Stellaris

Stellaris

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Xeonzs Jun 8, 2023 @ 9:33pm
Machine race viable on ringworld start
Who do you guys think about this combo?
I usually go for the machine world start, but was wondering about ringworld.
Is it still like the old days where you can't obtain minerals on ringworlds?
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Showing 1-13 of 13 comments
Xeonzs Jun 8, 2023 @ 10:55pm 
Apparently it's broken, while the initial part yo get works fine and has minerals districts, when I try to colonize another segment it says it's 0% inhabitable for my species even though it's a machine race...
Mennan Jun 8, 2023 @ 11:07pm 
Because the ring world blockers are setting the habitability to 0. You need to fix the actual functionality of the ring segments. The gravity, the shield generators, the power generators, other various other things that actually make segments usable.
On the bright side as a machine origin you can still also colonize other planets because you don't have the Ring world preference.
Xeonzs Jun 8, 2023 @ 11:12pm 
Originally posted by Mennan:
Because the ring world blockers are setting the habitability to 0. You need to fix the actual functionality of the ring segments. The gravity, the shield generators, the power generators, other various other things that actually make segments usable.
On the bright side as a machine origin you can still also colonize other planets because you don't have the Ring world preference.
Oh I see, that's new, shame cause I already deleted the save lol :(
Mennan Jun 8, 2023 @ 11:18pm 
Originally posted by Xeonzs:
Originally posted by Mennan:
Because the ring world blockers are setting the habitability to 0. You need to fix the actual functionality of the ring segments. The gravity, the shield generators, the power generators, other various other things that actually make segments usable.
On the bright side as a machine origin you can still also colonize other planets because you don't have the Ring world preference.
Oh I see, that's new, shame cause I already deleted the save lol :(
I assume it was some attempt to balance the origin since before they had full access to the 3 chunks and people steamrolled everything. So they turned 2 of the chunks into completely broken pieces which required the mega-structure tech which basically killed the origin.
So now its a happy middle.
You can colonize the 2 extra sections you just gotta repair parts as you unlock more basic techs. Then with mega structures you can finally get them back to full functionality
Xeonzs Jun 8, 2023 @ 11:31pm 
Originally posted by Mennan:
Originally posted by Xeonzs:
Oh I see, that's new, shame cause I already deleted the save lol :(
I assume it was some attempt to balance the origin since before they had full access to the 3 chunks and people steamrolled everything. So they turned 2 of the chunks into completely broken pieces which required the mega-structure tech which basically killed the origin.
So now its a happy middle.
You can colonize the 2 extra sections you just gotta repair parts as you unlock more basic techs. Then with mega structures you can finally get them back to full functionality
Yea I remember that part where you basically just got 1 part, which was essentially just a world and made it useless because of the forced habitility preference as well.

You're right, this seems a better approach, you still get teh 2 parts but will need to restore them, I've gone ahead and started again with that origin, thanks for the information buddy :)
ScreamCon Jun 8, 2023 @ 11:50pm 
I think the best way to look at the origin guys, is to see that the value isn't that you got more than other origins, but that by late game, you got an extra ringworld, megastructure.

This means playing with ringworld start you have 1 extra mega wonder, construction than normal.
HappySack (Banned) Jun 8, 2023 @ 11:56pm 
Not sure why Paradox has to make it so Ringworlds are pretty much unusable by any other empire type but it's just the way it is now.
Last edited by HappySack; Jun 9, 2023 @ 12:56am
Xeonzs Jun 9, 2023 @ 12:14am 
Originally posted by HappySack:
Not sure Paradox has to make it so Ringworlds are pretty much unusable by any other empire type but it's just the way it is now.
How would organic races bypass the initial 0% inhabitibility?
HappySack (Banned) Jun 9, 2023 @ 12:59am 
Originally posted by Xeonzs:
How would organic races bypass the initial 0% inhabitibility?
Other than using other species to colonize or going through synthetic/genetic ascension there's nothing that can be done.
mister_lobos Jun 9, 2023 @ 1:17am 
for non machine empires, ringworld origin is bad, but not impossible.
there is several ways to get habitability up, as simple as be a lithoid +50% habitabilty, so all planets should still be 50% at start.
techs, traits, events, and civcs can make every planet close to if not 100%.
plus you can terraform before or after colonizing. (unless you are terravore)
BigTurnip Jun 9, 2023 @ 10:13am 
Its a great Rogue Servitor Origin since your home world has 100% habitability for organics,

this lets you capture and stack lots of bio-trophies on your home world and make insanity levels of alloys.

You just need to take your robots and colonize planets for everything else.
Xeonzs Jun 9, 2023 @ 1:10pm 
Originally posted by BigTurnip:
Its a great Rogue Servitor Origin since your home world has 100% habitability for organics,

this lets you capture and stack lots of bio-trophies on your home world and make insanity levels of alloys.

You just need to take your robots and colonize planets for everything else.
That's a big brain play right there, I never tried rogue servitor yet.
ScreamCon Jun 9, 2023 @ 1:15pm 
Originally posted by Xeonzs:
That's a big brain play right there, I never tried rogue servitor yet.
Rogue servitor is by far the most efficient build to play. When organic pops are balanced right to production buildings you can get efficiency gains of like 200-300% relative to normal empires. Of course, your costs are bit higher but not that much higher.
Last edited by ScreamCon; Jun 9, 2023 @ 1:16pm
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Date Posted: Jun 8, 2023 @ 9:33pm
Posts: 13