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Help with save game editing
So I'm playing gigastructures and I want to use the Nicoll-Dyson beam to destroy a Fallen Empire's capital system, only problem is that the mod devs balanced the beam so that it can't target capital systems (what a fun killer).

So I tracked down the parameter that makes this limitation, and I'm pretty sure it is the cant_target_this_planet flag on the actual homeworld of the Fallen Empire. I compressed the save game file and opened gamestate and I found this exact flag in the line for the homeworld. It reads
flags={ fallen_empire_world=62808000 cant_target_this_planet=62808024 }
The wiki didn't help me in actually editing these files, so I deleted the line, saved the document, exited the archive and extracted it so I could overwrite the original save but that didn't work. In fact, when I open gamestate and edit this line of code and save, if I re-open gamestate this cant_target_this_planet line is back to how it was.
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Showing 1-10 of 10 comments
2 things first off

1: Do you have ACOT?
2: What is the fallen? 2 of the Fallen empires in the game are critical to an endgame crisis that effectively cant be targeted by the beam as said capital contains a native world home to the crisis for later.
Xaphnir Jan 27, 2023 @ 3:15pm 
If I had to guess, there are probably periodic checks for that flag, or maybe it does a check when you open the Nicoll-Dyson Beam's interface. If it finds somewhere that flag is supposed to be where it isn't, it'll reapply it. If so, you'd have to do more than just save game editing to remove this limitation.

That said, I could have sworn I've blown up capital systems with the Nicoll-Dyson Beam before. Maybe a limitation on FE/AE capitals specifically?

If you're trying to take out their large fleet of attack moons and planetcraft, you could try going to war and luring it somewhere. It's pretty easy to target with the Nicoll-Dyson Beam, as it moves very slowly.

You could also use the console to take control of the FE and switch their capital.
Last edited by Xaphnir; Jan 27, 2023 @ 3:16pm
Originally posted by Xaphnir:
If I had to guess, there are probably periodic checks for that flag, or maybe it does a check when you open the Nicoll-Dyson Beam's interface. If it finds somewhere that flag is supposed to be where it isn't, it'll reapply it. If so, you'd have to do more than just save game editing to remove this limitation.

That said, I could have sworn I've blown up capital systems with the Nicoll-Dyson Beam before. Maybe a limitation on FE/AE capitals specifically?

If you're trying to take out their large fleet of attack moons and planetcraft, you could try going to war and luring it somewhere. It's pretty easy to target with the Nicoll-Dyson Beam, as it moves very slowly.
I've had it limit due to the Katz crisis event being in one of the fallen empires capitals, namely the researcher-fallen empire which is like 99% of the time who are replaced with the Disinterested gamers if said world does not spawn, if it does then you cant target that capital as the crisis's homeworld rests in the fallen empires capital, you can usually see it as the fallen dont have a observation post above it and its still marked as a primal world, which makes sense given the Katz crisis is apart of the Giga structure mod so being able to use the super weapon on a crisis system before it starts may cause some bugs or issues that the modder simply felt was better to not allow the targeting of the system as they could not fix it otherwise.
Comrade Maethor Jan 27, 2023 @ 8:52pm 
Originally posted by Shizune:
2 things first off

1: Do you have ACOT?
2: What is the fallen? 2 of the Fallen empires in the game are critical to an endgame crisis that effectively cant be targeted by the beam as said capital contains a native world home to the crisis for later.


Originally posted by Xaphnir:
If I had to guess, there are probably periodic checks for that flag, or maybe it does a check when you open the Nicoll-Dyson Beam's interface. If it finds somewhere that flag is supposed to be where it isn't, it'll reapply it. If so, you'd have to do more than just save game editing to remove this limitation.

That said, I could have sworn I've blown up capital systems with the Nicoll-Dyson Beam before. Maybe a limitation on FE/AE capitals specifically?

If you're trying to take out their large fleet of attack moons and planetcraft, you could try going to war and luring it somewhere. It's pretty easy to target with the Nicoll-Dyson Beam, as it moves very slowly.

You could also use the console to take control of the FE and switch their capital.
I figured it out. Apparently all I had to do was take the gamestate file out of the archive, edit it, then place it back in the archive to overwrite. I was editing the file in the archive, which doesn't work for whatever reason. But yeah, just put a # next to the line and problem solved
Comrade Maethor Jan 27, 2023 @ 8:55pm 
Originally posted by Shizune:
2 things first off

1: Do you have ACOT?
2: What is the fallen? 2 of the Fallen empires in the game are critical to an endgame crisis that effectively cant be targeted by the beam as said capital contains a native world home to the crisis for later.
While I'm here though, since you mention ACOT, I do have it. The Fallen Empire I was facing off against had this really weird asset underneath the star of the home system. It looked like this big machine that was emitting this system-wide blue field. I've never seen this before, and it isn't even interactive. There's no system modifiers either. I even tried digging around in the files and couldn't find anything about this asset. I feel like its an ACOT thing but I have no clue, I've never seen it before.
Originally posted by Comrade Maethor:
Originally posted by Shizune:
2 things first off

1: Do you have ACOT?
2: What is the fallen? 2 of the Fallen empires in the game are critical to an endgame crisis that effectively cant be targeted by the beam as said capital contains a native world home to the crisis for later.
While I'm here though, since you mention ACOT, I do have it. The Fallen Empire I was facing off against had this really weird asset underneath the star of the home system. It looked like this big machine that was emitting this system-wide blue field. I've never seen this before, and it isn't even interactive. There's no system modifiers either. I even tried digging around in the files and couldn't find anything about this asset. I feel like its an ACOT thing but I have no clue, I've never seen it before.
Sounds like something from one mod is more up to date then another so it got put under the star, if its not selectable then chances are its suppose to be making a system wide "effect" but due to the age of whatever mod its from, the emitter has a visible object.

The blue field however sounds like something I've become familier with from the Starwars Shipgirls mod, idk what causes it but if you dont even play the shipgirls, that mod at a random point will start adding system nebulas without a reason and for no reason.

But idk if thats it, as a number of mod have system-wide visible effects (personally mine are Gigastructures ones around the Anderson Disk and the Hyper Nicoil Cannon AND the ACOT Shroud Mega <3)
Comrade Maethor Jan 27, 2023 @ 9:05pm 
Originally posted by Shizune:
Originally posted by Comrade Maethor:
While I'm here though, since you mention ACOT, I do have it. The Fallen Empire I was facing off against had this really weird asset underneath the star of the home system. It looked like this big machine that was emitting this system-wide blue field. I've never seen this before, and it isn't even interactive. There's no system modifiers either. I even tried digging around in the files and couldn't find anything about this asset. I feel like its an ACOT thing but I have no clue, I've never seen it before.
Sounds like something from one mod is more up to date then another so it got put under the star, if its not selectable then chances are its suppose to be making a system wide "effect" but due to the age of whatever mod its from, the emitter has a visible object.

The blue field however sounds like something I've become familier with from the Starwars Shipgirls mod, idk what causes it but if you dont even play the shipgirls, that mod at a random point will start adding system nebulas without a reason and for no reason.

But idk if thats it, as a number of mod have system-wide visible effects (personally mine are Gigastructures ones around the Anderson Disk and the Hyper Nicoil Cannon AND the ACOT Shroud Mega <3)
I'm just using giga and ACOT plus dependencies. I thought it was the Aeternum but they're supposed to be in a birch world in the galactic core
Originally posted by Comrade Maethor:
Originally posted by Shizune:
Sounds like something from one mod is more up to date then another so it got put under the star, if its not selectable then chances are its suppose to be making a system wide "effect" but due to the age of whatever mod its from, the emitter has a visible object.

The blue field however sounds like something I've become familier with from the Starwars Shipgirls mod, idk what causes it but if you dont even play the shipgirls, that mod at a random point will start adding system nebulas without a reason and for no reason.

But idk if thats it, as a number of mod have system-wide visible effects (personally mine are Gigastructures ones around the Anderson Disk and the Hyper Nicoil Cannon AND the ACOT Shroud Mega <3)
I'm just using giga and ACOT plus dependencies. I thought it was the Aeternum but they're supposed to be in a birch world in the galactic core
True and the Psyko-towers are not built by the NPC's that I've seen, plus the only real mega structure I've seen to have any large scale visible effect (ignoring the vanilla game ones) is-..

Oh! Is the star an O-Class? Thats what I was forgetting, the O-Class stars have a unqiue system wide effect that turns the Starlifter, Dyson and The brain into O-Class ones, basically far larger, far more expensive but gives out better results, but the star itself gives out a huge system wide purple blue effect.
Comrade Maethor Jan 27, 2023 @ 9:12pm 
Originally posted by Shizune:
Originally posted by Comrade Maethor:
I'm just using giga and ACOT plus dependencies. I thought it was the Aeternum but they're supposed to be in a birch world in the galactic core
True and the Psyko-towers are not built by the NPC's that I've seen, plus the only real mega structure I've seen to have any large scale visible effect (ignoring the vanilla game ones) is-..

Oh! Is the star an O-Class? Thats what I was forgetting, the O-Class stars have a unqiue system wide effect that turns the Starlifter, Dyson and The brain into O-Class ones, basically far larger, far more expensive but gives out better results, but the star itself gives out a huge system wide purple blue effect.
I posted another discussion post with the screenshot attached! And it was a Class G star before I blew it up
Originally posted by Comrade Maethor:
Originally posted by Shizune:
True and the Psyko-towers are not built by the NPC's that I've seen, plus the only real mega structure I've seen to have any large scale visible effect (ignoring the vanilla game ones) is-..

Oh! Is the star an O-Class? Thats what I was forgetting, the O-Class stars have a unqiue system wide effect that turns the Starlifter, Dyson and The brain into O-Class ones, basically far larger, far more expensive but gives out better results, but the star itself gives out a huge system wide purple blue effect.
I posted another discussion post with the screenshot attached! And it was a Class G star before I blew it up
Ah fair, idk then but hey I cant say I didnt try to figure it out xD But at least you got it solved!
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Date Posted: Jan 27, 2023 @ 11:34am
Posts: 10