Stellaris

Stellaris

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CrUsHeR Nov 29, 2022 @ 3:59pm
[3.6] Issue with SYNTHETIC EVOLUTION
Getting a HUGE problem which hasn't been there in the beta:


(Organic Empire with Synthetic Evolution, not machines)


After modding my (ascended synth) founder species into the "final" species template, and setting all planets to only produce this version

The game keeps assimilating organic pops into the empty, useless, original template from right after synth ascension. And this template cannot be deleted.



Any ideas? Besides Alt+F4 and format C: ?
Last edited by CrUsHeR; Nov 30, 2022 @ 8:14am
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jamcarmody Nov 29, 2022 @ 5:17pm 
I am sorry that I cannot feasibly aid you in this matter; as I have no real experience with playing as a synthetic civilization, but for what it is worth, I do hope, and to some degree, pray, that you'll receive the help with breaking down this problem you've been having, for what it is worth.
CrUsHeR Nov 30, 2022 @ 7:32am 
I assume nobody else played synths yet? Or just didn't notice?


So far i tried to

- restart the game (it does update leader/ruler portraits after all)
- make a new species template with identical name of the original template
- wait exactly until the "assimilation day" to delete the template

But nothing works so far. You get those basic model synths on every single planet for the rest of the game.
Last edited by CrUsHeR; Nov 30, 2022 @ 7:33am
Rock Nov 30, 2022 @ 7:40am 
You should check official forums if this issue you are having is reported there. If not, I suggest you create a topic there so the devs will see it, if you have the time and energy.
ScreamCon Nov 30, 2022 @ 7:47am 
Machine empires are inferior to regular empires even if you wanted to play them...
alright maybe thats being mean.

I wouldn't be surprised by the way. Its basically the same phrase rehashed in different ways with each update. 'how did implementing the update not go wrong' is likely a better assessment.
CrUsHeR Nov 30, 2022 @ 8:14am 
Originally posted by ScreamCon:
Machine empires are inferior to regular empires even if you wanted to play them...
alright maybe thats being mean.

I wouldn't be surprised by the way. Its basically the same phrase rehashed in different ways with each update. 'how did implementing the update not go wrong' is likely a better assessment.

That's with an organic empire and Synthetic Evoluton. Not machines with Synthetic Age. The machines can't assimilate organic pops, only machine pops from other machine empires.

Changed the thread name to clarify.




Also to repeat, this problem did not exist in the final 3.6 beta version.

Somehow the game now treats the synth species as a regular foreign species, where the original template always stays in the list with 0 pops.

However after synth ascension, and modding all your pops, the organic founder species should disappear + you should be able to delete empty unmodded synth templates without pops.
ScreamCon Nov 30, 2022 @ 8:20am 
Originally posted by CrUsHeR:
That's with an organic empire and Synthetic Evoluton. Not machines with Synthetic Age. The machines can't assimilate organic pops, only machine pops from other machine empires.

Changed the thread name to clarify.




Also to repeat, this problem did not exist in the final 3.6 beta version.

Somehow the game now treats the synth species as a regular foreign species, where the original template always stays in the list with 0 pops.

However after synth ascension, and modding all your pops, the organic founder species should disappear + you should be able to delete empty unmodded synth templates without pops.
That also makes sense, your mod broke something in a critical way. It broke a critical aspect of the game that likely was already poorly coded.
CrUsHeR Nov 30, 2022 @ 8:25am 
There are no mods, besides the remastered human portraits (achievement compatible) and known precursor (doesn't touch game files, standalone edict to start the vanilla precursor chain)



Maybe easier to understand with a screenshot

https://steamcommunity.com/sharedfiles/filedetails/?id=2895575258

The selected "Human Synth" species is my "final template" which i build on all planets. This is the species every organic pop should get assimilated to. You can also see that it is the "root" species, aka main template.

The "Super-Human" template without traits and 0 pops is the default synth species you get after completing the ascension project. This is what the game wrongly assimilates pops to.
And this template cannot be deleted.

Lastly the modded "Super-Human" species in the middle is what i used trying to fix the problem.
ScreamCon Nov 30, 2022 @ 8:29am 
How many of these organics were uplifted. I can tell right off the bat the bottom one was. Broken uplift?

Also should other robots convert too?
Yup, it looks broken, I mean unless the developers changed the way the ascention worked.
Last edited by ScreamCon; Nov 30, 2022 @ 8:33am
pete3great Nov 30, 2022 @ 8:36am 
Have you filed a bug report about this?
CrUsHeR Nov 30, 2022 @ 8:49am 
Originally posted by ScreamCon:
How many of these organics were uplifted. I can tell right off the bat the bottom one was. Broken uplift?

Also should other robots convert too?
Yup, it looks broken, I mean unless the developers changed the way the ascention worked.

I didn't uplift any species, they are from migration treaties.

The only "unusual" thing in the screenshot is that my pops all have the Social Pheromones trait from the Orbital Speed Demon event. Old synth player trick to use that after synth ascension ;)

However - the problem already happened before opening the alien box.


Any other robot species don't get assimilated. You can still build them with manual assembly selection; i send my colony ships with the "Helperbot" template so there are a couple of pops with amenities bonus. Though they do get affected by the Contingency Ghost Signal so you should only have a couple of them on every planet.


Originally posted by pete3great:
Have you filed a bug report about this?

No time for that, gotta play Stellaris
Last edited by CrUsHeR; Nov 30, 2022 @ 8:52am
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Date Posted: Nov 29, 2022 @ 3:59pm
Posts: 10