Stellaris

Stellaris

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VoiD May 17, 2023 @ 4:12am
Are torpedos still useless?
Just wondering.

The long range ones are too low on DPS to matter, and don't bypass shields (might be useful in storm areas)

The short range ones consistently get less damage on cruisers, using 3 of them, than a single M plasma slot on both hull and armor on multiple different targets I've tried them against, fallen empires make it even worse, don't even attempt to bring them (or missiles) against those.

They've also failed spectacularly against bases surrounded by defensive platforms, are those considered tiny targets? If they are, then I don't think they have any roles other than leviathan hunting, or multiplayer against players who refuse to slot even a single PD on their ships, if they do, then torpedos won't work, ever.

Missiles are great, specially the M missile cruisers as long as you're not fighting fallen empires, but I've never seen torpedos work on regular combat.
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Mettle May 17, 2023 @ 4:23am 
What settings are you on? They have felt quite nice to me as a casual admiral w/ the extra scaling setting, 5x crisis player. I just try not to bring too many as they are primarily good against the biggest ships.

Against cruisers yeah they aren't great, swarmer corvettes and destroys can definitely do a better job there IMO. And as far as PD goes my favorite loadout is the torpedo cruiser with 3 torp 6 ancient nano-missile cloud 3 afterburner. there's no PD that's stopping that. even though as all modules become unlocked I think brawler cruiser is just the most effecient ship type overall.

for the rest of the fleet (since its not all torp cruiser) I'd probably go with full picket destroyers, disruptor corvettes, and a few anti small anti medium cruiser brawlers. The main idea is that disruptors shred anything small but then for meatier targets, the torp cruisers follow up on anything larger. disruptors suck against starbases for example but then the torp ships I have mixed in come and nuke them so my little corvette destroyer fleet now doesn't get stuck on starbases anymore so can do its job better in general.

very good addition to small ship fleets just (again) they aren't really meant to be spammed IMO. unless its later in the game and you think you can get big ships to jump to systems where you have torp fleets sitting and waiting to receive them.

late late game titans with the new ancient perdition beam alternative are definitely better, yet are still somewhat countered by small ship spam. and thats where bruiser cruisers with more normal weapons loadouts actually start to shine again (as escorts). those can have a torpedo module on them and still do really well, while not being 100% torpedo ships.

I like the weapon type overall. to me, it seems they are quite good as long as they are in support and not the primary ship type in a given fleet.
Last edited by Mettle; May 17, 2023 @ 4:31am
mss73055 May 17, 2023 @ 5:02am 
Torpedoes got full shield penetration until ships get shield hardening. nAnd they got a hidden damage multiplier of shipsize+1. So yes they do deal double damage to corvettes. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away.

I fly with a combination of torpedoes and stormfire cannons. Nanite stormfire on battleships when possible.
Mazey May 17, 2023 @ 5:15am 
I use torpedo fleets all the time, they are devastating.
Just make sure they have a cloak to get close before they start their attack, or sit them directly on the other side of the jump point.

The only flaw of explosive torpedoes is the time it takes for them to close the gap, just you just need to ensure there isn't a gap when the fight starts.
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Date Posted: May 17, 2023 @ 4:12am
Posts: 3