Stellaris

Stellaris

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Saphaxe Feb 4, 2023 @ 4:02pm
All the Precursor Rewards STILL suck except for Cybrex and First League
All the other precursor rewards need actual buffs, I'm tired of restarting my ironman games because the power differential between these two rewards and the rest are so far apart.
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Showing 1-12 of 12 comments
Theutus Feb 4, 2023 @ 5:36pm 
Turning any planet into a Gaia world sucks?
Lost Latios Feb 4, 2023 @ 6:50pm 
Originally posted by Theutus:
Turning any planet into a Gaia world sucks?
Eh...wouldn't say it's amazing. Gaia worlds are great, but not that great. You can make them yourself with the right stuff too.
Last edited by Lost Latios; Feb 4, 2023 @ 6:50pm
Kapika96 Feb 5, 2023 @ 2:16am 
Originally posted by Lost Latios:
Originally posted by Theutus:
Turning any planet into a Gaia world sucks?
Eh...wouldn't say it's amazing. Gaia worlds are great, but not that great. You can make them yourself with the right stuff too.
The real benefit is you can do it long before you get regular terraforming tech though. Being able to turn what would've been uncolonised worlds in your borders (due to low habitability) into productive gaia worlds is a pretty nice bonus!
Ryika Feb 5, 2023 @ 2:26am 
Originally posted by Kapika96:
The real benefit is you can do it long before you get regular terraforming tech though. Being able to turn what would've been uncolonised worlds in your borders (due to low habitability) into productive gaia worlds is a pretty nice bonus!
Wouldn't have been an uncolonized world though, would have been a colonized world that produces pops for the rest of your planets at only a slightly reduced rate.

The decision also costs unity, and blocks your relic slot.
Though on the positive side, it does generate a few pops.
Danny Feb 5, 2023 @ 4:22am 
Originally posted by Theutus:
Turning any planet into a Gaia world sucks?

It does when you're an Aquatic species, then you want ocean worlds not Gaia worlds... XD
yuzhonglu Feb 5, 2023 @ 7:11am 
Baol and Zroni is free money early game. 500 energy every six months. It's a big deal.
Last edited by yuzhonglu; Feb 5, 2023 @ 7:12am
Kapika96 Feb 5, 2023 @ 8:19am 
Originally posted by Ryika:
Originally posted by Kapika96:
The real benefit is you can do it long before you get regular terraforming tech though. Being able to turn what would've been uncolonised worlds in your borders (due to low habitability) into productive gaia worlds is a pretty nice bonus!
Wouldn't have been an uncolonized world though, would have been a colonized world that produces pops for the rest of your planets at only a slightly reduced rate.

The decision also costs unity, and blocks your relic slot.
Though on the positive side, it does generate a few pops.
Is it actually worth colonising rubbish planets?

I thought the standard strategy was that it's not worth colonising anything below 60%.
Ryika Feb 5, 2023 @ 8:26am 
Originally posted by Kapika96:
Is it actually worth colonising rubbish planets?

I thought the standard strategy was that it's not worth colonising anything below 60%.
Of course it's worth colonizing them. Even at 0% Habitability, a planet still produces 50% of the growth that a fully habitable planet would, and most planets are nowhere close 0%. The price for that growth is a mere colony ship, 10 empire size, and the upkeep of that one pop that you have to leave on the planet.

It's not the highest priority thing to do, but you definitely don't want to keep planets uncolonized forever.
Supply Slut Feb 5, 2023 @ 8:35am 
I would put Boal above first league in most cases. A relic world is amazing, but you can get them in other ways, and even if not I don’t think it’s worth more than turning any planet into a gaia for only 3k unity and without using an ascension perk slot.

Plus there is the hidden secondary decision: after it’s first use, when you active Baol relic to turn a second world into gaia, take the decision, but before it’s completed go to the first planet you converted to gaia - there is another Baol decision that instantly turns 10 random pops into special habitability preference that gives 5% productivity on gaia worlds - this decision is both instant and free (at least free in that it doesn’t cost anything additional after relic activation).
Danny Feb 5, 2023 @ 11:36am 
Originally posted by Ryika:
Originally posted by Kapika96:
Is it actually worth colonising rubbish planets?

I thought the standard strategy was that it's not worth colonising anything below 60%.
Of course it's worth colonizing them. Even at 0% Habitability, a planet still produces 50% of the growth that a fully habitable planet would, and most planets are nowhere close 0%. The price for that growth is a mere colony ship, 10 empire size, and the upkeep of that one pop that you have to leave on the planet.

And then you have to deal with "self modified" pops...
Ryika Feb 5, 2023 @ 11:50am 
Originally posted by Danny:
And then you have to deal with "self modified" pops...
The self-modification event can only occur on planets with more than 4 pops, and it requires a main species pop that has less than 40% Habitability, and less than 50% Happiness. Restrict low hab planets to one pop, and you'll never have the event.
Danny Feb 5, 2023 @ 12:58pm 
Originally posted by Ryika:
Originally posted by Danny:
And then you have to deal with "self modified" pops...
The self-modification event can only occur on planets with more than 4 pops, and it requires a main species pop that has less than 40% Habitability, and less than 50% Happiness. Restrict low hab planets to one pop, and you'll never have the event.

Thank you for this information!
It will really help my gameplay!
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Date Posted: Feb 4, 2023 @ 4:02pm
Posts: 12