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Two builds i have found work are full shield piercing with either direct fire energy or missile/fighter (with PDS backup) Or shield stripping fast autocannon and plasma/laser.
The auto cannon synergies better with PDS . The battleships are better loaded with kinetic artillery and large laser to get some long range anti kiting firepower. Plasma works for medium slots but if you go large the artillery battleships can be mauled by swarming tactics .
if you like a standard torp cruiser will also fit into the build. If you like to run with missiles they are feasible now against AI and you might want to run an anti PDS Behemoth and enemy weapon speed malus titan if you do. repeat tech on missile attack speed is better than damage if you are going that build.
Add 2~8 T2 midrange spread out weapons
THEN
Add 2 different T3
1 with hangar picket (VS rocket/hangar)
1 with only missiles swarmer missiles
The 2 T3 can then defend vs enemy T1/2 ships because you can take out opposing missiles and hangar ships while spamming your own missiles
once you get further use those 4 fleets to support your 5th 6th fleets etc
OR
patrol your trade routes where needed
OR
just crash them and just use T3/4 with the right offense/defenses
Also smaller near equal fleets will still win from bigger ones with ease 4 1k fleets VS 1 5k fleet is doable and even bigger so keeping your smaller starter fleets around to send with your bigger fleets can have quite the big positive effects
As for T4 I personally prefer spinal mount for long range
Lategame I just have the starter fleets
Four times | 16 T1 | 8 T2 | 2 T3 | 2 T3 | 2 T4
Then making the same fleet 5th 6th but adding more T3/4 and titans as main fleets because more fleets are more usefull instead of just one doomstack
Either way different people have different preferences hope advice helps