Stellaris

Stellaris

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Lalunamuerta Apr 9, 2023 @ 12:06pm
Whats the benefit and drawbacks of sectors?
What the question says really, I wanna know how they work and if they're worth it?
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Showing 1-10 of 10 comments
HappySack Apr 9, 2023 @ 12:13pm 
You ask this like sectors are optional, the most you can do is ignore them and not have the bonuses from having a governor oversee them but you will also not be able to automate any planets that are sector-less.
CrUsHeR Apr 9, 2023 @ 12:14pm 
Basically just the governors make sectors relevant.

Based on their skill level, they reduce crime and empire size from pops, and give a resource output bonus. Additionally their random traits can further help with specialized sectors.

If the sector size was unlimited, you would just have your empire in a single sector run by one super-amazing governor, removing the purpose of an empire substructure. And you would cry if this one guy died at the peak of his skill, and you had no replacement.
Lalunamuerta Apr 9, 2023 @ 12:16pm 
Do their resources get cut away from me and belong to a sector instead of my empire or anything? Can I manually assign sectors systems?
CrUsHeR Apr 9, 2023 @ 12:23pm 
It's just a flat bonus to all resources your pops produce, going directly into your pocket.

You start with your capital sector, which extends into 4 jumps in all directions, not counting the sector capital itself.

Then for any colony outside of this sector, it will be listed under "Frontier Sector" at the bottom. You simply create a sector at any colony in the frontier sector free of costs. It can also be deleted at any point and re-created at another colony.

The only costs are the unity for buying the governor, and his upkeep. The price goes up by (iirc) 50 unity for every additional leader, and they always have 2 monthly unity upkeep.

So there is a general interest to have as many colonies in as few sectors as possible, at least while 200, 500, 1500 unity are expensive.
Last edited by CrUsHeR; Apr 9, 2023 @ 12:24pm
EthanT Apr 9, 2023 @ 12:33pm 
Sector automation is absolutely useless, do not turn it on under any circumstance. You do want to make sectors just to give them a governor, but again, do not automate under any circumstance. The automation AI is absolutely abysmal and while a few shills here will tell you that it can work, it cant even come close to what the player can do. The game has pause, so pause and set up the planets, do not let the trash automate do it.

The resources stay with your empire unless you automate it, but you wont so dont worry. Just make the sectors to assign governors and leave it there. Do all the building and planning yourself, do not let the AI do it. The end.
Last edited by EthanT; Apr 9, 2023 @ 12:34pm
Xaphnir Apr 9, 2023 @ 12:34pm 
There's no downside to creating a sector. Every colony of yours should be in one to receive the benefits of having a governor.
Last edited by Xaphnir; Apr 9, 2023 @ 12:35pm
HappySack Apr 9, 2023 @ 1:08pm 
Originally posted by Road to Crusader:
Sector automation is absolutely useless, do not turn it on under any circumstance. You do want to make sectors just to give them a governor, but again, do not automate under any circumstance. The automation AI is absolutely abysmal and while a few shills here will tell you that it can work, it cant even come close to what the player can do. The game has pause, so pause and set up the planets, do not let the trash automate do it.

The resources stay with your empire unless you automate it, but you wont so dont worry. Just make the sectors to assign governors and leave it there. Do all the building and planning yourself, do not let the AI do it. The end.
Did the automation in this game kill your dog?
Bored Peon Apr 9, 2023 @ 1:56pm 
Originally posted by Road to Crusader:
The automation AI is absolutely abysmal and while a few shills here will tell you that it can work, it cant even come close to what the player can do.
Like the AI building a Gas Plant on a planet that has Gas Wells.
Building a mineral extractor facility on a planet with just one mining district.

Then of course the crappy automated system is responsible for why there is so many empires fracture with rebel factions because the AI does not even attempt to build a planet with stability and happiness.

The AI will settle any planet no matter what the habitability is which causes huge consumption of consumer goods.
CrUsHeR Apr 9, 2023 @ 2:03pm 
Originally posted by Bored Peon:
Like the AI building a Gas Plant on a planet that has Gas Wells.

Oh... the AI and its gas refineries. Seriously, what's up with that?

I usually release a vassal sector, in order to form a federation with the weakest possible partner.
And if you give the AI a planet, 20k of every resource, it ALWAYS builds a couple of gas refineries first.

Doesn't matter if you give them one habitat with one pop, or a gaia world with 25 pops, the gas refinery must always be in place before doing anything else.

People starving? Eat gas.
Negative minerals, energy and alloys? More gas!
Last edited by CrUsHeR; Apr 9, 2023 @ 2:08pm
Bored Peon Apr 9, 2023 @ 3:30pm 
Originally posted by CrUsHeR:
Originally posted by Bored Peon:
Like the AI building a Gas Plant on a planet that has Gas Wells.

Oh... the AI and its gas refineries. Seriously, what's up with that?

I usually release a vassal sector, in order to form a federation with the weakest possible partner.
And if you give the AI a planet, 20k of every resource, it ALWAYS builds a couple of gas refineries first.

Doesn't matter if you give them one habitat with one pop, or a gaia world with 25 pops, the gas refinery must always be in place before doing anything else.

People starving? Eat gas.
Negative minerals, energy and alloys? More gas!
Also do not forget the planet with 10 refineries is set to be an agriculture planet with just one farm district.
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Date Posted: Apr 9, 2023 @ 12:06pm
Posts: 10