Stellaris

Stellaris

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Welp Apr 10, 2023 @ 9:57pm
How to min max pop growth
So with how the game is, pops cause more lag, so after dropping map size and lowering (or raising in one case) certain options i come across one issue.

Mid and late game, pop growth is non existent and if I build things like ring worlds or other mid or late game stuff I can never get full use out of them cause of the growth has decreased game wide.

So to be certain, the growth scale is calculated game wide right? Like no matter what I do growth will be lower in a planet i colonize year 2300 then one I colonize in year 2200

Also, between all the options you can select to limit pop lag, which option actually has the least effect on your game lag wise?

Also I was hoping to get a better computer to run the game better but as it turns out the bottleneck is still the game, my cpu usage and memory usage is at the most 60%
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Showing 1-5 of 5 comments
Postron Apr 10, 2023 @ 10:39pm 
Actually the growth scaling is empire based. So the more pops your empire has the harder it will be to grow more pops. A small empire has no problems growing more pops no matter how far the rest of the galaxy is along. On the other hand your large empire won't be able to fill any new planets unless you resettle pretty much your entire empires pop growth there for decades.
I personally really dislike the way this is implemented since it means the only way for large empires to really grow is to conquer pops from other empires. This can be turned off in the options upon game creation but that of course means more pops for everyone and therefore more lag.
HappySack Apr 10, 2023 @ 11:31pm 
If you really want to try hard then you would have to maximize planet capacity and to do that you also have to micro your pops around so every planet has an optimal amount for increased pop growth.
Bored Peon Apr 10, 2023 @ 11:34pm 
Yeah this pretty much killed one of the attempts at Dark Forest today. One of the opposing empires was a corrupt megacorps and got my crime high enough I kept getting freighter crashes killing 3 pops at time. Does not sound like much but when it takes you 50 years to grow those pops back it is pretty overpowered.

On the other hand it makes taking bioengineering and clone vats allowing your pops to grow naturally and get pops from pop assembly. Of course you can always use robots for the assembly spot as well with some empires.

So yeah I get the whole frustration of getting to the end game portion and putting all the resources into making ringworlds or eummenoclipos and being able to get an potential out of them simply because you cannot create enough population to fill them.
yuzhonglu Apr 11, 2023 @ 1:44am 
Hive World.
Vat grown.
Budding.
Cloning Vats.
Overtuned

Your pop assembly with the vat grown and budding trait on a 50 pop planet is (4.5 + 2 + 2 + 1 ) * 1.25 = 11 assembly per month.

Your natural growth is around 7 or 8 with preplanned growth and fertile trait and all the pop growth techs.

So you're basically getting 20 growth per planet, that increases as the # of pops on the planet increases due to budding.
Last edited by yuzhonglu; Apr 11, 2023 @ 1:45am
Welp Apr 11, 2023 @ 5:23am 
Thanks for the info all, I’ll just keep one giga and ACOT so I don’t have to worry about pops
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Date Posted: Apr 10, 2023 @ 9:57pm
Posts: 5