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번역 관련 문제 보고
Diplomacy: C
Warfare: B
Economy: B
While my scores are relatively moderate, the real strength of Stellaris is in the flow of gameplay and the feeling of progress when your efforts take you from one point of the game to the next, while nearly all shortcomings (like basic diplomatic options, better ground combat, internal empire politics, and non-existent trade mechanics) are addressed in a comparable game like Endless Space 2 that game just doesn't do it gameplay-wise especially in how mind-numbingly horrible the "combat" in that game is and how weak the flow of gameplay is in comparison to Stellaris.
I kid. I kid.
I'm not going to do the whole alphabet rating thing. What I will say is that I now have more hours in Stellaris than CK2, EUIV, Victoria, and CK3 combined.
Economy B-
Military B
Diplomacy C
Economy (A): There is a lot to think about when it comes to economy. What kind of economy you want, what resources to focus on, if even at all. Managing planets is the biggest part of this. It heavily depends on what sort of government you wish to play and what technology you have access too. Probably one of the strongest aspects of the game.
Diplomacy (B): Diplomacy is probably the game's weakest aspect, but it does have some impact if you play for it. Vassalization, galactic senate, alliances and making neighbours love or hate you. All features, though there isn't that much diplomatic interaction between players, and even less internally. Playing diplomaticly, your goal would probably be to be elected Custodian and Galactic emperor which allows you to steer all other players in certain ways. Such as fighting common threats or lending you military.
Military (B): Combat is relatively simple, yet at the same time not with recent updates. You mash your fleet against the enemy and hope for the best. Though splitting, death stacking, jumping to cut off important planets are all possible strategies, as well as how you decide to build your ships as there is a ship editor and fleet manager.
I would call this game a fusion of HOI and the 4x genre.
(C+) Warfare is...I'd say a struggle. I don't think I've ever gone to war in this game excited about it. Most of the time it just becomes a chore and most of the fighting is decided before the combat even starts. I don't feel engaged by this game's warfare...so it's a dull note in my opinion. It comes down to shoving things into a stack and then marching it over stuff. Armies invading planets is...well...utter trash. Only good thing I can say about it is that it works. There is no value to it. (
(B) Economy is...economy. Honestly the last paid attention to part of games I typically think about. I don't really find things economy wise very complex as much as it is just the nature of the building up of the nation. Not sure how I would rate it, it just kind of is what is happening in the background. Trade is...pretty simplistic and uninteresting. Most games are like this.
All that being said, Stellaris is a solid A for me. Loved the game when it first came out...but now only like it. I feel it lost its charm trying to complicate all its systems when I was simply enthralled by the music, setting, and ability to basically make my own stuff. I find it slightly tedious now, but still a good platform for creativity.
I used to be able to play it all day completely relaxed...I miss those times.
Agree. It's their best game. While CK and HOI are great games, Stellaris just hits different.
Because of the mixing of setups this game can be replayed infinitely. The game makes most sense, and is not subject to politically correct plausibility.
Economy: A
Abstracted, no need to deal with dozens of new supplies as the game progresses.
Stellaris's economy is not Eve Online and this is why I play Stellaris.
Diplomacy: C
You end up in a federation anyway.
Military: C
Loosing one war is about loosing the game. Thereby ruining the sandbox experience.
Diplomacy: A
Think this is one of the best diplomacy systems out there, If it's your preferred playstyle you can use soft power to completely dominate the game with little warfare on most starts. Not S, because of 2 factors, there needs to be further balance adjustments as to how easy/difficult/situational sense the creation of certain alliance/vassalage/federations are to form and the weakness of subterfuge in general.
Warfare: B+
Pretty standard overall, design philosophy can play a significant factor, but mass quantities are just easier to do once you get a feel for the economy.
Economy: B+
Simple and straightforward, probably the simplest economic system of any paradox game I've played. Rank higher if that's what your looking for.
Overall : S
Feel this is a case where the whole is greater the the sum of the parts, the ways the parts fit together and compliment each other as well as the variety of playstyles and game experiences these system can accommodate is pretty amazing.
Overall certainly A or even S tier.
No other game in the genre comes close in my opinion.