Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want an alliance with the Federations' members, you must ask a Federation member to join their Federation, and be approved via a vote. If you want a Non-Aggression pact with the Federations' members, you have to ask a member for Federation Association Status and be approved via a vote.
- they are not independend. Either in a federation or pet-state of another empire.
- they are fanatic Xenophobe. As far as I know they can't have any relations (research/trade/defensive). Or only if they offer it to you.
- they allready have to many diplomatics running and no influence left for another one.
- they are at war.
- some Civis block incoming diplomatics too even if they are friendly.
If you're going to send an Envoy, or several, then use them to Improve Relations. This builds up a bonus to Opinion. It works better if you're in Cooperative Diplomatic Stance, and it costs your Influence if you'e in Isolationist Stance or one or two of the others that I never use, or - I'm fairly sure - Suprematicist, which I often use in the late game or at least often in the end game.
Do note that there's a cap on how much Improve Relations can do. Once you've reached that cap, you want to only have 1 Envoy working on it to maintain the bonus - it can't go any higher (disclaimer: There might be special situations or bonuses that raises the cap to higher than normal, e.g. in some of the upcoming stuff from the First Contact DLC. But there will always be a cap of some kind, and once you hit it you don't want to have 2 or more Envoys trying to ingratiate themselves).
You only want these with proper allies.
https://stellaris.paradoxwikis.com/Diplomacy#Bilateral_agreements
Notably:
1. You need 'Excellent' relations with the target.
2. They can't be pursuing Inward Perfection,
3. They can't be part of a federation
4. They can't be at war
Bear in mind some of the downsides of a defensive pact:
1. It is expensive, costing you one influence per month.
2. If you'll ally is attacked you'll be at war. But he, not you. will have control over diplomacy with the attacker.
3. Rivals of your ally won't like you so much, reducing your trade opportunities and inviting aggro.
4. If it all gets too much ending a pact reduces your former ally's opinion of you by 100.