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It's not that you're a megacorp, it's just that your branch offices, in conjunction with your two highly developed planets are pushing your empire size up.
The truth is the game is designed so that you WILL go over 100 empire size. The penalty is there to curb the tech and unity trees since not having that cost curve causes empires to snowball in power the larger they are.
Now that doesn't mean you can't mitigate empire size at all. The dev's still left a couple ways to reduce it. The obvious ones' being within the tradition trees for a flat percentage reduction.
But planetary ascension will also reduce the respective colony's impact on empire size. Similarly there are leader traits for governors that reduce empire size.
The catch is that it costs a ton of unity and RNG fishing to focus down empire size....
You'd basically have to go spiritualist / unity build to make it work competitively. In other words while lower empire size is in fact better. Realistically it's not worth trying to accomplish it. So you're better off not worrying about empire size and simply do what you'd normally do to keep your empire as efficient as possible.
Sounds like a good deal, doesn't it?
There's really no point staying below 100 size. Or any other arbitrary limit. The more you grow, the more you will outgrow the tiny penalties.
1150 pops, 1 sector, 3 + 4 ring segments, 3 ecumenopoles.
ultra peaceful egalitarian, 1 species, cybernetics.
Leaders rank X governors 1 on each planet.
Sprawl 237 (+17% tech)
14k research
6k alloys, pouring it all onto the market
The issue was fleet size. This empire did not produce the amount of trade to field 2500 fleet power. But my federation spanned the galaxy and with my empire spewing out 6k alloys per month for the better half of the game all fallen empires got mopped up before 2400.
When the unbiden spawned they got instantly obliterated by a 15M doom stack what did not include my (custodian) ships.
Seems like the recent patch changed the penalty to extra empire size from planets. Which is *probably* more of a buff, previously this was increased empire size effect for all your factors.
Basically just don't spam habitats, specialize planets, build branch offices.
The empire size itself is really nothing lethal, but merely a measure that costs for edicts, traditions and technology scale with your total empire expansion. Some empire builds can mitigate that better than others, though as (trade focused) megacorp you are already more efficient than others.
With decent trade value generation, you don't need any planets to produce energy, and only some basic consumer goods production. Branch offices can give crazy amounts of energy as well, and whatever other bonuses you get from the buildings (naval cap, amenities, immigration etc).
This will just keep your empire small.But even picking up traditions and unity perks to reduce empire size , gene modding your pops etc its really hard to keep at 100. Its a great early game tactic to get you flying through the tradition tree but likely you would be crippling your overall output if you took 100 empire size past 2250.
It doesn't scale up well, but as long as you don't put the crisis on x25, you'll probably be fine.