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Exarch_Alpha Jun 10, 2023 @ 4:57am
The Chosen. Who the hell are they?
So there is this genocidal race with a rather small territory but that punches way above its size. Like, I jave a 24k fleet, they have 3 times that.

Are they some kind of special empire?
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Showing 1-11 of 11 comments
corisai Jun 10, 2023 @ 6:16am 
Yes, they're a new unique galaxy "feature" on top with Watcher robots and Dacha system dwellers.

They have a few awesome planets & probably some buffs too - so their purpose is to be like a minor crisis in midgame.
Originally posted by Exarch_Alpha:
So there is this genocidal race with a rather small territory but that punches way above its size. Like, I jave a 24k fleet, they have 3 times that.

Are they some kind of special empire?

Yeah random rare spawn, well not sure how rare, but maybe see them in like every 3-5 runs, so not all the time. Or if they spawn all the time, then normal AI empires kill them fast enough for me to not even notice them most times, if not in my territory or close.

Their home system has a dig site for extra lore btw. :)

But yeah, as above mentioned, i guess can think of them as sort of a cute mini-crisis.

Easy to handle. But i guess they got potential to grow if they spawn near some AI's that would lose good systems to them, and they then can become more noticeable. But they are sort of more like advanced AI start tier short invasion. That usually ends up really short.

To be honest, would be nice if they were a bit stronger even. Would be cool to have more early-midgame invasions that have potential to be dangerous.

Khan should get buffed also, like on my current run, Khan just arrived with Khan & friends thingy, and going all wild on summer holidays galaxy beach tour 2300, and sends "threatening" message with his 10-30k fleets, meanwhile my 300k fleets are 3 jumps away going like "bruh..". ^^
corisai Jun 10, 2023 @ 8:37am 
Originally posted by Sofia♡:
Or if they spawn all the time, then normal AI empires kill them fast enough for me to not even notice them most times, if not in my territory or close.
On scaling GA (up to 2275 date) around ~2300 they feel pretty well against a single strong AI but fail miserably against a good Federation.
So no, seems they're will be quite strong for average player on lesser difficulties (they are definitely have some kind of bonuses as their fleets are way bigger then they could have with so few planets & even without a single fortress world).

Originally posted by Sofia♡:
Khan should get buffed also, like on my current run, Khan just arrived with Khan & friends thingy, and going all wild on summer holidays galaxy beach tour 2300, and sends "threatening" message with his 10-30k fleets, meanwhile my 300k fleets are 3 jumps away going like "bruh..". ^^
300k in a several fleets around 2300? That's a very nice & tons of repeateables you'd researched. I'm able to have only ~260k with my best combat admiral (T3 extra fleet size, not have a destiny trait yet) >_< ... Well, but in same time I have ~12 more ~200k sized fleets so it's okay too ^_^

But even on scaling GA (same 2275 date) - AI will have AT least 300k, some Feds have a 300k in a Fed fleet alone.

Yean, it's so refreshing to see AI doing well in vanila game after 3.5 experience (when game was unplayable without Gladius or Starnet AI mods).

BTW. How scary should our empires look to AI: imagine, we're already No1 or nearby, yet we building a fleet. Then another. Then again and again ... Imagine discussions that alien goverments have - WHY we are doing such madness with out economy? What we know that they're not?
Last edited by corisai; Jun 10, 2023 @ 8:39am
Originally posted by corisai:
Originally posted by Sofia♡:
Or if they spawn all the time, then normal AI empires kill them fast enough for me to not even notice them most times, if not in my territory or close.
On scaling GA (up to 2275 date) around ~2300 they feel pretty well against a single strong AI but fail miserably against a good Federation.
So no, seems they're will be quite strong for average player on lesser difficulties (they are definitely have some kind of bonuses as their fleets are way bigger then they could have with so few planets & even without a single fortress world).

Originally posted by Sofia♡:
Khan should get buffed also, like on my current run, Khan just arrived with Khan & friends thingy, and going all wild on summer holidays galaxy beach tour 2300, and sends "threatening" message with his 10-30k fleets, meanwhile my 300k fleets are 3 jumps away going like "bruh..". ^^
300k in a several fleets around 2300? That's a very nice & tons of repeateables you'd researched. I'm able to have only ~260k with my best combat admiral (T3 extra fleet size, not have a destiny trait yet) >_< ... Well, but in same time I have ~12 more ~200k sized fleets so it's okay too ^_^

But even on scaling GA (same 2275 date) - AI will have AT least 300k, some Feds have a 300k in a Fed fleet alone.

Yean, it's so refreshing to see AI doing well in vanila game after 3.5 experience (when game was unplayable without Gladius or Starnet AI mods).

BTW. How scary should our empires look to AI: imagine, we're already No1 or nearby, yet we building a fleet. Then another. Then again and again ... Imagine discussions that alien goverments have - WHY we are doing such madness with out economy? What we know that they're not?

Yeah, on current run my 2 biggest fleets have admirals with fleet size bonuses, yes even the destiny traits. :) Sometimes wanna mix things up so not play each run always the rame style. Could be bigger too, i just did current run sort of to get Synthetic ascension before Under one rule origin gets to the Fall event, to see the new trait. Oh it's a nice +25% on ALL resources from jobs btw. :D

Normally i tend on GA kinda pick usually the Master Gunner destiny tho.. and rather boost more the attack range in general compared to the size of fleets. With that still gets enough of damage boosts from other traits.

Can always just run more of them in a merry follow line lol. Now that the follow function again works without it going off after one jump, thank heavens for that. :D

And yeah, i have like most possible things that boosted my leaders/council exp, so have several leaders at 7-9 levels (and i executed couple in the Paranoia event just for lols). And obviously immortal now since did the Synth ascension. So things looking smooth. Almost too smooth. Having next biggest AI empire as vassal. Large galaxy size, shows Strong support for turning galactic empire.. the wait for endgame crisis's might be having to put on Fastest speed since don't have much to do until then looks like. X)
corisai Jun 10, 2023 @ 9:42am 
Originally posted by Sofia♡:
Normally i tend on GA kinda pick usually the Master Gunner destiny tho.. and rather boost more the attack range in general compared to the size of fleets.
Yes it's a nice option, but I'm playing on big&biggest maps so will be never capable to have admiral on all my fleets. So having few of them with extra range will either ruin a weapon synergy for the rest of fleets or will introduce more micro with having separate types of fleets.

That's why I prefer a standart mixed fleets now: a few disposable corvettes, 8 NT-torp cruisers with obsolete engines (very important!!!!), mix of carrier and artillery battleships (KA, tachyon lances and bunch of missiles) + 1 titan with tracking aura.

While missiles are awesome in early-mid game - I find them failing hard against GA FE/AE and crisis enemies thanks to lack of alpha-stike power.

Honestly - I'm also love to place an additional titan with offensive (so system-wide) aura in every fleet with Commanding Presence admirals, so on top of tracking aura I will always have at least -20% shield & reduced escape chance.

Originally posted by Sofia♡:
the wait for endgame crisis's might be having to put on Fastest speed since don't have much to do until then looks like. X)
Well you always can edit a savefile to set end-game date like 2300, all crisises and x25 modifier and enjoy the mayhem :)
Originally posted by corisai:
Originally posted by Sofia♡:
Normally i tend on GA kinda pick usually the Master Gunner destiny tho.. and rather boost more the attack range in general compared to the size of fleets.
Yes it's a nice option, but I'm playing on big&biggest maps so will be never capable to have admiral on all my fleets. So having few of them with extra range will either ruin a weapon synergy for the rest of fleets or will introduce more micro with having separate types of fleets.

That's why I prefer a standart mixed fleets now: a few disposable corvettes, 8 NT-torp cruisers with obsolete engines (very important!!!!), mix of carrier and artillery battleships (KA, tachyon lances and bunch of missiles) + 1 titan with tracking aura.

While missiles are awesome in early-mid game - I find them failing hard against GA FE/AE and crisis enemies thanks to lack of alpha-stike power.

Honestly - I'm also love to place an additional titan with offensive (so system-wide) aura in every fleet with Commanding Presence admirals, so on top of tracking aura I will always have at least -20% shield & reduced escape chance.

Originally posted by Sofia♡:
the wait for endgame crisis's might be having to put on Fastest speed since don't have much to do until then looks like. X)
Well you always can edit a savefile to set end-game date like 2300, all crisises and x25 modifier and enjoy the mayhem :)

I have admirals on my 4 biggest fleets now, others without.. the ones without have a bit different build and function for me. And how i use them. :)

But yeah, i never really play on Huge galaxy size, only Medium & Large. The endgame is so much more smooth without starting to feel heavy/laggy/slow. At least for me.

And well, i've made the endgame start year and end earlier already. Starting from 2350 and ending to 2450. Used to use 2475 as end, but lowered that too since usually done by 2450. :)

Not wanna edit anything, even tho this run was mostly to see the ascension trait for synthetic, the Synthetic Awareness trait (that in combo with Titan of Industry 3 trait is so good haha) i also sometimes get random achievements, so running in Ironman. Did actually get first time the Keides's origin achievement just earlier. Maybe bad luck, but not often spawned for me, and once i forgot to finish the events and game was over and already was in new when remembered that oh right, i was supposed to do that but got sidetracked when crisis started.
Last edited by 𝒞𝒶𝓉𝓎𝒶♡; Jun 10, 2023 @ 10:05am
Exarch_Alpha Jun 10, 2023 @ 10:09am 
thanks for the answers but how can I deal with the bastards? All my neighborhood are tough nuts to crack and I´m not very interested in a second war. Only reason I won the first was because i did a disruptor spam and waited on targeted system catching them when they left hyperspace.

A cruiser with disruptors at close range range is beautiful.
Originally posted by Exarch_Alpha:
thanks for the answers but how can I deal with the bastards? All my neighborhood are tough nuts to crack and I´m not very interested in a second war. Only reason I won the first was because i did a disruptor spam and waited on targeted system catching them when they left hyperspace.

A cruiser with disruptors at close range range is beautiful.

Hih, sorry for the slightly off-topic going.. i'm great at getting sidetracked by things. :P

And well, the short answer is, as usually, just build a bit more fleets. :) If your tech level is okay, then should be quite easy and fast to build even one fleet that can handle them. Hopefully you have a decent alloy production/stocks? Then just hit them hard and do the classic "kill them until they die" trick. :P Any fleet comp can take them out imo, just have enough ships for it to be smooth. Can you follow them to their home and finish them there?
Last edited by 𝒞𝒶𝓉𝓎𝒶♡; Jun 10, 2023 @ 10:21am
corisai Jun 10, 2023 @ 10:23am 
Originally posted by Exarch_Alpha:
A cruiser with disruptors at close range range is beautiful.
Brawler cruisers (torp + disruptors) or missile cruisers (as much whirlwinds as you can) are the kings of midgame. First one are a bit better with dealing with enemy starbases but more prone to random losses too (even if they will win most of fights).
Exarch_Alpha Jun 10, 2023 @ 1:42pm 
Originally posted by Sofia♡:
And well, the short answer is, as usually, just build a bit more fleets. :) If your tech level is okay, then should be quite easy and fast to build even one fleet that can handle them. Hopefully you have a decent alloy production/stocks? Then just hit them hard and do the classic "kill them until they die" trick. :P Any fleet comp can take them out imo, just have enough ships for it to be smooth. Can you follow them to their home and finish them there?

My fleet at 24k can beat a 20k fleet of theirs. I won exactly because the AI spreads their fleets.

I probably wouldn´t have problem with them if there wasn´t a wormhole that led directly to one of those silly +3 resource systems you don´t care much, almost in the middle of my empire. RNGesus hated me...:steamsalty::steamsalty::steamsalty:
corisai Jun 10, 2023 @ 1:45pm 
Originally posted by Exarch_Alpha:
RNGesus hated me...:steamsalty::steamsalty::steamsalty:
Nah, it's not that bad. Triggering all 3 crisises in ~same time AND all of them in your borders - THAT's unlucky. At least I have a Zroni so Terminal Egress now officially renamed into Meat Grinder :steamhappy:
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Date Posted: Jun 10, 2023 @ 4:57am
Posts: 11