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The distribution of planeteray size was changed a few versions ago, and yes, it is more difficult to find a 15-size for you resort or penal world; also your homeworld is generally smaller than before.
Perhaps it is one of the ways to reduce the computation time in late game (as well as the new population growth mechanic).
Overall, I find it more challenging, and perhaps more interresting (before, a bloated specialized world could take care of a whole empire, as to speak). The good news are that you can now ascend colonies, so that they become more and more efficient in their specialization.
For those of us with Computers that can handle the load just fine.
You can always just mod the game more to your liking.
There are some prescripted planets of much smaller sizes that were added in recent patches though - the 3 in the system with the toxic entity for example.
Yes, Trappist is a prescripted system.
Also if your planets are too small you have to prioritise them better district wise. I always find planets that are smaller than 22 districts tend to have problems with resource production. You often have to sacrifice industrial, building slots, or base resource production.
As you tech up your base resource gets more efficient and small planets become more usable to effect. One of the hidden advantages of starting with the size 30 ocean start is you have enough districts to cover small planets resource production so they don't have to sacrifice and instead hyper specialise.
Large planets are rare, this makes them precious planets to declare holy wars over lol.
I guess that I have to play a few game starts with older versions with same settings in order to prove that.
Firstly to compare scripts, then to compare generated galaxies in saved files, in case scripts were not changed, but the code that deals with them did.