Stellaris

Stellaris

View Stats:
laagamer Mar 6, 2023 @ 11:21am
Any way to increase FPS towards endgame?
5800x
4090
1440p
32GB DDR4

I'm dropping below 60 FPS in systems with 100k fleetpower with everything moving.

I know this game was always CPU heavy, but is there anything I can do to help it along?

I am in DX11 with a large word and everything.
Last edited by laagamer; Mar 6, 2023 @ 11:22am
Originally posted by Cookie Monster:
Originally posted by Schakar:
Originally posted by Buzzard:
The game is heavily dependent on a SINGLE-core, and can't really take advantage of multiple cores. A faster cores (even if there are fewer) will do better than 'lotsa cores'.
I wish this would disapear at some point :(. Just use tools like MSI Afterburner or Ryzen master and check the CPU usage to prove it.
You have ONE main-task for Stellaris, yes. This is highly depending on max boost frequenzy of your CPU. But ALL leftover cores are used too!! Endgame you can easily archive up to 70% ALL CORE usage even on 12++ core CPUs. (modded 1000 system max NPC match).

@laagamer As you allready have a damn expensive and heavy system. Try to upgrade to a 5800x3d. Check out this video comparing a 3800x vs 5800x3d:
https://youtu.be/mdLcmXTzpLg?t=136

PS: your FPS drobs every time Stellaris does it's montly calculations. And later on when you and all AIs have 10++ fleets with 230 fleetsize each ... it's a nightmare no matter what hardware you use.
Even more as AIs tend to build insane Frigat-Fleets with 3 battleships, some cruisers and destroyers and 100++ friggats :(. AND since some patches even AIs uses blobs. Aka moving several/all of their fleets as one blob. This kills EVERY CPU and GPU :(.

A true help/fix would be a reworked AI-Fleet-composer to reduce the Friggat numbers (late late game they are useless anyway). And a reduced max-fleet number for each empire. 9999 is just TO MUCH for any hardware.
I'm still looking for MODs to "fix" this problems.

Many strategig games seam to profit heavly from 3D-Chache size :)

It uses multiple cores but it does not use them well. Efficient multi threaded performance has only existed since CK3. A game which came out after Stellaris. As you sort of implied the 5800X3D is the most cost effective choice for anyone who wants performance. Only needs an AM4 board and DDR4 which most people have. Only the 7900X3D/7950X3D would give better performance at this point. I too would recommend a 5800X3D if you want better performance in PDX games and don't want to sell your kidney to buy an entire AM5 setup. However even then it will not solve major slowdown if you play long enough and on a big enough map. I know because I have a 5800X3D and play this game a lot. It's much faster than other CPUs but the slowdown eventually catches up with you. It's especially bad in large overhaul mods. I think eventually CPUs will be good enough to play these games without slowdown but it'll be years and by then there will be a Stellaris 2 which will presumably have better multicore performance.

tl;dr for everyone else : 5800X3D doesn't completely solve slowdown but it heavily mitigates it compared to other cpus. Only costs 300 bucks provided you have an AM4 board and the performance carries over into other PDX games as well.
< >
Showing 1-14 of 14 comments
Buzzard Mar 6, 2023 @ 3:29pm 
The game is heavily dependent on a SINGLE-core, and can't really take advantage of multiple cores. A faster cores (even if there are fewer) will do better than 'lotsa cores'.
Schakar Mar 6, 2023 @ 3:55pm 
Originally posted by Buzzard:
The game is heavily dependent on a SINGLE-core, and can't really take advantage of multiple cores. A faster cores (even if there are fewer) will do better than 'lotsa cores'.
I wish this would disapear at some point :(. Just use tools like MSI Afterburner or Ryzen master and check the CPU usage to prove it.
You have ONE main-task for Stellaris, yes. This is highly depending on max boost frequenzy of your CPU. But ALL leftover cores are used too!! Endgame you can easily archive up to 70% ALL CORE usage even on 12++ core CPUs. (modded 1000 system max NPC match).

@laagamer As you allready have a damn expensive and heavy system. Try to upgrade to a 5800x3d. Check out this video comparing a 3800x vs 5800x3d:
https://youtu.be/mdLcmXTzpLg?t=136

PS: your FPS drobs every time Stellaris does it's montly calculations. And later on when you and all AIs have 10++ fleets with 230 fleetsize each ... it's a nightmare no matter what hardware you use.
Even more as AIs tend to build insane Frigat-Fleets with 3 battleships, some cruisers and destroyers and 100++ friggats :(. AND since some patches even AIs uses blobs. Aka moving several/all of their fleets as one blob. This kills EVERY CPU and GPU :(.

A true help/fix would be a reworked AI-Fleet-composer to reduce the Friggat numbers (late late game they are useless anyway). And a reduced max-fleet number for each empire. 9999 is just TO MUCH for any hardware.
I'm still looking for MODs to "fix" this problems.

Many strategig games seam to profit heavly from 3D-Chache size :)
Last edited by Schakar; Mar 6, 2023 @ 4:07pm
Pavel Mar 6, 2023 @ 10:30pm 
Originally posted by laagamer:
5800x
4090
1440p
32GB DDR4

I'm dropping below 60 FPS in systems with 100k fleetpower with everything moving.

I know this game was always CPU heavy, but is there anything I can do to help it along?

I am in DX11 with a large word and everything.
https://steamcommunity.com/sharedfiles/filedetails/?id=2940121191
Baby Chewbacky Mar 9, 2023 @ 1:37pm 
I've found a pretty good performance increase from disabling gateways, wormholes and L-gates.
pete3great Mar 9, 2023 @ 2:00pm 
Originally posted by Schakar:
Originally posted by Buzzard:
The game is heavily dependent on a SINGLE-core, and can't really take advantage of multiple cores. A faster cores (even if there are fewer) will do better than 'lotsa cores'.
I wish this would disapear at some point :(. Just use tools like MSI Afterburner or Ryzen master and check the CPU usage to prove it.


It's the Stellaris myth that will not die.
Sero Mar 9, 2023 @ 2:07pm 
Originally posted by Iodized Salt:
I've found a pretty good performance increase from disabling gateways, wormholes and L-gates.
Apparently the game engine really throws a fit when it has more than one option for travel.
My guess is that tthe AI calculates which way is faster for every moving fleet all the time.
Ryika Mar 9, 2023 @ 2:22pm 
Afaik, in-system fps don't really have anything all that much to do with general performance if that's the only place where the fps drop. It's just the load of too many models being rendered at the same time.

Not much that can be done about it I think, especially since your system is miles above what is required by the game.
Pavel Mar 9, 2023 @ 2:35pm 
Originally posted by pete3great:
Originally posted by Schakar:
I wish this would disapear at some point :(. Just use tools like MSI Afterburner or Ryzen master and check the CPU usage to prove it.


It's the Stellaris myth that will not die.
plus.
The author of this thread has indicated that this post answers the original topic.
Cookie Monster Mar 9, 2023 @ 3:00pm 
Originally posted by Schakar:
Originally posted by Buzzard:
The game is heavily dependent on a SINGLE-core, and can't really take advantage of multiple cores. A faster cores (even if there are fewer) will do better than 'lotsa cores'.
I wish this would disapear at some point :(. Just use tools like MSI Afterburner or Ryzen master and check the CPU usage to prove it.
You have ONE main-task for Stellaris, yes. This is highly depending on max boost frequenzy of your CPU. But ALL leftover cores are used too!! Endgame you can easily archive up to 70% ALL CORE usage even on 12++ core CPUs. (modded 1000 system max NPC match).

@laagamer As you allready have a damn expensive and heavy system. Try to upgrade to a 5800x3d. Check out this video comparing a 3800x vs 5800x3d:
https://youtu.be/mdLcmXTzpLg?t=136

PS: your FPS drobs every time Stellaris does it's montly calculations. And later on when you and all AIs have 10++ fleets with 230 fleetsize each ... it's a nightmare no matter what hardware you use.
Even more as AIs tend to build insane Frigat-Fleets with 3 battleships, some cruisers and destroyers and 100++ friggats :(. AND since some patches even AIs uses blobs. Aka moving several/all of their fleets as one blob. This kills EVERY CPU and GPU :(.

A true help/fix would be a reworked AI-Fleet-composer to reduce the Friggat numbers (late late game they are useless anyway). And a reduced max-fleet number for each empire. 9999 is just TO MUCH for any hardware.
I'm still looking for MODs to "fix" this problems.

Many strategig games seam to profit heavly from 3D-Chache size :)

It uses multiple cores but it does not use them well. Efficient multi threaded performance has only existed since CK3. A game which came out after Stellaris. As you sort of implied the 5800X3D is the most cost effective choice for anyone who wants performance. Only needs an AM4 board and DDR4 which most people have. Only the 7900X3D/7950X3D would give better performance at this point. I too would recommend a 5800X3D if you want better performance in PDX games and don't want to sell your kidney to buy an entire AM5 setup. However even then it will not solve major slowdown if you play long enough and on a big enough map. I know because I have a 5800X3D and play this game a lot. It's much faster than other CPUs but the slowdown eventually catches up with you. It's especially bad in large overhaul mods. I think eventually CPUs will be good enough to play these games without slowdown but it'll be years and by then there will be a Stellaris 2 which will presumably have better multicore performance.

tl;dr for everyone else : 5800X3D doesn't completely solve slowdown but it heavily mitigates it compared to other cpus. Only costs 300 bucks provided you have an AM4 board and the performance carries over into other PDX games as well.
Last edited by Cookie Monster; Mar 9, 2023 @ 3:05pm
laagamer Mar 9, 2023 @ 7:46pm 
Originally posted by Skull Merchant=DC:
Originally posted by Schakar:
I wish this would disapear at some point :(. Just use tools like MSI Afterburner or Ryzen master and check the CPU usage to prove it.
You have ONE main-task for Stellaris, yes. This is highly depending on max boost frequenzy of your CPU. But ALL leftover cores are used too!! Endgame you can easily archive up to 70% ALL CORE usage even on 12++ core CPUs. (modded 1000 system max NPC match).

@laagamer As you allready have a damn expensive and heavy system. Try to upgrade to a 5800x3d. Check out this video comparing a 3800x vs 5800x3d:
https://youtu.be/mdLcmXTzpLg?t=136

PS: your FPS drobs every time Stellaris does it's montly calculations. And later on when you and all AIs have 10++ fleets with 230 fleetsize each ... it's a nightmare no matter what hardware you use.
Even more as AIs tend to build insane Frigat-Fleets with 3 battleships, some cruisers and destroyers and 100++ friggats :(. AND since some patches even AIs uses blobs. Aka moving several/all of their fleets as one blob. This kills EVERY CPU and GPU :(.

A true help/fix would be a reworked AI-Fleet-composer to reduce the Friggat numbers (late late game they are useless anyway). And a reduced max-fleet number for each empire. 9999 is just TO MUCH for any hardware.
I'm still looking for MODs to "fix" this problems.

Many strategig games seam to profit heavly from 3D-Chache size :)

It uses multiple cores but it does not use them well. Efficient multi threaded performance has only existed since CK3. A game which came out after Stellaris. As you sort of implied the 5800X3D is the most cost effective choice for anyone who wants performance. Only needs an AM4 board and DDR4 which most people have. Only the 7900X3D/7950X3D would give better performance at this point. I too would recommend a 5800X3D if you want better performance in PDX games and don't want to sell your kidney to buy an entire AM5 setup. However even then it will not solve major slowdown if you play long enough and on a big enough map. I know because I have a 5800X3D and play this game a lot. It's much faster than other CPUs but the slowdown eventually catches up with you. It's especially bad in large overhaul mods. I think eventually CPUs will be good enough to play these games without slowdown but it'll be years and by then there will be a Stellaris 2 which will presumably have better multicore performance.

tl;dr for everyone else : 5800X3D doesn't completely solve slowdown but it heavily mitigates it compared to other cpus. Only costs 300 bucks provided you have an AM4 board and the performance carries over into other PDX games as well.

I was on the border but you convinced me. Purchased it for $319. I could wait a month for the 7800x3D to drop, but I'm not shelling out $800 for new guts to my rig.

I'll sell my 5800x for $100 or so, and consider a $200 upgrade a win-win scenario.
Last edited by laagamer; Mar 9, 2023 @ 7:46pm
Schakar Mar 10, 2023 @ 12:20am 
Short side node.
Pur subjective I belive Stellaris does not like frequenz jumping at CPUs. So Overdrive mode etc hurt more then they help. I use ECO mode in Ryzen Master Tool ... and I "belive" it feels better.
Subjetice, just Stellaris.
Menace312 Jun 16, 2024 @ 1:08pm 
I use the latest flagship Intel i9 CPU. It is certainly a jump compaired to my old i7, but the slowdown is still very noticable in endgame.

I guess it's just to much to ask, for the engine to be updated to multi core... So we'll just have to live with it I guess.

I havent read or heard of anyone doing a duel CPU setup. But I doubt that would even help.

Sorry for necro, but I found this so maybe it'll help some else out...
Last edited by Menace312; Jun 16, 2024 @ 1:09pm
Doug Dimmadong Jun 16, 2024 @ 1:16pm 
I've heard disabling xeno-compatibility helps to.
Necroth Jun 16, 2024 @ 1:35pm 
world crackers and genocidal intent
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Mar 6, 2023 @ 11:21am
Posts: 14