Stellaris

Stellaris

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Wade Dec 30, 2022 @ 5:08am
No way to deal with insane piracy
For exampIe I have one system with a trade route value of 1592. And that system borders with 2 fully upgraded citadels with gun batteries and everything, and I've even put 40k strong fleet in that system, but piracy is still very strong. I think there should be upper limit on how much piracy can be strong.

https://steamcommunity.com/sharedfiles/filedetails/?id=2909435372
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steventirey Dec 30, 2022 @ 5:14am 
Originally posted by Wade Rocketowsky:
For exampIe I have one system with a trade route value of 1592. And that system borders with 2 fully upgraded citadels with gun batteries and everything, and I've even put 40k strong fleet in that system, but piracy is still very strong. I think there should be upper limit on how much piracy can be strong.

https://steamcommunity.com/sharedfiles/filedetails/?id=2909435372

Fleet strength doesn't matter for piracy suppression. The only thing that does is the ships size, with smaller ships being better than larger ones. A single battleship requires 8 command points, but only provides 4 piracy suppression. A corvette requires 1 command point, but provides 10 piracy suppression. So in place of 1 battleship you could have 8 corvettes with a combined 80 piracy suppression instead of 4 from the single battleship. Anti-piracy fleets should be made up entirety of corvettes and frigates.

Your Fleet 2 has 118 command points used, and if they were all corvettes/frigates their total piracy suppression would be 1180 instead of the 248 it currently is.
Last edited by steventirey; Dec 30, 2022 @ 5:20am
Ryika Dec 30, 2022 @ 5:38am 
Piracy beyond a certain point can be combated efficiently only via a line of starbases, since starbases kill all piracy in the system, or by using gateways once they're available, since routing through a gateway directly into your capital causes no piracy.

Your numbers aren't even that high though, 400 Protection can be provided by 5 star fortresses with 6 hangar bays each if somehow necessary because you can't funnel your trade to go through a line of starbases.

Regardless, I don't think there should be an upper limit on piracy.
Some more effects that one can invest into to push the amount of trade protection to breach that gap until gateways come in might be a good compromise though. Maybe a Hyper Relay edict. Seems to fit nicely in terms of flavor.
Elitewrecker PT Dec 30, 2022 @ 5:53am 
Why is there trade going to Pobbma's wormhole, while other goes to Vantademion?

But ye, as above, gateways are king for trade, or make another starbase there.
Last edited by Elitewrecker PT; Dec 30, 2022 @ 5:54am
Wade Dec 30, 2022 @ 8:37am 
Originally posted by steventirey:
Originally posted by Wade Rocketowsky:
For exampIe I have one system with a trade route value of 1592. And that system borders with 2 fully upgraded citadels with gun batteries and everything, and I've even put 40k strong fleet in that system, but piracy is still very strong. I think there should be upper limit on how much piracy can be strong.

https://steamcommunity.com/sharedfiles/filedetails/?id=2909435372

Fleet strength doesn't matter for piracy suppression. The only thing that does is the ships size, with smaller ships being better than larger ones. A single battleship requires 8 command points, but only provides 4 piracy suppression. A corvette requires 1 command point, but provides 10 piracy suppression. So in place of 1 battleship you could have 8 corvettes with a combined 80 piracy suppression instead of 4 from the single battleship. Anti-piracy fleets should be made up entirety of corvettes and frigates.

Your Fleet 2 has 118 command points used, and if they were all corvettes/frigates their total piracy suppression would be 1180 instead of the 248 it currently is.

Corvettes and frigates only, thank you, I will do that.
mss73055 Dec 30, 2022 @ 9:22am 
When you got a few ringsworld systems filled with trading segments things get more interesting. At this stage of the game you probably have won, except for the pirates. Now they spawn right into your citadel systems with a fleet powerful enough to knock out a bastion citadel with platforms. Even if you cover your core sector with bastions the pirates will spawn in your face and destroy your defense platforms faster than you can rebuild them.
Kapika96 Dec 30, 2022 @ 2:54pm 
Hanger bays provide double the piracy suppression value of gun batteries, they also project it over more systems. Fill your starbases with hangers instead to combat piracy.

As for your fleet, corvettes are by far the best at combating piracy, a fleet of corvettes could easily have that under control.
steventirey Dec 30, 2022 @ 3:49pm 
Originally posted by Kapika96:
Hanger bays provide double the piracy suppression value of gun batteries, they also project it over more systems. Fill your starbases with hangers instead to combat piracy.

As for your fleet, corvettes are by far the best at combating piracy, a fleet of corvettes could easily have that under control.

Unless they have changed it, both gun and hanger modules have the same protection range (1 hyperlane/module). The only difference is that hanger modules provide double the protection within that range.
Last edited by steventirey; Dec 30, 2022 @ 3:50pm
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Date Posted: Dec 30, 2022 @ 5:08am
Posts: 7