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OP. Create multiple presets for races who do not like to for any form of federation. So more fanatic purifiers (and the likes), more fanatic isolationists(millitry and pacifist). This way you will have a healthy balance of factions who do diplomacy(aggressive and peaceful) and factions who either dont interact with others at all or interact only by killing everything that moves.
I would personally advise you to do that every game. Create your own race presets for AI to use. So that at least half of them are not random in your games. It heavily enriches your experience.
Make sure turn off the advance AI start and that powerful specie, forgot which one is disabled. If you want to be able to relax and take on the galaxy, then try that setup i mention above.
Also depending on the difficulties and minor races too. I dont like how they got the war wear you down, whatever they call it. Some species shouldnt be effect by it.
God help you if your a Determined Exterminator / Hive / Purge nation. You will get ganked and the only way to win is to follow meta's and hide behind starholds, wipe out their fleet, then try to capture as much as you can.
Actually this way you will trigger MORE federations and vassals - genocidal empires generate a threat that force neighboors to unite.
All the other countries may not be contributing with their actual armies, but it's still everyone against new hitler, just like it was everyone against old hitler.
Difficulty level is 3/6, "Captain." I'm currently mid-late game, ready to take out a neighboring federation. It has taken me decades to build the fleets and armies. And in the meantime, carefully managing the planets for a strong economy. Fortunately, I have a friendly empire to the west, and a FE to the east, so that inhibits invasions from the other empires, giving me calm time to build, build, build.
With spies and a Sentry Array, I have figured out how their ships are built, and what their firepower is. There is one leader and there are three followers in this federation.
So I just build 3 armadas, each with four fleets - nothing magical about the number four, it's just that right now that's just what I need. In one, energy weapons and shields predominate, that's for the Leader. Two, energy and armor. Three, kinetic and shields with point-defense, that's for the last two Followers who are smaller and similar in ship build.
Then I will place them strategically just before declaring war, so I can rush in and hit critical points - their gateways. I will watch carefully to see where new ships are being build, and after taking a starbase or two in each empire, I"ll have each armada jump to the starbase making all the ships. Results? They can't build ships, and they can't move them around with gateways. Whoever strikes hardest first, Gandalf once said, may never need to strike again.
Anyway, this is a small example of the kind of strategy this game calls for. Could I have tried to take these empires on in early game before they formed their Federation? Not really, I didn't have the firepower or economy to match them - part of the "Captain" level difficulty. So I plan, build, strategize, and no one can stop me, mwa ha ha...