Stellaris

Stellaris

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edwin gibson Mar 14, 2023 @ 3:04pm
Some Bug reports so far
I have some Bug Reports for the new DLC.

1) If you use the new Civics, With Civics that Gives Ships. Like CordySeptic Drones Civic that gives 3 Space Fuana to start with. You don't get the Space Life forms at all to start with. :( I know the new Civics say you don't start with any other shiups because what the Civic gives you. But still. that was Suppost to be for what you normally start with. The New Civic brakes other Civics in this way.

2) When I use one of the new Civics. that gives Subspace Drives. and tern my Empire to AI before the game timer starts. The AI will refuse to use the Sub space Drives on their ships.

3) Related to number "2" The AI will refuse to Add Sub space Drives on to their Space ship Designs. So they can't use those.

If you guys have some other Encounters with bugs. Feel Free to post them here.
Last edited by edwin gibson; Mar 14, 2023 @ 3:07pm
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Showing 1-12 of 12 comments
edwin gibson Mar 14, 2023 @ 3:23pm 
Another bug:
One of my Friends Tried out the Fear of the Dark origin. And started on an Ocean world. But the Problem was. His AI Ally colony that spawned in the same system because of that origin. Started out on a Desert world. and he said they died off soon after. So This origin needs some Editing to keep the AI starting colony from dieing out. other wise. the story telling/Events are worthless.
Last edited by edwin gibson; Mar 14, 2023 @ 3:23pm
edwin gibson Mar 14, 2023 @ 4:22pm 
1) I can Conferm the new Civics for Main type Empires, Hive minds, and Corperations. Are Broken when Controled by the AI from the start. They don't use their Science ships to explore. just keeping them in their system. And they don't put Sub-Space Drives on any thing.

2) When Using the new Civics. The Build Menu for ships is Completely Empty of ship types or other things to use. expect Weapon Platforms. You can't Dezign any thing.

3) When playing/using the Corperate Empire Type with their new Civic. And with Privet Prospecters Civic. You don't get the Private Colony ship.
Last edited by edwin gibson; Mar 14, 2023 @ 4:28pm
SLG Mar 14, 2023 @ 4:29pm 
You need to report bugs to Paradox. They have official Paradox forums.
pete3great Mar 14, 2023 @ 4:35pm 
Originally posted by SLGray:
You need to report bugs to Paradox. They have official Paradox forums.

A dev was on here earlier begging people to use the bug report on the website, but here we are,
Butcher Pete Mar 14, 2023 @ 5:08pm 
Originally posted by pete3great:
Originally posted by SLGray:
You need to report bugs to Paradox. They have official Paradox forums.

A dev was on here earlier begging people to use the bug report on the website, but here we are,

There bug report website is way too slow for the number of bugs in this DLC. Their bug report system is designed for single bugs only. The bugs are numerous and all over the place. Their system is far too slow and inefficient for those of us who have things to do other than play Stellaris and submit bug reports all damned day. They want us to Beta test their game and submit official reports on their website? Then they should pay us instead of expecting us to pay them!


Bugs I've seen within just 3 hours of playtime I've had after work:

1. Broken Shackles: When you complete the archaeological dig site you get an event saying you will gain a decision to gain culture workers and that your primitive buildings will be upgraded for free as well as some other stuff... instead you get: absolutely nothing...
2. Broken Shackles: Parliamentary system factions get deleted and replaced by the factions created by Broken Shackles origin.
3. Broken Shackles: Industrial Districts do not grant building slots with Master Crafters civic.
4. The game tells you you have made first contact with MSI *before* you have completed first contact with MSI... kinda weird if this is intentional...
5. Stone Age civilizations (as well as other technologically backward primitives) you are observing can gain "Stellar Culture Shock" while simultaneously having the lowest possible awareness of you observing them.
6. Observing multiple primitive civilizations at once can result in you now no longer gaining ANY technological insights for the rest of the game. (Might be related the next point.)
7. The asteroid sighted event over a primitive civilization can result in you no longer gaining any insights for any primitive civilization for the rest of the game. (Might be from above instead.)
8. One primitive civilization who gains awareness of you through an event can result in all primitive civilizations you are observing throughout the entire galaxy also gaining awareness. (Might be specific to certain events but I was playing Ironman so can't really go back and check easily.)
9. First contact sounds play REPEATEDLY if you are observing primitive civilizations.
10. (Probably not a bug... it's just really ♥♥♥♥♥♥♥ stupid or poorly thought out at best.) The cost of selling artifacts or gaining 500 unity is now greater than constructing the Empire Unique building that generates artifacts as well as galactic wonders that use artifacts as part of their construction.


And I'm almost sure I've seen others than this I just can't think of them ATM.
xycotta Mar 14, 2023 @ 5:23pm 
Do any of you happen to have mods?
edwin gibson Mar 14, 2023 @ 5:40pm 
Originally posted by xycotta:
Do any of you happen to have mods?
I don't have any, when doing the testing.
xbect Mar 14, 2023 @ 6:20pm 
dont know if its a bug or feature, but i am suddently unable to displace pops, as in the frendliest of purging.... it is enabled in my policies but i cant set species rights to undesierables
Desculpa31 Mar 15, 2023 @ 3:07pm 
Originally posted by edwin gibson:
I have some Bug Reports for the new DLC.

1) If you use the new Civics, With Civics that Gives Ships. Like CordySeptic Drones Civic that gives 3 Space Fuana to start with. You don't get the Space Life forms at all to start with. :( I know the new Civics say you don't start with any other shiups because what the Civic gives you. But still. that was Suppost to be for what you normally start with. The New Civic brakes other Civics in this way.

2) When I use one of the new Civics. that gives Subspace Drives. and tern my Empire to AI before the game timer starts. The AI will refuse to use the Sub space Drives on their ships.

3) Related to number "2" The AI will refuse to Add Sub space Drives on to their Space ship Designs. So they can't use those.

If you guys have some other Encounters with bugs. Feel Free to post them here.

i think i have a reason for 1 and 2: one number one you should have space fauna as military ships yes, but because of the second civic you chose that gives subspace drives that forces the game to give you only "pre-FTL ships" with subspace modules (2 science, 1 construction and No Military) ... the reason that the second civic forces you to start without military ships might be the reason for no space fauna as military ships in the begining of the game. :Tali:
pete3great Mar 15, 2023 @ 3:11pm 
Originally posted by Butcher Pete:
Originally posted by pete3great:

A dev was on here earlier begging people to use the bug report on the website, but here we are,

There bug report website is way too slow for the number of bugs in this DLC. Their bug report system is designed for single bugs only. The bugs are numerous and all over the place. Their system is far too slow and inefficient for those of us who have things to do other than play Stellaris and submit bug reports all damned day. They want us to Beta test their game and submit official reports on their website? Then they should pay us instead of expecting us to pay them!


Bugs I've seen within just 3 hours of playtime I've had after work:

1. Broken Shackles: When you complete the archaeological dig site you get an event saying you will gain a decision to gain culture workers and that your primitive buildings will be upgraded for free as well as some other stuff... instead you get: absolutely nothing...
2. Broken Shackles: Parliamentary system factions get deleted and replaced by the factions created by Broken Shackles origin.
3. Broken Shackles: Industrial Districts do not grant building slots with Master Crafters civic.
4. The game tells you you have made first contact with MSI *before* you have completed first contact with MSI... kinda weird if this is intentional...
5. Stone Age civilizations (as well as other technologically backward primitives) you are observing can gain "Stellar Culture Shock" while simultaneously having the lowest possible awareness of you observing them.
6. Observing multiple primitive civilizations at once can result in you now no longer gaining ANY technological insights for the rest of the game. (Might be related the next point.)
7. The asteroid sighted event over a primitive civilization can result in you no longer gaining any insights for any primitive civilization for the rest of the game. (Might be from above instead.)
8. One primitive civilization who gains awareness of you through an event can result in all primitive civilizations you are observing throughout the entire galaxy also gaining awareness. (Might be specific to certain events but I was playing Ironman so can't really go back and check easily.)
9. First contact sounds play REPEATEDLY if you are observing primitive civilizations.
10. (Probably not a bug... it's just really ♥♥♥♥♥♥♥ stupid or poorly thought out at best.) The cost of selling artifacts or gaining 500 unity is now greater than constructing the Empire Unique building that generates artifacts as well as galactic wonders that use artifacts as part of their construction.


And I'm almost sure I've seen others than this I just can't think of them ATM.


Don't yell at me about it. They even locked a different thread earlier that was for people to talk about bugs.

Looked it up: The thread that was locked was by the same OP. https://steamcommunity.com/app/281990/discussions/0/3781373894328223235/
Last edited by pete3great; Mar 15, 2023 @ 3:13pm
Desculpa31 Mar 15, 2023 @ 3:12pm 
Originally posted by xbect:
dont know if its a bug or feature, but i am suddently unable to displace pops, as in the frendliest of purging.... it is enabled in my policies but i cant set species rights to undesierables
are they your main species with self modified trait by any chance? if so there is no escaping that, best course of action is making them a vassal in the sector menu and either amargedon strike them down or leave them be... :Hire:
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Date Posted: Mar 14, 2023 @ 3:04pm
Posts: 12