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Better production, better growth, free district distribution. It's a good choice.
Gestalts still suffer by not being able to make ecumenopolis.
Beats even Gaia worlds for them.
Actually you just convert all to hive world its better that way.
Hive empires also receive an extra job per district making them excellent at making resources despite their industrial being less efficient.
Well... since they don't need goods they can make just alloys, so industrial can specialise all to alloy. Plus you can use artifacts to boost stability from unity workers whatever their called. The boost is permanent now I think.
I'd argue unity specialised worlds on hive world type is very efficient when combined with the amenities from unity workers. As then you don't need as many maintenance drones and your empires growth bonus and empire sprawl penalty bonus stack up.
============= If you want a really strong build =========
Get aquatic dlc and start on size 30 ocean world
If you also have overlord you build orbital ring to further boost capacity
===============================================
Also unlocks all building slots without building any districts, provides a spawning drone job and uncaps all agricultural, generator and mining districts.
They're really strong and pretty much a mandatory ascension perk for hive minds.
Ring worlds are not the equivalent of ecumenopoleis for industrial output. They lack the increased resource output from jobs, and you cannot build an orbital ring around them.
No, but the buildings on ringworlds have their effects automatically increased to account for the lack of orbital rings.
But the really reason why ringworlds aren’t really viable as economic powerhouses in comparison to ecumenopolis is that an ecumenopolis can be built/restored in the first 50-70 years easily. 40 years if you’re really going for it. A ringworld is not something you’ll see in the first 100 years, maybe even 150.
By the time a intact ringworld segment can be built, the game is practically over. Meanwhile an ecumenopolis coming online swings the game.
good point about when they become available for sure. still nice to be able to offload that need and dedicate planets to other things when you do. as well make good use of "practically" useless sectors.
Research uses base mineral, which hive worlds produce lots of and have all building slots.
Infinite research boosting resource production infinitely... however tech continues to slow down and on top of that repeatable resource boosts don't start unlocking until mid game earliest. So in theory yes but in practice most of the game your resource feels finite.
More base resource means you need less base resource district which lets you spend more of it making other stuff. Hives are likely the best refinery/refracting empires for complex resource.