Stellaris

Stellaris

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Is ranger job sucks?
The yields look so bad... If I am not mistaken, you build lodge for unity and then make sure you have no rangers, correct?
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Showing 1-5 of 5 comments
Mazey Feb 3, 2023 @ 12:19am 
The whole building seems pretty awful, except perhaps the very start of the game.
Lost Latios Feb 3, 2023 @ 6:20am 
The primary bonus is still the -20% consumption. The ranger jobs are just kind of there. It's an interesting idea, but ultimately underwhelming. There are much better ways to gain unity.
ScreamCon Feb 3, 2023 @ 6:26am 
I'd looked at it too. Its probably a good source of unity if you acquire the planet before the xeno. But yeah, once the xenos rip out the nature stuff its not so great. I wonder if event gained things count toward it.

I'd say the job is probably not worth it if you have less than 3 nature tile blockers, but like others have said the bonus comes with the other bonuses. You can disable the job if you don't want to work it.

Myself I think the pick would be much stronger if the devs let new blockers generate more frequently with ranger jobs.
Last edited by ScreamCon; Feb 3, 2023 @ 6:33am
ropestring3 Feb 3, 2023 @ 9:31am 
Originally posted by ScreamCon:
I'd looked at it too. Its probably a good source of unity if you acquire the planet before the xeno. But yeah, once the xenos rip out the nature stuff its not so great. I wonder if event gained things count toward it.

I'd say the job is probably not worth it if you have less than 3 nature tile blockers, but like others have said the bonus comes with the other bonuses. You can disable the job if you don't want to work it.

Myself I think the pick would be much stronger if the devs let new blockers generate more frequently with ranger jobs.
The job provides 3 ammenities and 2 society research, regardless of blockers. Units bonus is from the buildings based on blockers. My thought was build the building and then disable the job, since the yields looked so low
Oakshadow Feb 3, 2023 @ 11:33am 
I wouldn't say it sucks..... but its very dependent on the sort of empire you're playing.

The empire wide consumer good reduction is really good. Especially paired with the conservation species trait. This leaves more consumer goods for research buildings.

The building itself will often produce 6-8 unity on a new colony. While the ranger jobs are worker class jobs with no upkeep, and provide 6 amenities and 4 society research.

Basically early game it jump starts your new colonies by doing a little bit of several different buildings for cheap. It loses its efficiency once you reach the point in a game where you're conquering new worlds and not colonizing them. But its not worthless, just has more roleplay value than it does Meta value.

EDIT: To add perspective, rangers are better than clerks and bureaucrats, but not culture workers or entertainers. However they're cheaper than both of the latter.
Last edited by Oakshadow; Feb 3, 2023 @ 11:39am
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Date Posted: Feb 2, 2023 @ 8:36pm
Posts: 5