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So far i tried to
- restart the game (it does update leader/ruler portraits after all)
- make a new species template with identical name of the original template
- wait exactly until the "assimilation day" to delete the template
But nothing works so far. You get those basic model synths on every single planet for the rest of the game.
alright maybe thats being mean.
I wouldn't be surprised by the way. Its basically the same phrase rehashed in different ways with each update. 'how did implementing the update not go wrong' is likely a better assessment.
That's with an organic empire and Synthetic Evoluton. Not machines with Synthetic Age. The machines can't assimilate organic pops, only machine pops from other machine empires.
Changed the thread name to clarify.
Also to repeat, this problem did not exist in the final 3.6 beta version.
Somehow the game now treats the synth species as a regular foreign species, where the original template always stays in the list with 0 pops.
However after synth ascension, and modding all your pops, the organic founder species should disappear + you should be able to delete empty unmodded synth templates without pops.
Maybe easier to understand with a screenshot
https://steamcommunity.com/sharedfiles/filedetails/?id=2895575258
The selected "Human Synth" species is my "final template" which i build on all planets. This is the species every organic pop should get assimilated to. You can also see that it is the "root" species, aka main template.
The "Super-Human" template without traits and 0 pops is the default synth species you get after completing the ascension project. This is what the game wrongly assimilates pops to.
And this template cannot be deleted.
Lastly the modded "Super-Human" species in the middle is what i used trying to fix the problem.
Also should other robots convert too?
Yup, it looks broken, I mean unless the developers changed the way the ascention worked.
I didn't uplift any species, they are from migration treaties.
The only "unusual" thing in the screenshot is that my pops all have the Social Pheromones trait from the Orbital Speed Demon event. Old synth player trick to use that after synth ascension ;)
However - the problem already happened before opening the alien box.
Any other robot species don't get assimilated. You can still build them with manual assembly selection; i send my colony ships with the "Helperbot" template so there are a couple of pops with amenities bonus. Though they do get affected by the Contingency Ghost Signal so you should only have a couple of them on every planet.
No time for that, gotta play Stellaris