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The reason for this is that the bonus they give is miniscule, especially when you consider that they don't actually produce anything.
So you have a role which is sucking down valuable consumer goods, not producing resources, inefficient in terms of amenities, resulting in an over-all tax on your economy rather than a boon. While there is the argument of them "making" pops, the bonus they give to it is pathetic. And when you factor in that they provide noticeably less amenities than an actual entertainer job - meaning you'll need a theater and entertainer relatively quickly to compensate - they're very much not contributing to making pops. Because that extra entertaining you need, so much sooner, cancels that out. And the two pops working the clinics further cancel it out.
Yeah that’s the conventional wisdom, but none of that considers the circumstances I put forward. The math based on the 10% growth and for a standard growth rate of 3 (without modifiers) lead to a payoff of something like 50 years - that does not consider what those two pops might have produced in those 2 years, but also doesn’t consider that they replace the need for an entertainer.
But if that's not how you're playing and instead want to grow all planets equally, then imho Healthcare workers are pretty good these days, but mostly in the time frame of needing to add some Amenity jobs but not quite requiring that second entertainer yet.
Once you're running both Healthcare Workers and still require more Amenities, that's probably when you want to replace them with actual Entertainers since they're just more efficient "per pop" - unless you already have a lot of pops on the planet that get affected by the habitability bonuses.