Stellaris

Stellaris

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Dazzy_D Aug 19, 2023 @ 4:10pm
Possible To Remove 'Missing Scientist' Event?
Build an observation post around a pre-FTL race, scientist goes missing, starts event that usually results in them becoming a godlike figure to the locals who has to be extracted which leads to the locals shooting down the observation post. Every single playthrough, multiple f**king times.

Due to the incessant repetition of the event, I now utterly hate this dogs**t quest line and want it gone from my game.

Any mods that disable/delete it? If not, does anyone have any idea how I go about manually removing it? Or is my only option to delete the entire 'First Contact' story pack?
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Showing 1-9 of 9 comments
Geoff Aug 19, 2023 @ 4:22pm 
I went with your last solution, and now it's a once-per-game event, not a once-per-world event.
Geoff Aug 19, 2023 @ 4:24pm 
FIWIW, though - the event chain itself is older than First Contact. I'm still seeing it from time to time on my 3.6 games even since I rolled back. So I don't think deleting First Contact alone will save you from seeing it ever.
captain403 Aug 19, 2023 @ 8:12pm 
Originally posted by Geoff:
FIWIW, though - the event chain itself is older than First Contact. I'm still seeing it from time to time on my 3.6 games even since I rolled back. So I don't think deleting First Contact alone will save you from seeing it ever.

I don't even have 1st contact, and I get it. The solution, if your policies allow it, is to reveal yourself immediately the observation post is built. Of course, not all species can do that, but they have other 'solutions' to the problem.
Chthonic Guardian Aug 19, 2023 @ 8:31pm 
I had it in my first game. I enjoyed it, but I could see where it would get old.

The one that kills me is when the keeper of knowledge decides to steal your head research lvl 5 scientist who has insane buffs for research.

I love the one where your scientist becomes immortal.

Too bad you couldn't publicly execute the rogue scientist on the Pre-FTL planet and declare yourself their new God.
Last edited by Chthonic Guardian; Aug 19, 2023 @ 8:39pm
Danny Aug 19, 2023 @ 11:57pm 
Unless it's a very early civ like stone/bronze age.
They're near guaranteed to become atomic/early spacefaring, and thus very easy to fully get to the galactic stage.
Even though you wanted to farm pre-FTL techs.
It's worse when you only have the one Pre-FTL...
Dazzy_D Aug 20, 2023 @ 3:20am 
Originally posted by Geoff:
the event chain itself is older than First Contact. ..... So I don't think deleting First Contact alone will save you from seeing it ever.
Originally posted by captain403:
I don't even have 1st contact, and I get it.
I thought it was part of First Contact as I don't remember it from before the DLC released.

So the only option to totally prevent the event from occurring is to just not build any observation posts at all and ignore that part of the game?

Originally posted by Chthonic Guardian:
Too bad you couldn't publicly execute the rogue scientist on the Pre-FTL planet and declare yourself their new God.
If that was an option then currently, by the end of the playthrough, you'll probably end up executing more of your own people than filthy xenos, even if you become the crisis.
Last edited by Dazzy_D; Aug 20, 2023 @ 3:20am
Geoff Aug 20, 2023 @ 6:54am 
Originally posted by Dazzy_D:
So the only option to totally prevent the event from occurring is to just not build any observation posts at all and ignore that part of the game?
When I was first learning with 3.7 (I bought the game just a couple weeks before First Contact dropped, so most of my learning was on 3.7), that was my first solution to the mad scientist event. So I tried not building observation posts at all figuring that maybe I was the one triggering all the catastrophes. Unfortunately many of the hyper-accelerated event chains of First Contact occur whether you have an observation post or not. So that approach led to most of my worlds dying from zoonotic plague or being lost to the nodal consciousness hive mind within a few years.

I've heard that things have been rebalanced slightly better, but by then I'd just disabled First Contact entirely. At least with respect to its core area of concern, I think that DLC is pretty much a total failure. It pretty much wiped out the point of the pre-FTls. It certainly made any kind of "prime directive" play - peaceful non-intervention and observation of non-spacefaring societies - impossible.
Dazzy_D Aug 20, 2023 @ 10:09am 
Originally posted by Geoff:
It pretty much wiped out the point of the pre-FTls. It certainly made any kind of "prime directive" play - peaceful non-intervention and observation of non-spacefaring societies - impossible.
That was pretty much my intended role-play for a new playthrough.

Payback origin, risen against the MSI and will now protect the underdeveloped pre-FTLs of the galaxy from interference by the more advanced civilisations, no matter the cost.

Bit hard to do when, seemingly, every encounter with one of those pre-FTL races sees my scientists battling it out to decide which of them will be crowned the new god-king for that species.
Geoff Aug 20, 2023 @ 11:30am 
Originally posted by Dazzy_D:
Originally posted by Geoff:
It pretty much wiped out the point of the pre-FTls. It certainly made any kind of "prime directive" play - peaceful non-intervention and observation of non-spacefaring societies - impossible.
That was pretty much my intended role-play for a new playthrough.

Payback origin, risen against the MSI and will now protect the underdeveloped pre-FTLs of the galaxy from interference by the more advanced civilisations, no matter the cost.

Bit hard to do when, seemingly, every encounter with one of those pre-FTL races sees my scientists battling it out to decide which of them will be crowned the new god-king for that species.
I'm in a radical minority position on it, but when I gave up on Paraagons I decided to jump back to the version I'd boguht, because I remembered having fun and then First Contacts dropped and everything got so depressing. And I gotta say - it's just much more satisfying. Youc an slow the game down and have "primitives" in the stone age who stay there for centuries. So if you want to develop a galaxy with some actual history, it's a much better configuration than where they've been pushing it.

My last playthrough was more of a "bad guy" run through, and so they used the pre-FTLs as incubators, waiting to "harvest" them until they hit the machine age. I felt really bad when the cute aquatic people left the renaissance, though the bugs got a new class of dancing entertainers for their ocean worlds.
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Date Posted: Aug 19, 2023 @ 4:10pm
Posts: 9