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Some people like being able to build their empire and then test their mettle in wars, instead of having to fight right off the bat.
I am sure you can adjust your settings to make it suit your style better. A more crowded map and starting in clusters etc.
I admit vanilla Stellaris without the DLCs is really boring. Stellaris is one of those games like Sims that gets better the more DLC you acquire. Unfortunately it gets really expensive that way.
You could try finding people to play multiplayer with, because only the host needs to have the DLC. It would let you test out DLC without buying them yourself.
War is the most boring part of the game.
The fun is making a species and government 'build' and roleplaying it. Unfortunately, there is so much snowballing that the game quickly has its forgone conclusion become apparent.
That means that the vast majority of content is in the DLC, and the base game is just the barebone framework...
With all the DLC there's always stuff going on (except towards the second half of late game, that's still boring).
I find myself constantly pausing the game, because without that I'd be overwhelmed by popups...
Don't get me wrong though: I don't think this is a particularly great way to monetize on a game. It isn't very customer friendly, and I wonder how many people try out the base game, get bored, and therefore don't even consider looking at the DLC...
Im new so its probably mostly a skill issue on my part, but I was really disappointed that my 10 hour game was destroyed because I wanted this solitary star. it was the best playthrough I had too, everything was balanced, my 8 planets had happy pops, I was generating so much wealth I was just investing in piles of Zro as a means to store it. It took the fun out of the game because it seems so unrealistic. Why cant I just make a bid for, ask for, buy, or negotiate for territory? Why does it have to be ALL OUT WAR AND GENOCIDE or nothing? Its completely reasonable for me to want that star system as a security concern. The other empire had no business being there because it was an island of their territory in the middle of my empire, and I was refusing any embassies too, playing a xenophobic but peaceful race.
Anyways, Im enjoying the game but thats my gripe right now.
Idk if that was my fault or the AI just screwing up.
it's not because your new, it became that way in the last 2-3 big updates. I used to be able to make an empire that you would need the whole galaxy worth of fleet power to just hold back my main attack force on average difficulty. where how many resources and scientific advancement as well as how well you ran your empire made a difference, now you need to have alliances and it doesn't really matter if you have a badly run empire as long as your leaders, the few you get, are the best out of everyone else's random rolls.
it kills the mid-late game since everyone knows who's gonna win in the first 250 or so in-game years. been playing since utopia came out and i've seen most of the game breaking dlc updates but for the most part it made the game better. sadly it hasn't been that way for a couple of years and it looks like they are turning the game into a generic rts rather than a 4k game. try out a few of the older versions to see what i mean. or at the very least try the version right before paragons:dlc was dropped.
Too easy!
Too hard!