Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any other issues? Like the civics or origin? Any criticism is helpful.
Mmm, for your intended playthrough, I'd probably drop materialist altogether and replace it with fanatic militarist. I'm okay with distinguished admiralty, but I'd probably find something other than meritocracy.
How about going fanatic militartist, and replacing meritocracy with citizen service?
The "natural" scientist perks are great, besides the bonus it also adds an ethic weight toward materalism. So this helps keeping the weirdo ethics in check.
Example you can perfectly play psionic materialists, without a spiritualist faction being able to sustain itself.
Citizen service is good, but you're losing a little bit of it's use if you're not occasionally dropping down fortress habitats, or making fortress world. I didn't suggest it because I had it in my head it needs egalitarian for some reason. Don't know why I was thinking that.
Factions are such an insignificant part of the game, I always find it weird when people bring them up (even weirder when someone complains about a rebellion. I've never had it happen and I've played since launch. Someone explain to me how this happens!) Man, I should have put a faction overhaul as one of the things I'd like to see on that survey from the Devs the other day. DANG!
Yeah, totally insignificant when like 25% of your pops have 0% approval
I don't know what to tell you. I've never had that problem.
I'd say it is possible to play the game without understanding half the mechanics.
And yes, factions matter.
Fanatic Militarist
Authoritarian
Civics:
Distinguished Admiralty
Citizen Service
Traits: Intelligent, Rapid Breeders, Natural Engineers, Wasteful, Unruly
Origin: Remnants