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Exclude those things that you are not buying nor selling.
Check the rest and compare the prices you’ve set to the one that those items are currently going for: let’s say you want to buy 50 minerals per month at 1 energy each but the current price of minerals is 2.8 energy per. That’s the issue right there.
If you leave the minimum (or maximum) price blank the system will sell (or buy) the chosen amount of product regardless of price. Though, be aware that selling too much of a product will eventually lower the price, since you're flooding the market making it ever less useful; the opposite is true for the buy order, the more you buy the higher the price gets.
For example, when buying minerals, if you set the auto-buy to more than 52 the price will keep rising; with the amount set at 52 (or lower) the price spike will go back to normal before the next order goes out at the beginning of the next month, thus keeping the price stable.
That being said, food is somewhat useful in the early game when you need it to colonise other planets; after that... well, if you're producing *a lot* of it, you'd better replace some of your factories for something more useful (practically anything, with maybe the exception of clerk jobs).
Hydropwning farms > build 3+ > Starbase technology
Once you get yourself a prospectum you've settled for the rest of the game.
Cloning vats without prospectum require additional food production.
Edict "Damn the Consequences" just isn't worth it, as it kills off your leaders.
Once the Galactic Market happens (and if you're a part of it - I don't know if genocidals are, for instance), then pricing becomes dynamic: If you sell a lot of something to the Galactic Market, the various AI polities will just be more inclined to choose to purchase it from the Market instead of producing it themselves. And so the effect will be lessened, and you can often sell hundreds of an item for several years, without the price tanking. Assuming you're the only polity doing that.
That was probably also one of the reasons for why we got the Lithoids expansion. Before that, I'd see the price of Minerals tank hard in almost every game I played, because the AI polities would mass produce and sell Minerals, and there was no "sink" for them, since there's only so much you need them for (convert to Alloys, convert to CGs, build on planets, resource space stations). Almost every game the Mineral price would tank hard and stay tanked, and the AI couldn't understand that it was stupid to keep producing Minerals (because, you know, making an AI think is quite difficult).
Obviously Lithoids are a fun addition to the game in themselves, but they also serve as a stabilizing factor on Mineral prices, in that if their food becomes cheap then they're very likely to buy up large amounts of it.