Stellaris

Stellaris

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Sedrido Mar 3, 2023 @ 12:20am
gigastructural engineering is fun
currently in a game where the entire galaxy federated and are in a massive conflict with the imperium fighting 600k doom stacks with 40 fleet million doomstacks comprised of essentially the whole galaxy
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Showing 1-4 of 4 comments
Sero Mar 3, 2023 @ 2:24am 
I don't like it. It exacerbates the issues with tech differences tenfold.
Main issue might be that it doesn't play well with my low number of planets setup as every gigastructure has an alloy upkeep.
Last edited by Sero; Mar 3, 2023 @ 3:24am
Donauwelle Mar 3, 2023 @ 2:54am 
Giga is truely fun...

Sadly it also hard-nerfes the game as AI is unabloe to keep up with the player even on highest difficultys...
Giga has their own Mid/end crysis to make the game a tad more challenging but.... mmmh... Average Stellaris AI is average Stellaris AI....
MrHero23 Mar 3, 2023 @ 5:32am 
I use settings from that, ACoT, Starnet, or NSC2 to try and brute force the AI without making it too broken. The problem is even with the hard habitat cap giga allows you to put on the galaxy its still kinda addicted to them, and the smaller megastructures to an extent.

I havent seen it go for any of the truly powerful ones before it gets rolled by crisis. To be fair i get rolled along with it half the time cause my comp cant handle mods and anything more than tiny galaxy with scarce planets.

Makes the AI bonuses really show when each empire only gets 10-14 systems of resources with a literal handful of planets.
Originally posted by MrHero23:
I use settings from that, ACoT, Starnet, or NSC2 to try and brute force the AI without making it too broken. The problem is even with the hard habitat cap giga allows you to put on the galaxy its still kinda addicted to them, and the smaller megastructures to an extent.

I havent seen it go for any of the truly powerful ones before it gets rolled by crisis. To be fair i get rolled along with it half the time cause my comp cant handle mods and anything more than tiny galaxy with scarce planets.

Makes the AI bonuses really show when each empire only gets 10-14 systems of resources with a literal handful of planets.
If I recall Giga only limits the actual habitats around planets, not the planet ones from that one planet mod, ACoT ones (tho they still require dark matter to even make those so the AI's outside of awoken dont even seem to bother doing so) and often will end up spamming ring worlds as their only limited on where they can build those but not on the amount.

I got the Niverma mod, for those that dont know adds 2 AI's that are akin to SupCom's Forged Allianced form of the Intelligent AI. And ya, Niverma NPC's dont screw around, they will do everything akin to a player. They need dark matter? They will declare war on a Fallen, they want to do federation stuff? Boom they have a federation, need to upgrade fleets and so on and so forth? They do that, sure its only 2 of them but *two of them are still terrifying when they act like a human player in skill and ability*
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Date Posted: Mar 3, 2023 @ 12:20am
Posts: 4