Stellaris

Stellaris

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Kiethoo Mar 2, 2023 @ 7:50pm
TOO many Small PLanets Lately
I didn't used to mind the rare size 14..13 planet here and there as long as most were 15s....but my last 3 multiplayer games I had over a dozen less then 13 sized planets and its getting rather annoying.

Plus is seems like I never find any planets with buffs or even debuffs anymore...maybe 1 outta 10 that have lush or storms or fauna or something....
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Showing 1-15 of 16 comments
Ryika Mar 2, 2023 @ 11:51pm 
Random is random.
pipo.p Mar 3, 2023 @ 12:22am 
How long for haven't you play the game?
The distribution of planeteray size was changed a few versions ago, and yes, it is more difficult to find a 15-size for you resort or penal world; also your homeworld is generally smaller than before.

Perhaps it is one of the ways to reduce the computation time in late game (as well as the new population growth mechanic).

Overall, I find it more challenging, and perhaps more interresting (before, a bloated specialized world could take care of a whole empire, as to speak). The good news are that you can now ascend colonies, so that they become more and more efficient in their specialization.
Elitewrecker PT Mar 3, 2023 @ 12:23am 
Gotta pray to rngesus more
Kiethoo Mar 3, 2023 @ 12:23am 
but then why not give us the OPTION?
For those of us with Computers that can handle the load just fine.
Slayer Mar 3, 2023 @ 12:29am 
Originally posted by Kiethoo:
I didn't used to mind the rare size 14..13 planet here and there as long as most were 15s....but my last 3 multiplayer games I had over a dozen less then 13 sized planets and its getting rather annoying.

Plus is seems like I never find any planets with buffs or even debuffs anymore...maybe 1 outta 10 that have lush or storms or fauna or something....
Are we talking planets in general? Because I hadn't noticed anything out of the ordinary with my guaranteed habitables,and the rest of the Galaxy tends to be on the average side mostly.
Kiethoo Mar 3, 2023 @ 12:30am 
if they were all moons maybe, but im talking regular planets sometimes smaller then 12
Ryika Mar 3, 2023 @ 12:30am 
Originally posted by pipo.p:
How long for haven't you play the game?
The distribution of planeteray size was changed a few versions ago, and yes, it is more difficult to find a 15-size for you resort or penal world; also your homeworld is generally smaller than before.
Is there any proof for that? As far as I know, planets just use a non-weighted scale between a min size and a max size, and those numbers have not changed.

Originally posted by Kiethoo:
but then why not give us the OPTION?
For those of us with Computers that can handle the load just fine.
You can always just mod the game more to your liking.
Kiethoo Mar 3, 2023 @ 12:31am 
I dont need alot of planets cause I generally always play Remenants anyhow so once I finish building my Econo I just move almost all my pops to the capital and leave the slave on the smaller ones. But if they arent gonna give us any size 15 planets they could atleast relax the rule
Ryika Mar 3, 2023 @ 12:32am 
Originally posted by Kiethoo:
if they were all moons maybe, but im talking regular planets sometimes smaller then 12
Regular, randomly spawned planets should always have size 12-25 if they're not a moon.

There are some prescripted planets of much smaller sizes that were added in recent patches though - the 3 in the system with the toxic entity for example.
Kiethoo Mar 3, 2023 @ 12:32am 
Mods are becoming the Excuse for Devs to became lazy after they release a game and make their pay,
Slayer Mar 3, 2023 @ 12:34am 
Originally posted by Ryika:
Originally posted by Kiethoo:
if they were all moons maybe, but im talking regular planets sometimes smaller then 12
Regular, randomly spawned planets should always have size 12-25 if they're not a moon.

There are some prescripted planets of much smaller sizes that were added in recent patches though - the 3 in the system with the toxic entity for example.
Does Trappist fall under the prescripted category?
Kiethoo Mar 3, 2023 @ 12:35am 
Trappist is a story system. I think theres a few that always spawn 2 or 3 planets
Ryika Mar 3, 2023 @ 12:36am 
Originally posted by Kiethoo:
Mods are becoming the Excuse for Devs to became lazy after they release a game and make their pay,
I think it's more that the game isn't designed specifically around you personally.

Originally posted by Slayer:
Originally posted by Ryika:
Regular, randomly spawned planets should always have size 12-25 if they're not a moon.

There are some prescripted planets of much smaller sizes that were added in recent patches though - the 3 in the system with the toxic entity for example.
Does Trappist fall under the prescripted category?
Yes, Trappist is a prescripted system.
ScreamCon Mar 3, 2023 @ 12:39am 
So, is this a call to devs or a talk with community? Because call to devs threads just devolve and get locked. One of my games I got 3 small planets in a row but as others have said this is rng. If all your planets are small it sounds like a mod issues. Mods have been known to get old and break the game.

Also if your planets are too small you have to prioritise them better district wise. I always find planets that are smaller than 22 districts tend to have problems with resource production. You often have to sacrifice industrial, building slots, or base resource production.

As you tech up your base resource gets more efficient and small planets become more usable to effect. One of the hidden advantages of starting with the size 30 ocean start is you have enough districts to cover small planets resource production so they don't have to sacrifice and instead hyper specialise.

Large planets are rare, this makes them precious planets to declare holy wars over lol.
Last edited by ScreamCon; Mar 3, 2023 @ 12:50am
pipo.p Mar 3, 2023 @ 12:41am 
Originally posted by Ryika:
Originally posted by pipo.p:
The distribution of planeteray size was changed a few versions ago.
Is there any proof for that? As far as I know, planets just use a non-weighted scale between a min size and a max size, and those numbers have not changed.

I guess that I have to play a few game starts with older versions with same settings in order to prove that.
Firstly to compare scripts, then to compare generated galaxies in saved files, in case scripts were not changed, but the code that deals with them did.
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Date Posted: Mar 2, 2023 @ 7:50pm
Posts: 16