Stellaris

Stellaris

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"Intentionally Tidal Locked" MOONS?!
More incomplete design: the Intentionally Tidal Locked planetary buff is allowed to be assigned to moons where it makes no sense at all. According to the description:
Originally posted by Tooltip:
During the terraforming process, this world was intentionally left tidally locked to take advantage of the amount of energy that could potentially be gathered on the dayside.
Given that this requires the body to revolve around and face the host sun directly, the game engine allowing it to be assigned to moons is just foolishness.
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Showing 31-35 of 35 comments
Scar Glamour Dec 18, 2022 @ 8:13am 
Originally posted by Immortalis:
Originally posted by Scar Glamour:
Yeah, that won't work. The "tidally locked" modifier in Stellaris effectively means it's an eyeball planet with no day-night cycle. Even if a moon somehow always has the same side facing the star by some miracle of stellar dynamics, the star itself is going to be eclipsed by the planet effectively creating day-night cycles on the moon.

Once again, Stellaris is not an astronomically accurate simulator of the movement of celestial bodies.

It’s a bloody 4X game. A game in which we can terraform planets from a perennial ice age to a world-wide desert back to a earth like environment with 10 years. A game in which having a plant in a containment tank somehow gives you the ability to instantly terraform any world in a Gaia planet. A game where you can suck resources from a black hole, or create a Dyson sphere around a sun, where there are living creatures that thrive in the void of space and lay eggs the size of planets etc etc.

Yes, the modifier being random means that sometimes there are a few things that are not exactly realistic (at least for the level of technology we currently possess) and yes, it is possible to have a tidally locked planet or moon; heck, it’s even possible to have a tidally locked planet in a trinary system. But it works given the scope of the game because, once again, it is not meant to be a “reality simulator”.

Enough nitpicking
If you are not educated enough not to use astronomical terms nonsensically (I am not even talking about any realism, mind you) you probably should not be writing flavor text for a Sci-Fi game set predominantly in space. At least you should give it to someone who can point out such errors before you put it in production.

And if you have no clue what you're reading in-game and you are fine with it, that's on you. You should not expect the same of other players.
alangriffith Dec 18, 2022 @ 12:08pm 
Originally posted by Scar Glamour:
If you are not educated enough not to use astronomical terms nonsensically (I am not even talking about any realism, mind you) you probably should not be writing flavor text for a Sci-Fi game set predominantly in space. At least you should give it to someone who can point out such errors before you put it in production.

And if you have no clue what you're reading in-game and you are fine with it, that's on you. You should not expect the same of other players.

You fail to consider that it is a scifi game about nations and peoples in space. and nations and people name stuff technically wrong but easy/memorable names all the time.

I'm sure when the terraformers of your empire made the moon have one side always pointing at the star for power generation purposes, that they made sure to call it some accurate term like "star-facing orbitally compensated", then some press/government person said "so its basically tidally locked, like that planet we did it to last year?" and from then on it was known as "tidally locked" forever more.
who

the

hell

cares

:steambored::steambored::steambored:
Segovax (Banned) Dec 18, 2022 @ 2:32pm 
Originally posted by Scar Glamour:
Originally posted by Segovax:

That is incorrect. It can rotate, simply in a way that results in no change of facing during its orbit. It's entirely mathematically possible for a planetary orbit with its own orbiting body to result in a tidal locked moon with one side always facing the host star.
Yeah, that won't work. The "tidally locked" modifier in Stellaris effectively means it's an eyeball planet with no day-night cycle. Even if a moon somehow always has the same side facing the star by some miracle of stellar dynamics, the star itself is going to be eclipsed by the planet effectively creating day-night cycles on the moon.

Those goalposts sure aren't locked.

Whatever.

edit:

I don't care what your definition for Tidal Lock in Stellaris means, or who you want to insult downthread. I was responding to someone who objectively posted the incorrect definition of what tidal locking means. If you want to alter the definition of a day/night cycle to mean an intervening body as opposed to axial rotation that's a whole different discussion I don't give a ♥♥♥♥ about.
Last edited by Segovax; Dec 18, 2022 @ 2:34pm
Segovax (Banned) Dec 18, 2022 @ 2:35pm 
Originally posted by Big Dicc Marty:
who

the

hell

cares

:steambored::steambored::steambored:


Us small dicc energy types. It's a tier 3 physics research.
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Date Posted: Dec 8, 2022 @ 7:57pm
Posts: 35