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What first 2-3 buildings do you build on your planets? Does it vary by Specialization
Im looking for some general advice on what buildings to place on my new colonies....tbh i dont really understand the District concept or specialization yet.

I read that it might be a good idea to place Holo-theater and Robotic Assemblers on every planet. I dont even have Robotic Assemblers available to me yet. I just read that i should be placing my hydroponic farming in my starports, not on planet.

What else should i be doing?

Thanks
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Showing 1-10 of 10 comments
Geoff Jul 2, 2023 @ 6:42pm 
Originally posted by 󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡Atlas:
Im looking for some general advice on what buildings to place on my new colonies....tbh i dont really understand the District concept or specialization yet.

I read that it might be a good idea to place Holo-theater and Robotic Assemblers on every planet. I dont even have Robotic Assemblers available to me yet. I just read that i should be placing my hydroponic farming in my starports, not on planet.

What else should i be doing?

Thanks
I like to build strongholds first, but mostly for the roleplay reason that where colonists go, the military usually follows - both to protect the colonists and to keep them under the thumb of the society that sent them. There's no "right answer" really and it's fine to drop a first building that is meant to fix a pressing need - like if you're short of energy and can build an energy nexus, go for that first and figure out the rest later.

Robotic assembly plants are a good first build because they help to improve the speed with which you populate the planet - early on they churn out robots who can do menial labor and don't require as much maintenance as people do.

With respect to food, I try to react to my circumstances. The nice thing about hydroponic farms on starbases is it produces food without labor. But it doesn't produce anywhere near as much food as a designated agri-world with a food processing facility can. Personally I like to start with "rural world" designations which gives you a small bonus for every basic producton, and then shift it to specialization once the colony's grown enough that it strikes me like something that "makes sense to do."

If you're playing hard for the warfare though, you have to be a lot more efficient.
Tragopan Jul 2, 2023 @ 7:37pm 
It's really dependent on your situation, game settings (i.e. population scaling setting, galaxy size, number of other empires, difficulty, etc) and your civics. Generally I aim to produce an abundance on raw resources before I focus on the specialist resources due to economy of scale. You want a steady income of +50 at least for most things other than consumer goods until you get to the early midgame where it becomes +100, the midgame turns into +500 and the late game is +1-2k.

When I build up a new planet I will generally place a holo theatre first and a few houses rather than use housing districts unless I intend for the planet to be pure housing districts (science, trade value, specialist resources, etc).

It'd probably be easier to give more specific advice if there was a scenario for us to work with. Are there certain civics or an empire/origin you're trying to use?
Bumc Jul 2, 2023 @ 8:08pm 
The only jobs that aren't affected by specialization are
* Culture workers
* Medical workers
* Soldiers
* Robot assemblers
* Entertainers

New colony doesn't have specialization, so ideally you want one of those to not waste the pop effectiveness.
Also you start with 1 (2 with Expansion tradition) colonists, which is not a real job so you want specialist jobs to replace colonists with.

Medicine unfortunately sucks and entertainers are a gross overkill on amenites until you hit like 12 pops (you can spend 100 cg's when colony hits maybe 7 to not worry about amenites for the next 10 years).
I generally just jam a monument first, but going whatever you were planning to do anyway (like building alloy foundry + industry or research centers + city districts) works fine as well.
EthanT Jul 2, 2023 @ 8:22pm 
I generally always do - Alloy Foundry, Police Station, Stronghold first.

This may change based on government/ethics (robot assembly, gestalt buildings, clone army, etc) but this is my general first three I do on every planet. Police station and stronghold are great anywhere and it never hurts to have more alloy either to sell or use.

Ideally every planet would be fine tuned and hyper focused, but its not really necessary unless youre playing on 10x crisis or higher, so I generally just broadly specialize planets and those three buildings go everywhere.
Unimportant Jul 3, 2023 @ 1:05am 
Districts/Research/Administration offices/Strongholds -> Buildings that boost the job from those districts(if there is one) -> Holo theater
Pieshaman Jul 3, 2023 @ 2:16am 
administration offices, research labs, commercial zones

I know it's am boring, but I play boring humans :P
Originally posted by Tragopan:
It's really dependent on your situation, game settings (i.e. population scaling setting, galaxy size, number of other empires, difficulty, etc) and your civics. Generally I aim to produce an abundance on raw resources before I focus on the specialist resources due to economy of scale. You want a steady income of +50 at least for most things other than consumer goods until you get to the early midgame where it becomes +100, the midgame turns into +500 and the late game is +1-2k.

When I build up a new planet I will generally place a holo theatre first and a few houses rather than use housing districts unless I intend for the planet to be pure housing districts (science, trade value, specialist resources, etc).

It'd probably be easier to give more specific advice if there was a scenario for us to work with. Are there certain civics or an empire/origin you're trying to use?
you build Luxury Residences after Holo theater? you can give housing by building city district instead?
Thanks
Darkaiser Jul 3, 2023 @ 8:06am 
As others have said, a lot depends on the situation. Short on Alloys? Might want your Alloy buildings first and so on. Personally, I usually choose a Unity building first followed by whatever my version of 'Housing + Amenities' is. I sometimes forget about Unity when I'm going through a spurt of new colonies and then suddenly my Empire is bigger and my Perks go from 48 months to 80 and my Tech slows to a crawl.

Are you worried about being invaded on a planet? Build a fortress or two first and build a few extra Armies (set them to NOT spawn in space to stay on the planet). Have a planet WAY out on the fringe of your territory or on the outer edge of the map? You might want a starbase over it with some extra Shipyards to have a place to retreat and repair.

Good luck.
Mentato Jul 3, 2023 @ 9:46am 
Gene Clinic is better than Holo Theater as it does not provides lots of excess amenities and ups habitability a little.
Theutus Jul 3, 2023 @ 1:19pm 
Depends on the planet and what it needs. I tend to maximize alloys and tech before anything else, since tech and ships win games.
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Date Posted: Jul 2, 2023 @ 6:30pm
Posts: 10