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I mean you could try reducing number of mods and using performance mods. Likely what your experiencing is cpu induced late game lag. Since the stellaris graphics aren't that hard.
Yeah you're probably right. I bought a motherboard with some future proofing with the intention of upgrading the CPU... and then never did lmao. Does the star cracker super weapon thing help?
Pops are definitely the main thing that cause lag, so playing as a genocidal empire and eating everyone else will also help.
Also set habitable worlds to 0.25. First off it cuts down on pops big time (those are what is causing most of the lag), you'll still have tons of planets to manage, and lastly it's more realistic.
I set guaranteed habitable worlds to 0 too. One less perfect planet for every empire.
My late game lag isn't bad at all
Remember it's all in the CPU, the less calculations you have late game the better your performance. Those calculations snowball to an astronomical (no pun intended) amount
Ive got a 13700kf and this game will still stutter lag in a 600 star late game. Ive noticed that the AI, in all its infinite knowledge, will stutter fleets of science ships in and out of travel lanes over and over and I'm willing to bet that has more to do with these issues than turning all the settings down to .00025%.
Edit: added T to bet.
Don't get me wrong I still get a slowdown. But its very playable.
And its .25 one quarter lol. You still get more than enough planets. Turning it down doesn't hurt
Yeah the AI is out of control with their 5 million science ship fleets
I'm not sure its possible to have no lag, but it is possible to have massively improved performance by restricting the galaxy conditions. I never play into late game so I can play large galaxies.
My point is that even my old pc was a league above what was recommended and even my new build has the same issues. Sure, I might be over exaggerating but I do agree turn based RTS can be very playable.
It's an engine limitation if you don't know already. Would have been fixed long ago if it wasn't. Best computer in the world wouldn't get good performance with insane settings
I'd like to play a huge galaxy too. I have, but never got to late game, game takes long enough as is without it being ruined at the very end.
Does setting habitable worlds to 0.25 affect the likelihood of relic worlds spawning too? Particularly special ones like the mechanocalibrator one?
That's true, more realistic is another bonus. I'll try this, thank you.
I "believe" every relic world spawns in every game. Don't quote me on this but I've used observe quite a few times and they always seem to spawn. I could very well be wrong however. I've always seemed to have had them all or an AI had them somewhere
Rubricator takes an anomaly as you know
I know there's been some new ones since I last did that
There is also genocide via neutering which has lesser diplomatic penalties. The goal of pop slow is not to be massively more pops than other empires, but have up to x2 more. They can catch up quickly which is why one planet empires can make for great vassals or loot targets.
This for sure
Not to mention unrealistic