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Hive World,worth it?
The first time I am playing Hive minded empire,I glanced the description of the ascension perk and it seems OP,how do you guys think about this ascension perk?
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Showing 1-14 of 14 comments
Elitewrecker PT Apr 7, 2023 @ 9:18am 
It's their special thing, equal to the machine worlds for machine empires.
Better production, better growth, free district distribution. It's a good choice.

Gestalts still suffer by not being able to make ecumenopolis.
Last edited by Elitewrecker PT; Apr 7, 2023 @ 9:18am
Half Phased Apr 7, 2023 @ 9:48am 
Given that you don’t get ecumenopolis, hive worlds are the best choice available to a hive.

Beats even Gaia worlds for them.
ScreamCon Apr 7, 2023 @ 10:15am 
Originally posted by Half Phased:
Given that you don’t get ecumenopolis, hive worlds are the best choice available to a hive.

Beats even Gaia worlds for them.
I second this. If you could build eccumonopolis it would be better, but since you can't you just build lots of industrial worlds and use hive worlds to boost resource production.

Actually you just convert all to hive world its better that way.

Hive empires also receive an extra job per district making them excellent at making resources despite their industrial being less efficient.

Well... since they don't need goods they can make just alloys, so industrial can specialise all to alloy. Plus you can use artifacts to boost stability from unity workers whatever their called. The boost is permanent now I think.

I'd argue unity specialised worlds on hive world type is very efficient when combined with the amenities from unity workers. As then you don't need as many maintenance drones and your empires growth bonus and empire sprawl penalty bonus stack up.

============= If you want a really strong build =========
Get aquatic dlc and start on size 30 ocean world
If you also have overlord you build orbital ring to further boost capacity
===============================================
Last edited by ScreamCon; Apr 7, 2023 @ 10:21am
Elitewrecker PT Apr 7, 2023 @ 10:23am 
It lasts 10 years, but if you have a couple digsites you should be able to keep the bonus permanently active in several planets (but you have to remember to check back and reapply it).
Xaphnir Apr 7, 2023 @ 10:24am 
Originally posted by ScreamCon:
Hive empires also receive an extra job per district making them excellent at making resources despite their industrial being less efficient.

Also unlocks all building slots without building any districts, provides a spawning drone job and uncaps all agricultural, generator and mining districts.

They're really strong and pretty much a mandatory ascension perk for hive minds.
ScreamCon Apr 7, 2023 @ 10:31am 
Originally posted by Elitewrecker PT:
It lasts 10 years, but if you have a couple digsites you should be able to keep the bonus permanently active in several planets (but you have to remember to check back and reapply it).
They increased the cost to 100+ artifact but it dosen't state time anymore, you sure its still ten years? I haven't used it yet but they changed something with hive minds bonus. It looks permanent now
Last edited by ScreamCon; Apr 7, 2023 @ 10:34am
felmari Apr 7, 2023 @ 10:35am 
they can build ring worlds though. practically equivalent to ecumenopolis except for unity.
Last edited by felmari; Apr 7, 2023 @ 10:38am
Elitewrecker PT Apr 7, 2023 @ 10:35am 
I've used it in my current Machine Empire run and it's a 10 years buff to stability and menial drone output for 100 artifacts.
Xaphnir Apr 7, 2023 @ 11:13am 
Originally posted by felmari:
they can build ring worlds though. practically equivalent to ecumenopolis except for unity.

Ring worlds are not the equivalent of ecumenopoleis for industrial output. They lack the increased resource output from jobs, and you cannot build an orbital ring around them.
Half Phased Apr 7, 2023 @ 11:24am 
Originally posted by Xaphnir:
Originally posted by felmari:
they can build ring worlds though. practically equivalent to ecumenopolis except for unity.

Ring worlds are not the equivalent of ecumenopoleis for industrial output. They lack the increased resource output from jobs, and you cannot build an orbital ring around them.

No, but the buildings on ringworlds have their effects automatically increased to account for the lack of orbital rings.

But the really reason why ringworlds aren’t really viable as economic powerhouses in comparison to ecumenopolis is that an ecumenopolis can be built/restored in the first 50-70 years easily. 40 years if you’re really going for it. A ringworld is not something you’ll see in the first 100 years, maybe even 150.

By the time a intact ringworld segment can be built, the game is practically over. Meanwhile an ecumenopolis coming online swings the game.
Last edited by Half Phased; Apr 7, 2023 @ 11:31am
felmari Apr 7, 2023 @ 11:40am 
true they are not as good but very good dedicated especially for hives that do not get encu.

good point about when they become available for sure. still nice to be able to offload that need and dedicate planets to other things when you do. as well make good use of "practically" useless sectors.
Forblaze Apr 7, 2023 @ 12:27pm 
I feel like Hive Worlds got a big nerf with the changes to pop growth. Being able to pull infinite minerals out of every single planet is less useful when you also need someone to refine it, where as non-gestalts cover a lot of their mineral and energy income with megastructures.
ScreamCon Apr 7, 2023 @ 12:35pm 
Originally posted by Forblaze:
I feel like Hive Worlds got a big nerf with the changes to pop growth. Being able to pull infinite minerals out of every single planet is less useful when you also need someone to refine it, where as non-gestalts cover a lot of their mineral and energy income with megastructures.
Eh, you see however, you don't need goods for research or living standard. This means you need half the number of districts and on top of that, once you have enough alloy income can cut down even more of that last half of industrial.

Research uses base mineral, which hive worlds produce lots of and have all building slots.

Infinite research boosting resource production infinitely... however tech continues to slow down and on top of that repeatable resource boosts don't start unlocking until mid game earliest. So in theory yes but in practice most of the game your resource feels finite.

More base resource means you need less base resource district which lets you spend more of it making other stuff. Hives are likely the best refinery/refracting empires for complex resource.
Last edited by ScreamCon; Apr 7, 2023 @ 12:38pm
Chuddly (Banned) Apr 7, 2023 @ 12:47pm 
Originally posted by Zhugelaocunfu:
The first time I am playing Hive minded empire,I glanced the description of the ascension perk and it seems OP,how do you guys think about this ascension perk?
The Imperium of Man couldn't exist without them.
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Date Posted: Apr 7, 2023 @ 9:16am
Posts: 14