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Robotic assembly plants are a good first build because they help to improve the speed with which you populate the planet - early on they churn out robots who can do menial labor and don't require as much maintenance as people do.
With respect to food, I try to react to my circumstances. The nice thing about hydroponic farms on starbases is it produces food without labor. But it doesn't produce anywhere near as much food as a designated agri-world with a food processing facility can. Personally I like to start with "rural world" designations which gives you a small bonus for every basic producton, and then shift it to specialization once the colony's grown enough that it strikes me like something that "makes sense to do."
If you're playing hard for the warfare though, you have to be a lot more efficient.
When I build up a new planet I will generally place a holo theatre first and a few houses rather than use housing districts unless I intend for the planet to be pure housing districts (science, trade value, specialist resources, etc).
It'd probably be easier to give more specific advice if there was a scenario for us to work with. Are there certain civics or an empire/origin you're trying to use?
* Culture workers
* Medical workers
* Soldiers
* Robot assemblers
* Entertainers
New colony doesn't have specialization, so ideally you want one of those to not waste the pop effectiveness.
Also you start with 1 (2 with Expansion tradition) colonists, which is not a real job so you want specialist jobs to replace colonists with.
Medicine unfortunately sucks and entertainers are a gross overkill on amenites until you hit like 12 pops (you can spend 100 cg's when colony hits maybe 7 to not worry about amenites for the next 10 years).
I generally just jam a monument first, but going whatever you were planning to do anyway (like building alloy foundry + industry or research centers + city districts) works fine as well.
This may change based on government/ethics (robot assembly, gestalt buildings, clone army, etc) but this is my general first three I do on every planet. Police station and stronghold are great anywhere and it never hurts to have more alloy either to sell or use.
Ideally every planet would be fine tuned and hyper focused, but its not really necessary unless youre playing on 10x crisis or higher, so I generally just broadly specialize planets and those three buildings go everywhere.
I know it's am boring, but I play boring humans :P
Thanks
Are you worried about being invaded on a planet? Build a fortress or two first and build a few extra Armies (set them to NOT spawn in space to stay on the planet). Have a planet WAY out on the fringe of your territory or on the outer edge of the map? You might want a starbase over it with some extra Shipyards to have a place to retreat and repair.
Good luck.