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They would get whittled down to like 50k before they jump away, no chance that none are being destroyed
Single ships retreat before the entire fleet is beaten, that also reduced the power level.
Really? I never knew single ships escape before main fleet :X is that how disengagement chance works? That kinda explains a lot lol and makes sense! So they dont die, they just warp away and warp back in after battle?
Once ships get below 50% hull, each hit they take up to a certain number rolls for the disengagement chance - and the fleet power shown is decreased if those ships are no longer in battle. You're always seeing the "active" fleet power.
After the battle is over, if the fleet won they come back, if the fleet lost (or emergency FTL'd) the remaining ships will reappear after a certain time at the homebase, or home system if no homebase selected I think.
And the problem here is that disengaged ships are repairing while the fleet is MIA.
You can use big, chunky guns to lower the chance though, but if you use stuff like auto cannons, you can expect to play whack-a-mole until they have no starbases to retreat to left.
Apparently disruptors have a really high chance now, and auto generate federation ships tend to use them alot
Trickster+genetically augmented admiral + hit and run policy (from finished supremacy) = barely any losses in fleet combat.
You don't even need hull regeneration, just slide in a backup engineer admiral (for some reason you can do it while the fleet is MIA). Makes most of the battles vs AI pretty onesided, even ones you do "lose", as long as they don't completely overwhelm you.
I will try this!~ Sounds pretty awesome.
Also, extremely big guns like FE, some leviathans and gray goo battleships use can bypass the disengagement rolls by instagibbing your ships.