Stellaris

Stellaris

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Akboris Apr 10, 2023 @ 3:34pm
Fallen Empire replacing fleet losses during combat? Game cheating?
I swear these guys arent supposed to be replacing ships during wartime? I have beaten the same fleet like 4 times and it keeps replacing fleet power over and over.
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Showing 1-14 of 14 comments
Imperium Apr 10, 2023 @ 4:22pm 
In my current game I didnt notice during combat, but they would loose most their fleet, teleport away, and be at full strength again in the next system, its annoying but by they time I fight Fallen Empires its not that big of a deal. Which Fallen empire is it? I also noticed a bug with rebellion empires multiplying their fleet power like crazy, after rebellion they started at 240k Full fleet, slightly more powerful than my own, but within few jumps they became 600k lol
Cerodil Apr 10, 2023 @ 8:31pm 
Fallen empire ships have regenerative hull tissue, which works during MIA and depending on how far they're from their home base they could be full hp when they arrive.
Sero Apr 10, 2023 @ 11:24pm 
If fleet power is all you are looking at there are dozens of explanations that don't involve cheating. The AI doesn't cheat any more than the difficulty setting makes them.
HappySack Apr 10, 2023 @ 11:30pm 
The after action report will say if you actually killed any of their ships, otherwise the only reliable way to reduce the chances of them escaping is with one of the titan auras.
Akboris Apr 11, 2023 @ 1:17am 
Originally posted by HappySack:
The after action report will say if you actually killed any of their ships, otherwise the only reliable way to reduce the chances of them escaping is with one of the titan auras.

They would get whittled down to like 50k before they jump away, no chance that none are being destroyed
Sero Apr 11, 2023 @ 2:00am 
Originally posted by Akbarogo:
Originally posted by HappySack:
The after action report will say if you actually killed any of their ships, otherwise the only reliable way to reduce the chances of them escaping is with one of the titan auras.

They would get whittled down to like 50k before they jump away, no chance that none are being destroyed
And you say that because you feel it should be like that?
Single ships retreat before the entire fleet is beaten, that also reduced the power level.
Last edited by Sero; Apr 11, 2023 @ 2:01am
Imperium Apr 11, 2023 @ 6:10am 
Originally posted by Sero:
Originally posted by Akbarogo:

They would get whittled down to like 50k before they jump away, no chance that none are being destroyed
And you say that because you feel it should be like that?
Single ships retreat before the entire fleet is beaten, that also reduced the power level.

Really? I never knew single ships escape before main fleet :X is that how disengagement chance works? That kinda explains a lot lol and makes sense! So they dont die, they just warp away and warp back in after battle?
Elitewrecker PT Apr 11, 2023 @ 6:11am 
Yes, that's exactly what disengagement is.
Once ships get below 50% hull, each hit they take up to a certain number rolls for the disengagement chance - and the fleet power shown is decreased if those ships are no longer in battle. You're always seeing the "active" fleet power.
After the battle is over, if the fleet won they come back, if the fleet lost (or emergency FTL'd) the remaining ships will reappear after a certain time at the homebase, or home system if no homebase selected I think.
And the problem here is that disengaged ships are repairing while the fleet is MIA.
Last edited by Elitewrecker PT; Apr 11, 2023 @ 6:15am
Ryika Apr 11, 2023 @ 7:14am 
Originally posted by Akbarogo:
They would get whittled down to like 50k before they jump away, no chance that none are being destroyed
High chance for little to no losses actually, since they have insane disengagement chances with all techs and high level admirals. And since Fallen Empire-type ships have inherent regeneration, they reappear with full health. It's silly, nonsensical and annoying, but there's no underhanded cheating going on.

You can use big, chunky guns to lower the chance though, but if you use stuff like auto cannons, you can expect to play whack-a-mole until they have no starbases to retreat to left.
Last edited by Ryika; Apr 11, 2023 @ 7:15am
Akboris Apr 11, 2023 @ 10:57am 
Originally posted by Ryika:
Originally posted by Akbarogo:
They would get whittled down to like 50k before they jump away, no chance that none are being destroyed
High chance for little to no losses actually, since they have insane disengagement chances with all techs and high level admirals. And since Fallen Empire-type ships have inherent regeneration, they reappear with full health. It's silly, nonsensical and annoying, but there's no underhanded cheating going on.

You can use big, chunky guns to lower the chance though, but if you use stuff like auto cannons, you can expect to play whack-a-mole until they have no starbases to retreat to left.

Apparently disruptors have a really high chance now, and auto generate federation ships tend to use them alot
Bumc Apr 11, 2023 @ 1:13pm 
You can do this trick as well!
Trickster+genetically augmented admiral + hit and run policy (from finished supremacy) = barely any losses in fleet combat.
You don't even need hull regeneration, just slide in a backup engineer admiral (for some reason you can do it while the fleet is MIA). Makes most of the battles vs AI pretty onesided, even ones you do "lose", as long as they don't completely overwhelm you.
Imperium Apr 11, 2023 @ 3:43pm 
Originally posted by Bumc:
You can do this trick as well!
Trickster+genetically augmented admiral + hit and run policy (from finished supremacy) = barely any losses in fleet combat.
You don't even need hull regeneration, just slide in a backup engineer admiral (for some reason you can do it while the fleet is MIA). Makes most of the battles vs AI pretty onesided, even ones you do "lose", as long as they don't completely overwhelm you.

I will try this!~ Sounds pretty awesome.
Bumc Apr 11, 2023 @ 7:29pm 
Be wary of black holes when you do, and of other stuff that messes with disengagement chance.
Also, extremely big guns like FE, some leviathans and gray goo battleships use can bypass the disengagement rolls by instagibbing your ships.
Necroconvict Apr 11, 2023 @ 10:17pm 
Originally posted by Sero:
If fleet power is all you are looking at there are dozens of explanations that don't involve cheating. The AI doesn't cheat any more than the difficulty setting makes them.
It doesn't cheat, but coding could also be to blame. There are several "features" that aren't seeming to be addressed.
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Date Posted: Apr 10, 2023 @ 3:34pm
Posts: 14