Stellaris

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saliddry Feb 4, 2023 @ 7:19am
NEED HELP cant make enemy an vassal..... can only choose protectorate or conquest...
topic says all i have the latest dlc.... i new started a new game wanted to make the guy north of me an vassal.. he is weak in all 3 branches .. military economy and sience..

when i try to discus he beeing my vasal i can only choose PROTECTORATE ..... ..i dont want that i want to slave him and profit... besides that even most positive setting its -95.....

when i declare war i can only choose conquest...... where is the old style vassalisation as wargoal? its allways grey
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Showing 1-13 of 13 comments
saliddry Feb 4, 2023 @ 8:36am 
now someone that is weaker than me made them an vassal after war ... WTF IS GOING ON HERE ??
Oakshield Feb 4, 2023 @ 8:51am 
If you want to vassalize them through a war goal, you first need to have a "good" reason for it.
Which means; propose them to become a vassal, protectorate or whatever option you have.
If they accept, they will become your vassal over time anyway.
If they reject, you got your valid Casus Belli to declare war at them; as the moment you pick that option the "subjectgation" CB will show up.
Pick that one, defeat them, conquer all planets and systems and propose a peace.

You got what you want when they accept: a vassal.


(Note: this is most likely what the AI did as well)
Thorin :)
Mazey Feb 4, 2023 @ 9:14am 
You can only ask them to be a protectorate because their technology level is so far below yours.

Originally posted by Oakshield:
If you want to vassalize them through a war goal, you first need to have a "good" reason for it.
Which means; propose them to become a vassal, protectorate or whatever option you have.
If they accept, they will become your vassal over time anyway.
If they reject, you got your valid Casus Belli to declare war at them; as the moment you pick that option the "subjectgation" CB will show up.
Pick that one, defeat them, conquer all planets and systems and propose a peace.

You got what you want when they accept: a vassal.


(Note: this is most likely what the AI did as well)
Thorin :)
That is inaccurate. You always have access to the subjugation war goal now if the AI is weak enough compared to you.
Mennan Feb 4, 2023 @ 3:05pm 
If you have 50%+ higher in tech it locks them out of all vassal types except protectorate.

It's supposed to be a catchup mechanic since they will have -80% cost to all techs. However since Ai's loose 1 to their difficulty setting when becoming vassals to the player they essentially become non-competitors in the game and can never catch up. Unless you start subsidizing them with your own resources in the contract.

The reason the other empire could make them a vassal was because they were not 50% higher than them in tech.

Essentially you're to strong to make vassals and must first make protectorates so they can level up and become normal vassals.
Last edited by Mennan; Feb 4, 2023 @ 3:06pm
saliddry Feb 4, 2023 @ 5:13pm 
thx but that is realy an ♥♥♥♥♥♥♥♥ mechanic ..... i hate this stupid punishign mechanics ... big empires research slower also totaldumb idea .... devs shoud give there ♥♥♥♥ game intelligent ai and not bring is such cheat mechanics to slow players down
Mazey Feb 4, 2023 @ 10:54pm 
Originally posted by saliddry:
thx but that is realy an ♥♥♥♥♥♥♥♥ mechanic ..... i hate this stupid punishign mechanics ... big empires research slower also totaldumb idea .... devs shoud give there ♥♥♥♥ game intelligent ai and not bring is such cheat mechanics to slow players down
The AI follows the same rules.
Astasia Feb 5, 2023 @ 12:49am 
Originally posted by saliddry:
big empires research slower

No they don't. Unless you never build a single research station or building in your entire empire for the duration of the game. Empire size doesn't make research slower, it just reduces the exponential effect of growth to something slightly more manageable. When you start the game you are at like 30 empire size, you need to get to around 1000 empire size to double research costs, that's an increase of x30, or 3000%. If you can't more than double your starting research amount in the process of making your empire 30 times larger, something is very wrong. That's also without a single size reduction bonus.
Sero Feb 5, 2023 @ 1:19am 
Originally posted by saliddry:
thx but that is realy an ♥♥♥♥♥♥♥♥ mechanic ..... i hate this stupid punishign mechanics ... big empires research slower also totaldumb idea .... devs shoud give there ♥♥♥♥ game intelligent ai and not bring is such cheat mechanics to slow players down
First the AI follows the same rules.
Secondly the alternative is to have even medium sized empires completely snowball out of control and steamroll everything. "Yay, fun."
saliddry Feb 5, 2023 @ 2:36am 
atleast without this stupid empire size cost multiplier it would be more realistic..... why the ♥♥♥♥ cant an empire with 80 planets should research 5 projects the same time on 12 star empire does one ? ..its an ♥♥♥♥♥♥♥ game mechanic totaly unlogical big companys have multiple groups workign at diffrent projects the same time too

and about they would outrunn small empires.... yeah thas the way it goes ... thats why russia or america or china outperform netherlands or cuba or domenican republic

of ya cant manage xx planets and rather play small ♥♥♥♥♥♥ "empire" your just an minor player
stop bring ♥♥♥♥♥♥♥♥ mechanics into games that make no sense only cause you cant programm your games with normal boundrys ike ai banding together againt you the more powerfull you grow cause they start to fear you getting to mighty .....rather than asking to get your ♥♥♥♥♥♥♥ slaves and make you even more powerfull
Ryika Feb 5, 2023 @ 2:40am 
Originally posted by saliddry:
atleast without this stupid empire size cost multiplier it would be more realistic.....
Well if you want realism, maybe you should go to space and found your own space empire there instead of wondering why a video game uses game mechanics designed to keep things reasonable and allow for different strategies to work.
Mazey Feb 5, 2023 @ 4:26am 
Originally posted by saliddry:
atleast without this stupid empire size cost multiplier it would be more realistic..... why the ♥♥♥♥ cant an empire with 80 planets should research 5 projects the same time on 12 star empire does one ? ..its an ♥♥♥♥♥♥♥ game mechanic totaly unlogical big companys have multiple groups workign at diffrent projects the same time too

and about they would outrunn small empires.... yeah thas the way it goes ... thats why russia or america or china outperform netherlands or cuba or domenican republic

of ya cant manage xx planets and rather play small ♥♥♥♥♥♥ "empire" your just an minor player
stop bring ♥♥♥♥♥♥♥♥ mechanics into games that make no sense only cause you cant programm your games with normal boundrys ike ai banding together againt you the more powerfull you grow cause they start to fear you getting to mighty .....rather than asking to get your ♥♥♥♥♥♥♥ slaves and make you even more powerfull
I think you forgot to take your meds...
Danny Feb 5, 2023 @ 4:28am 
Originally posted by saliddry:
thx but that is realy an ♥♥♥♥♥♥♥♥ mechanic ..... i hate this stupid punishign mechanics ... big empires research slower also totaldumb idea .... devs shoud give there ♥♥♥♥ game intelligent ai and not bring is such cheat mechanics to slow players down

You don't think big enough as an overlord, you clearly should be a vassal yourself.

You "fund" protectorates with extra science you get from your science vassals.
Not your own science. ^^
Sero Feb 5, 2023 @ 6:00am 
Originally posted by saliddry:
atleast without this stupid empire size cost multiplier it would be more realistic..... why the ♥♥♥♥ cant an empire with 80 planets should research 5 projects the same time on 12 star empire does one ? ..its an ♥♥♥♥♥♥♥ game mechanic totaly unlogical big companys have multiple groups workign at diffrent projects the same time too

and about they would outrunn small empires.... yeah thas the way it goes ... thats why russia or america or china outperform netherlands or cuba or domenican republic

of ya cant manage xx planets and rather play small ♥♥♥♥♥♥ "empire" your just an minor player
stop bring ♥♥♥♥♥♥♥♥ mechanics into games that make no sense only cause you cant programm your games with normal boundrys ike ai banding together againt you the more powerfull you grow cause they start to fear you getting to mighty .....rather than asking to get your ♥♥♥♥♥♥♥ slaves and make you even more powerfull
Is that why the roman empire (or pretty much any other big empire in history) collapsed? Because a huge empire does not bring difficulties with it?
Your bigger empire does research faster than a smaller empire, you just don't understand that at some point throwing more resources at the issue does not increase results. It's no linear proportional, that is realistic.
Pretty sure there are mods to remove empire sprawl if it bothers you so, pleae report back how that went for you.

P.S.: Using swear words in abundance does not make your argument better, it makes it worse.
Last edited by Sero; Feb 5, 2023 @ 6:02am
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Date Posted: Feb 4, 2023 @ 7:19am
Posts: 13