Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: Apparently we aren't alone. There are other people reporting this garbage going on as well and apparently the 3.6 combat update really messed stuff up to the point that the unyielding admiral trait has no actual downsides for disengaging. And we're encouraged even more to rely heavily on artillery, since enemy casualties will be in the single digit %'s with other weapons.
https://forum.paradoxplaza.com/forum/threads/i-dont-understand-how-you-are-supposed-to-inflict-losses-to-an-enemy-they-always-just-disengage-nonstop.1564242/#post-28709730
Edit 2: Also, hit and run is apparently the god policy now, since it allows two more disengagement chances, allowing at least 75% more of your ships to survive battles.
Edit 3: There also seems to be a bug where the after battle report doesn't show the correct number of casualties. For example, someone fought the contingency and the battle report said only 2 out of 20 contingency ships were killed. But watching the actual battle revealed the contingency took 100% casualties. So who knows how much that is affecting our battle reports too.
To sum it up look for ways to gains disengage and increasing weapon shot damage , not average damage over time.