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Frigates are a specialised version of the corvette designed as a torpedo boat.
If you're looking for a general purpose ship at that size then corvette is what you'll want most/all of the time.
You'll notice that Frigates are slower than corvettes, have much worse evasion, but have more hull points. Frigates can also mount torpedoes.
Torpedoes are mostly fairly short range weapons. Like missiles they bypass shields, &the amount of damage they do is based on the size of the target (they do much more damage vs larger targets).
(You can equip a long ranged weapon to frigates (neutron launcher (or something like that)) but that's got pretty poor damage & is nowhere near as effective as their shorter ranged torpedoes.)
In short, Frigates are specialised for attacking large ships & space stations. They aren't very good if you're facing other corvettes or destroyers; you need to be hitting cruiser / battleship / titan / starbase for them to really earn their keep.
My GF tested the game just today too, the old way of pure ranged BB still works soooo paradox grand plan of unrealistic bull**** that you want more classes of ships for some roles did not work (LUCKILY! Otherwise i would have modded frigates out of the game and put old ballance back in place!). Torps are all but useless, even given the neutron ones having the range as should be, yet those weapons CAN be countered and even 900 - 1200 dmg wont kill a typical battleship. and given how little torps a ship can fit... well lets just say even those high numbers are outgunned by a BB with Kinetic artilery II only and mega canon or tachyon lance. Not to mention IF at all you also use cruisers using.... KINETIC ARTILERY AND MEDIUM GUNS!