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Then again there's the argument that the AI is supposed to be inefficient: if every AI played in the most efficient way possible, we'd end up having a dozen different empires that are really different in name only since everything would be perfectly identical (as that's the most efficient way to play).
The planetary AI and the AI running the empires are two different things. And anyway, the empire AI is super-efficient in some ways (it sends out diplomatic messages faster than any human is capable of, which is why they tend to end up with huge numbers of vassal states), and doesn't need to be efficient in other ways (massive resource bonuses, depending on the difficulty setting).
Also, for some reason, the AI loves commercial zones, which create the most inefficient job in the game, the clerk.
The difficulty settings are there to provide different environments, but there is not much point making AI act "smart", especially on planet-building level.
As long as their ineffectiveness is compensated by the resource bonuses to achieve planned game difficulty all is going according to the plan...
I don't like this paradigm either, but in strategy games players often are fine with AI getting bonus free stuff, but not with it actually playing well.
Anyway, i have started managing the AI empire's planets as well. Correcting the biggest mistakes, so that i dont end up in a dead boring end game again with nothing to do except waiting for the crisis.
Take in mind that AI trying to create somewhat balanced planets because it isn't capable to plan in advance + such distributed economy is more prone to sudden failures and make a better enemy from AI (it actually could manage a few hits). While human player rely on two ecumenopolis for alloys&CG will be much efficient - sudden loss of them will doom his empire.
It's like it should be - a single empire should lose to ~equal genocidal one. They need to grow bigger then them or rely on defense pacts / Feds.
Dunno, on A/GA runs all AI genocidal empires are doomed. Some are lucky and grow up pretty big but then wiped by Feds.
Bonuses are just cheats for a bad AI.