Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Still best defense platforms (except L-gates and pulsar systems) are Hangar ones + one or two Ions to initiate combat ASAP and give time to launch strike craft (mandatory modules are Communications Jammer and Target Uplink Computer).
A quick hack I use in the fleet designer is I give the classes of each design alphabetically ordered names. And if they get out of sequence in the fleet designer, just toggle auto-upgrade and save, which drops the last saved to the last, so you can reorganize alphabetically by hand that way if things get a little messed up.
I never do more than 5 designs per type though. I just don't have the spare wattage to keep track of more than that in my head.
It was a beutiful Ship Grinder ^_^
I do stand by my missile cruiser statement, at least against AI, it does very well against their starbases and fleets up to the midgame at least.
Just be warned in case of war with Fallen Empires (or even worse Awakened Empires) and crisis enemies on near max multiplier. They could either wipe them or force a severe losses.
I concur completely. As the game progresses there are huge numbers of lists: planets, systems, fleets, starbases, leaders (I'm in the previous-to-last version of the game, lots of leaders), civilian ships, starbases... Now, for the AI, they're all just databases. Adding a toggle here and there to put the list in a different order would be FABULOUS: alphabetical, chronological (which seems to be the general default), power, age, level... all depending on what kind of unit you're dealing with. Just at the top of the list, two or three little "what order do you want" toggle buttons would be simply delightful.
I wonder whether the designers actually play the games they market? :-)
But yean, a bit extra functionality from UI would be fine.
I'm sorry, I'm not sure I understand the hand rearranging. Different SB Platform designs have different sizes and you can manually reorder them? Is that it?
M-M I
S-S I
S-S II
M-M I
L-PD I
etc. (the Roman numbers are done by the game not me)
I have to very carefully count how many of each to reassess what changes or redesigns or others are needed. How diff would it be it were like this:
L-PD I
M-M I
M-M II
S-S I
S-S II
I'm like, ok 1 LPD, 2 M-M, 3 S-S. Easy. And quite frankly in 2023 with a game that's out for half a decade, bizarre it doesn't autosort.
So I ask once more - am I just missing something obvious?
Appreciate it :)
Instead of that you should use:
a) Missile platform in early game or if you're going all-missiles route (S-missiles early, M-whirlwinds later).
b) Hangar platform.
c) Torpedo platform (for L-gates defence only - outside of Terminal Egress obviously).
d) Pulsar platform (mix of NT with M-sized lasers or plasma).
Everything else is meh and don't worth it. In that case you will stack a single platform design on each starbase so all you need is to look on name of existing platform.
Ion cannons (using a Ion and not Ruination glare) will be always last in platform lists (so some kind of sorting is already in game).
I initially thought you meant in the fleet designer, which rearranges so that the last platform you saved appears last in the order. That can frustrate me a bit to have E before A, so when that happens, I click on "B", turn off auto-upgrade (or on if I'm being really hands-on), then save, then turn it back to the original setting and save it again. That moves it to the bottom of its class in the fleet designer without actually making any changes to the design - at least if done on pause. If you're running the fleet designer with game time running, y'know... props