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The decision also costs unity, and blocks your relic slot.
Though on the positive side, it does generate a few pops.
It does when you're an Aquatic species, then you want ocean worlds not Gaia worlds... XD
I thought the standard strategy was that it's not worth colonising anything below 60%.
It's not the highest priority thing to do, but you definitely don't want to keep planets uncolonized forever.
Plus there is the hidden secondary decision: after it’s first use, when you active Baol relic to turn a second world into gaia, take the decision, but before it’s completed go to the first planet you converted to gaia - there is another Baol decision that instantly turns 10 random pops into special habitability preference that gives 5% productivity on gaia worlds - this decision is both instant and free (at least free in that it doesn’t cost anything additional after relic activation).
And then you have to deal with "self modified" pops...
Thank you for this information!
It will really help my gameplay!