Stellaris

Stellaris

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Chuddly (Banned) Apr 7, 2023 @ 12:49pm
Any effective tricks for tackling late game lag?
I've had this game for like two years and I have almost 900 hours in it and I've never finished a game, never seen a crisis, never witnessed a War in Heaven and I keep thinking I'm missing out but the late game lag is brutal. My computer is pretty good, getting out of date but it was very high end years after Stellaris was released. That aside, hoping for some tips and tricks to help reduce lag. Guessing a lower galaxy size would help a ton, but sadly that means less Fallen Empires.
Last edited by Chuddly; Apr 7, 2023 @ 12:50pm
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Showing 1-15 of 26 comments
ScreamCon Apr 7, 2023 @ 12:53pm 
Other than what you might expect including increasing the pop slow (so growth slows down faster) Having fewer empires, fewer planets, and smaller galaxy size. Along with stronger computer I'm not sure what else would reduce lag.

I mean you could try reducing number of mods and using performance mods. Likely what your experiencing is cpu induced late game lag. Since the stellaris graphics aren't that hard.
Last edited by ScreamCon; Apr 7, 2023 @ 12:54pm
Chuddly (Banned) Apr 7, 2023 @ 12:57pm 
Originally posted by ScreamCon:
Other than what you might expect including increasing the pop slow (so growth slows down faster) Having fewer empires, fewer planets, and smaller galaxy size. Along with stronger computer I'm not sure what else would reduce lag.

I mean you could try reducing number of mods and using performance mods. Likely what your experiencing is cpu induced late game lag. Since the stellaris graphics aren't that hard.
I didn't even know you could slow growth down, that's a good idea. Also could reduce the amount of habitables. I wish you could disabled habitats.

Yeah you're probably right. I bought a motherboard with some future proofing with the intention of upgrading the CPU... and then never did lmao. Does the star cracker super weapon thing help?
Chuddly (Banned) Apr 7, 2023 @ 1:00pm 
Originally posted by ScreamCon:
Other than what you might expect including increasing the pop slow (so growth slows down faster) Having fewer empires, fewer planets, and smaller galaxy size. Along with stronger computer I'm not sure what else would reduce lag.

I mean you could try reducing number of mods and using performance mods. Likely what your experiencing is cpu induced late game lag. Since the stellaris graphics aren't that hard.
Is it possible to have little to no late game lag? Like most games have optimisation issues that'll be present no matter the specs, and a better CPU won't necessarily help much.
Forblaze Apr 7, 2023 @ 2:09pm 
You can also increase research/unity speed change the year that mid/late game is considered.

Pops are definitely the main thing that cause lag, so playing as a genocidal empire and eating everyone else will also help.
Duder Apr 7, 2023 @ 2:50pm 
What size galaxy are you playing on anyway? Smaller galaxy doesn't reduce fallen empires by more than 1 a size, you can pick their amount on game setup. I always play on a large galaxy 11 AIs, 4 Fallen empires. It's 5 max.
Also set habitable worlds to 0.25. First off it cuts down on pops big time (those are what is causing most of the lag), you'll still have tons of planets to manage, and lastly it's more realistic.
I set guaranteed habitable worlds to 0 too. One less perfect planet for every empire.
My late game lag isn't bad at all
Remember it's all in the CPU, the less calculations you have late game the better your performance. Those calculations snowball to an astronomical (no pun intended) amount
Last edited by Duder; Apr 7, 2023 @ 2:55pm
Slim Apr 7, 2023 @ 4:55pm 
Originally posted by Duder:
What size galaxy are you playing on anyway? Smaller galaxy doesn't reduce fallen empires by more than 1 a size, you can pick their amount on game setup. I always play on a large galaxy 11 AIs, 4 Fallen empires. It's 5 max.
Also set habitable worlds to 0.25. First off it cuts down on pops big time (those are what is causing most of the lag), you'll still have tons of planets to manage, and lastly it's more realistic.
I set guaranteed habitable worlds to 0 too. One less perfect planet for every empire.
My late game lag isn't bad at all
Remember it's all in the CPU, the less calculations you have late game the better your performance. Those calculations snowball to an astronomical (no pun intended) amount

Ive got a 13700kf and this game will still stutter lag in a 600 star late game. Ive noticed that the AI, in all its infinite knowledge, will stutter fleets of science ships in and out of travel lanes over and over and I'm willing to bet that has more to do with these issues than turning all the settings down to .00025%.

Edit: added T to bet.
Last edited by Slim; Apr 7, 2023 @ 5:03pm
Duder Apr 7, 2023 @ 4:58pm 
Originally posted by Slim:
Originally posted by Duder:
What size galaxy are you playing on anyway? Smaller galaxy doesn't reduce fallen empires by more than 1 a size, you can pick their amount on game setup. I always play on a large galaxy 11 AIs, 4 Fallen empires. It's 5 max.
Also set habitable worlds to 0.25. First off it cuts down on pops big time (those are what is causing most of the lag), you'll still have tons of planets to manage, and lastly it's more realistic.
I set guaranteed habitable worlds to 0 too. One less perfect planet for every empire.
My late game lag isn't bad at all
Remember it's all in the CPU, the less calculations you have late game the better your performance. Those calculations snowball to an astronomical (no pun intended) amount

Ive got a 13700kf and this game will still stutter lag in a 600 star late game. Ive noticed that the AI, in all its infinite knowledge, will stutter fleets of science ships in and out of travel lanes over and over and I'm willing to be that has more to do with these issues than turning all the settings down to .00025%.

Don't get me wrong I still get a slowdown. But its very playable.
And its .25 one quarter lol. You still get more than enough planets. Turning it down doesn't hurt
Yeah the AI is out of control with their 5 million science ship fleets
Last edited by Duder; Apr 7, 2023 @ 5:01pm
ScreamCon Apr 7, 2023 @ 4:58pm 
Originally posted by Nostalgia Enjoyer:
I didn't even know you could slow growth down, that's a good idea. Also could reduce the amount of habitables. I wish you could disabled habitats.

Yeah you're probably right. I bought a motherboard with some future proofing with the intention of upgrading the CPU... and then never did lmao. Does the star cracker super weapon thing help?
Habitats cost alloys, each one like 4 or 5. The game now punishes more late game for building them. Empires that spam them will feel the games wrath. Cracking planets does indeed generally help with lag as less planets plus less pops :)

Originally posted by Nostalgia Enjoyer:
Is it possible to have little to no late game lag? Like most games have optimisation issues that'll be present no matter the specs, and a better CPU won't necessarily help much.
I'm not sure its possible to have no lag, but it is possible to have massively improved performance by restricting the galaxy conditions. I never play into late game so I can play large galaxies.
Last edited by ScreamCon; Apr 7, 2023 @ 4:59pm
Slim Apr 7, 2023 @ 5:27pm 
Originally posted by Duder:
Originally posted by Slim:

Ive got a 13700kf and this game will still stutter lag in a 600 star late game. Ive noticed that the AI, in all its infinite knowledge, will stutter fleets of science ships in and out of travel lanes over and over and I'm willing to be that has more to do with these issues than turning all the settings down to .00025%.

Don't get me wrong I still get a slowdown. But its very playable.
And its .25 one quarter lol. You still get more than enough planets. Turning it down doesn't hurt
Yeah the AI is out of control with their 5 million science ship fleets

My point is that even my old pc was a league above what was recommended and even my new build has the same issues. Sure, I might be over exaggerating but I do agree turn based RTS can be very playable.
Duder Apr 7, 2023 @ 5:36pm 
Originally posted by Slim:
Originally posted by Duder:

Don't get me wrong I still get a slowdown. But its very playable.
And its .25 one quarter lol. You still get more than enough planets. Turning it down doesn't hurt
Yeah the AI is out of control with their 5 million science ship fleets

My point is that even my old pc was a league above what was recommended and even my new build has the same issues. Sure, I might be over exaggerating but I do agree turn based RTS can be very playable.

It's an engine limitation if you don't know already. Would have been fixed long ago if it wasn't. Best computer in the world wouldn't get good performance with insane settings
I'd like to play a huge galaxy too. I have, but never got to late game, game takes long enough as is without it being ruined at the very end.
Chuddly (Banned) Apr 7, 2023 @ 5:48pm 
Originally posted by Duder:
What size galaxy are you playing on anyway? Smaller galaxy doesn't reduce fallen empires by more than 1 a size, you can pick their amount on game setup. I always play on a large galaxy 11 AIs, 4 Fallen empires. It's 5 max.
Also set habitable worlds to 0.25. First off it cuts down on pops big time (those are what is causing most of the lag), you'll still have tons of planets to manage, and lastly it's more realistic.
I set guaranteed habitable worlds to 0 too. One less perfect planet for every empire.
My late game lag isn't bad at all
Remember it's all in the CPU, the less calculations you have late game the better your performance. Those calculations snowball to an astronomical (no pun intended) amount
Normally large or huge but every reduction in size means less dynamicism with FEs.

Does setting habitable worlds to 0.25 affect the likelihood of relic worlds spawning too? Particularly special ones like the mechanocalibrator one?

That's true, more realistic is another bonus. I'll try this, thank you.
Duder Apr 7, 2023 @ 5:59pm 
Originally posted by Nostalgia Enjoyer:
Originally posted by Duder:
What size galaxy are you playing on anyway? Smaller galaxy doesn't reduce fallen empires by more than 1 a size, you can pick their amount on game setup. I always play on a large galaxy 11 AIs, 4 Fallen empires. It's 5 max.
Also set habitable worlds to 0.25. First off it cuts down on pops big time (those are what is causing most of the lag), you'll still have tons of planets to manage, and lastly it's more realistic.
I set guaranteed habitable worlds to 0 too. One less perfect planet for every empire.
My late game lag isn't bad at all
Remember it's all in the CPU, the less calculations you have late game the better your performance. Those calculations snowball to an astronomical (no pun intended) amount
Normally large or huge but every reduction in size means less dynamicism with FEs.

Does setting habitable worlds to 0.25 affect the likelihood of relic worlds spawning too? Particularly special ones like the mechanocalibrator one?

That's true, more realistic is another bonus. I'll try this, thank you.

I "believe" every relic world spawns in every game. Don't quote me on this but I've used observe quite a few times and they always seem to spawn. I could very well be wrong however. I've always seemed to have had them all or an AI had them somewhere
Rubricator takes an anomaly as you know
I know there's been some new ones since I last did that
Last edited by Duder; Apr 7, 2023 @ 6:00pm
ScreamCon Apr 7, 2023 @ 7:48pm 
Taking over the whole galaxy means one empire has the pops thus pops grow slower over all the planets in the galaxy. If you combine a large empire with sacrificial civic. So long as you have more pops than each other empire you'll do fine. The performance from low pops will be there.

There is also genocide via neutering which has lesser diplomatic penalties. The goal of pop slow is not to be massively more pops than other empires, but have up to x2 more. They can catch up quickly which is why one planet empires can make for great vassals or loot targets.
Last edited by ScreamCon; Apr 7, 2023 @ 9:33pm
dcain3456 Apr 7, 2023 @ 8:08pm 
Play with xenocompatibility off. All those half-species are more for the processor to calculate.
Duder Apr 7, 2023 @ 8:11pm 
Originally posted by dcain3456:
Play with xenocompatibility off. All those half-species are more for the processor to calculate.

This for sure
Not to mention unrealistic
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Date Posted: Apr 7, 2023 @ 12:49pm
Posts: 26