Stellaris

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Question regarding specialization of planet?
I am curious as how you determine what specialization is best.

Do you only go after available district?

How do you decide when a world is a Techworld?

Can a planetary feature override specialisation?
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Showing 1-6 of 6 comments
Ryika Mar 26, 2023 @ 1:33pm 
Depends on what you need, and what the planet has to offer. agri/mining/generator worlds should obviously be those that have many districts.

Worlds that don't have a lot of any of the three districts (6+) are ideal for industry/research. Ideally big planets for industry, since those make for a fantastic Ecomenopulis.

Advanced resources are best produced on small worlds with no meaningful districts, and soldiers work well on those, too.

But at the end of the day, the game will usually not gift you the perfect spread of worlds, so some compromises must almost always be made. It's better to have a badly specialized world than to have trouble producing the right resources.
Terroristhawk Mar 26, 2023 @ 1:57pm 
Originally posted by Ryika:
Depends on what you need, and what the planet has to offer. agri/mining/generator worlds should obviously be those that have many districts.

Worlds that don't have a lot of any of the three districts (6+) are ideal for industry/research. Ideally big planets for industry, since those make for a fantastic Ecomenopulis.

Advanced resources are best produced on small worlds with no meaningful districts, and soldiers work well on those, too.

But at the end of the day, the game will usually not gift you the perfect spread of worlds, so some compromises must almost always be made. It's better to have a badly specialized world than to have trouble producing the right resources.

Thanks for input.
Azazel Mar 26, 2023 @ 3:30pm 
You can change planet specializations through the menu where you see their districts, should be somewhere below the image of the colony. It's set so that it's automatically chosen based on what's built but you can manually change it for faster development.
TheNayobian Mar 26, 2023 @ 3:50pm 
A good way I've found to specialize planets as Unification Centers or Tech works is to look for special bonuses from your governors or the planet itself. Sometimes they'll have a feature that boosts unity or research production by 10%. That adds up a lot with lots of bureaucrats and scientists working on the world.
Terroristhawk Mar 26, 2023 @ 11:48pm 
Originally posted by Azazel:
You can change planet specializations through the menu where you see their districts, should be somewhere below the image of the colony. It's set so that it's automatically chosen based on what's built but you can manually change it for faster development.

Yes I know, the problem is what to choose.


Originally posted by TheNayobian:
A good way I've found to specialize planets as Unification Centers or Tech works is to look for special bonuses from your governors or the planet itself. Sometimes they'll have a feature that boosts unity or research production by 10%. That adds up a lot with lots of bureaucrats and scientists working on the world.

So you say that best is to use planet with science features for science. Sound like a good rule.
ScreamCon Mar 27, 2023 @ 12:26am 
You should specialise planets firstly by what base resource you need. Base resource is needed for all the complex resource. Such that you must produce them before you can have powerful advanced specialisations.

Base resources you should consider; food, minerals, energy, consumer goods. Consumer goods is more complex but commonly needed so I consider it a base resource.

1. At the beginning of the game you will not have the pops spread out to specialise very well. About 0 to 50 years in it will be like this. Worlds with few pops should be set to a non specialised all resource production boost. Menial planet specialisations etc.

2. Once said planet grows in pops you should find the district type the world can build the most of and specialise the world to that. If you don't need more of that resource consider how you could bulldoze that type of district off other worlds.

3. If planets have an even match of base resource production they should not specialise their base resource production. The resource boost can be sacrificed for industrial specialisation but to be honest, it doesn't matter where goods or alloys are made so the base resource production is better in my opinion. Unless your playing slaver or militarist and don't need goods.

I think when you should consider specialising to either food, energy, or mineral specialisation is when total jobs from that type outweigh the other two by 30%.

With megacorp dlc you can make eccumonopolis world instead of making industrial worlds. Allowing for much more base resource worlds by consolidating production.

Specialising worlds means you need lots of minerals, try to aim for 40 income early game, and 200 mid game. Both science and unity production worlds need lots of goods, which put strain on industrial worlds, and base resource worlds. I recommend specialising to base resource first, working your way up to industrial, then creating unity and research worlds.

Keep the initial science and unity buildings so you don't fall behind.

And finally, city districts are a bit overrated. You only need city districts if your out of housing or you need more building slots for research/unity production. The capital building comes with a few. By sacrificing few city districts you can use same districts for more base resource production. Of which supports your complex job market.
Last edited by ScreamCon; Mar 27, 2023 @ 12:36am
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Date Posted: Mar 26, 2023 @ 1:21pm
Posts: 6