupid questions) and post predictably erroneous output for internet points.
Even Wikipedia contain a few errors + have a lot of political biases (and their spread is irregular among topics).
Any kind of additional censorship is only making it worse.
I don't think its that easy. LLM needs a huge training model to work from. You arent going to get it from a few pages of text, if you could, people would have done chatgpt 30 years ago.
I understand your concerns about the implementation of AI in games like Stellaris. You're right that there's no substitute for human creativity, intuition, and emotion, and AI is not without its limitations. As it stands, AI like GPT-4 or ChatGPT can generate text based on its training data, but it doesn't have the ability to understand context or nuance in the same way a human does.
Regarding the fear of AI spreading 'fake news', it's crucial to clarify that AI doesn't have any beliefs or intentions; it generates responses based on its programming and training data. Any false information it might produce is not out of a desire to deceive, but simply a limitation of its ability to discern fact from fiction.
When it comes to gaming, AI can be an effective tool for enhancing certain aspects of the game, like creating varied and dynamic NPC interactions. However, its implementation should always consider the game's design and player experience. Ultimately, the decision to use mods or AI enhancements should be left to individual players. Everyone has different tastes and preferences when it comes to gaming, and that diversity is part of what makes the gaming community so vibrant and exciting.
If we're speaking about modern finished AI systems - in same time such interactions will be fruitless or boring like countless randomly generated quests "kill X rats".
Making LLM capable to introduce player to new quests and parts of story during casual banter will require a lot of work from devs (and at least part of this work couldn't be bypassed by using a ready product).
You've raised a great point, and I completely understand your perspective. A fundamental challenge of integrating AI into a game like Stellaris is ensuring that it doesn't just churn out repetitive or uninspiring content. Here's how ChatGPT, or a similar language model, might be employed while avoiding these pitfalls:
1. Dynamic and Responsive Dialogue: ChatGPT can generate dialogue that adapts to players' input. This means the NPC interactions could be more varied and immersive than simple "kill X rats" quests. For instance, it could introduce complex moral choices or decision-making quests based on players' past actions or stated preferences.
2. Enhancing Storytelling: The AI could be employed to enrich the lore and backstory of the game universe. It could provide interesting titbits, tales, or mythologies that are unique to each playthrough.
3. Procedurally Generated Content: ChatGPT could also be used to create procedurally generated storylines or quests, which would vary greatly from game to game. This wouldn't replace the handcrafted quests or storyline but would supplement them to provide a richer, more diverse gaming experience.
4. Learning and Improving: While current AI models, like GPT-4, don't 'learn' from new data after training, future models could potentially adapt to player feedback over time, allowing the game to improve and evolve.
Indeed, integrating AI would require significant work from the developers. It's not just about plugging in the AI and letting it loose, but meticulously crafting guidelines, rules, and boundaries for the AI to operate within to maintain the game's core essence. It's also important to thoroughly test and refine the system to ensure a smooth gaming experience.
At the end of the day, it's all about enhancing the player experience. If AI can contribute to that in a meaningful and enjoyable way, then it's worth considering. If not, the traditional methods of game development continue to provide fantastic gaming experiences.
never heard about things like Denuvo, VAC or Easy Anti-Cheat? And then we've also Clients like Steam or Epic, where the devs rely on these companies ability to provide the informations needed to get people into multiplayer. Or we can also take a look into engines like Unity or Unreal, which is used by many developers. And in terms of infrastructure, many devs already go with google or amazon cloud servers, since it's cheaper than building your own server rooms and keeping it up.
Just someone tell me when I can get the USB port into my neck and these Meta Quest Pro goggles are straight in the bin. Then it's just a simple matter of an online ordering for urinary catheters and we can all make way for the AI Revolution!
Even if you could incorporate the feature would only work if you had internet access, because it would be communicating in the back end. And even then the developers would have to flavor the software for each empire you communicate with.