Stellaris

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Supply Slut Jan 20, 2023 @ 11:09am
Are gene clinics actually good for lithoids?
I want to do a play through as lithoids I think gene clinics will be worthwhile, but I want to confirm (traits and origin not sufficiently important to the below):

I plan to use the habitability bonus to colonize basically every single world I come across very early on. This will lead to a lot of planets with subpar but adequate habitability.

Gene clinics giv 2 med worker jobs which after factoring habitability boost provides:

+10 amenities (this can be thought of as an entertainer replacement, though lacking the unity production).

+12.5% pop growth
+2.5% job output
-5% amenity unsage & pop upkeep.

So if it means I can delay a holotheater, I’m essentially getting +12.5% growth and some pop efficiency boosts from essentially 1 pop (the other pop representing the entertainer job I would otherwise need).

To me that finally seems worth it. Especially because the lithoid pop growth malus makes +12.5% more attractive than other species types:

Using lithoid with no other species bonus to pop growth, assuming a habitability before med worker’s of 70%, and using base growth of 3:

-40% from base habitability & lithoid malus. (3 * .6 = 1.8 growth/month)

After 2 med workers:

(3 * .725 = 2.175 growth/month).

So I’m getting .375 growth increase compared to 1.8 originally, which means I’m growing a pop 20.8% faster (.375/1.8). So the payoff time should be about half what it was when 10% growth was all you got, and you get the small efficiency bonuses as well, all for the opportunity cost of essentially 1 pop and base 1 unity (from the replaced entertainer job).

Later when I’m able to terraform the planet I’ll then swap this building out for something useful, but for now I think this might actually be worth it for lithoids.

Is there anything i failed to consider?
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My understanding is that gene clinics are a very subpar choice unless you've gone Genetics and are stacking them with cloning facilities.

The reason for this is that the bonus they give is miniscule, especially when you consider that they don't actually produce anything.

So you have a role which is sucking down valuable consumer goods, not producing resources, inefficient in terms of amenities, resulting in an over-all tax on your economy rather than a boon. While there is the argument of them "making" pops, the bonus they give to it is pathetic. And when you factor in that they provide noticeably less amenities than an actual entertainer job - meaning you'll need a theater and entertainer relatively quickly to compensate - they're very much not contributing to making pops. Because that extra entertaining you need, so much sooner, cancels that out. And the two pops working the clinics further cancel it out.
Supply Slut Jan 20, 2023 @ 12:20pm 
Originally posted by Negra Jesus El Savior Christ!:
My understanding is that gene clinics are a very subpar choice unless you've gone Genetics and are stacking them with cloning facilities.

The reason for this is that the bonus they give is miniscule, especially when you consider that they don't actually produce anything.

So you have a role which is sucking down valuable consumer goods, not producing resources, inefficient in terms of amenities, resulting in an over-all tax on your economy rather than a boon. While there is the argument of them "making" pops, the bonus they give to it is pathetic. And when you factor in that they provide noticeably less amenities than an actual entertainer job - meaning you'll need a theater and entertainer relatively quickly to compensate - they're very much not contributing to making pops. Because that extra entertaining you need, so much sooner, cancels that out. And the two pops working the clinics further cancel it out.

Yeah that’s the conventional wisdom, but none of that considers the circumstances I put forward. The math based on the 10% growth and for a standard growth rate of 3 (without modifiers) lead to a payoff of something like 50 years - that does not consider what those two pops might have produced in those 2 years, but also doesn’t consider that they replace the need for an entertainer.
yuzhonglu Jan 20, 2023 @ 12:37pm 
The habitability bonus of gene clinics is wasted on lithoids. Gene clinics are worth it on planets with 20+ pop due to the amenity bonus but on smaller planets they're not good.
Last edited by yuzhonglu; Jan 20, 2023 @ 12:38pm
Ryika Jan 20, 2023 @ 12:39pm 
Main issue with Healthcare Workers is that you don't want to grow significant populations on your worst Habitability planets. For the most part they serve as pop production hubs that allow pops to auto migrate towards your best habitability planets, which as a Lithoid should be capped on Habitability.

But if that's not how you're playing and instead want to grow all planets equally, then imho Healthcare workers are pretty good these days, but mostly in the time frame of needing to add some Amenity jobs but not quite requiring that second entertainer yet.

Once you're running both Healthcare Workers and still require more Amenities, that's probably when you want to replace them with actual Entertainers since they're just more efficient "per pop" - unless you already have a lot of pops on the planet that get affected by the habitability bonuses.
Last edited by Ryika; Jan 20, 2023 @ 1:13pm
Big mean bunny Feb 13, 2023 @ 9:14am 
Not bad if stacked with mutagenic spas vats and relentless industrialists.
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Date Posted: Jan 20, 2023 @ 11:09am
Posts: 5