Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I personally really dislike the way this is implemented since it means the only way for large empires to really grow is to conquer pops from other empires. This can be turned off in the options upon game creation but that of course means more pops for everyone and therefore more lag.
On the other hand it makes taking bioengineering and clone vats allowing your pops to grow naturally and get pops from pop assembly. Of course you can always use robots for the assembly spot as well with some empires.
So yeah I get the whole frustration of getting to the end game portion and putting all the resources into making ringworlds or eummenoclipos and being able to get an potential out of them simply because you cannot create enough population to fill them.
Vat grown.
Budding.
Cloning Vats.
Overtuned
Your pop assembly with the vat grown and budding trait on a 50 pop planet is (4.5 + 2 + 2 + 1 ) * 1.25 = 11 assembly per month.
Your natural growth is around 7 or 8 with preplanned growth and fertile trait and all the pop growth techs.
So you're basically getting 20 growth per planet, that increases as the # of pops on the planet increases due to budding.