Stellaris

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"Intentionally Tidal Locked" MOONS?!
More incomplete design: the Intentionally Tidal Locked planetary buff is allowed to be assigned to moons where it makes no sense at all. According to the description:
Originally posted by Tooltip:
During the terraforming process, this world was intentionally left tidally locked to take advantage of the amount of energy that could potentially be gathered on the dayside.
Given that this requires the body to revolve around and face the host sun directly, the game engine allowing it to be assigned to moons is just foolishness.
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Showing 1-15 of 35 comments
Chap Dec 8, 2022 @ 8:12pm 
take it to the forums the devs never look in this garbage heap of a xeno purging place
VulcanTourist Dec 8, 2022 @ 8:32pm 
Originally posted by Chap:
take it to the forums the devs never look in this garbage heap of a xeno purging place
There's a community manager whose job it is to "look in this garbage heap". He specifically said as much in a comment a week ago. Paradox may have taken Valve's advice and refuse to engage here, but the grapevine's tendrils reach to them.
being tidally locked doesn't mean ONLY to the sun, the moon irl is tidally locked to earth
VulcanTourist Dec 8, 2022 @ 9:23pm 
Originally posted by Big Dicc Marty:
being tidally locked doesn't mean ONLY to the sun, the moon irl is tidally locked to earth
Read the buff's description of the INTENDED purpose for doing so. I quoted it. Perhaps you will then understand. If it's a moon tidally locked to a planet, it gains no energy benefit from it. It ONLY makes sense for planets.
Last edited by VulcanTourist; Dec 8, 2022 @ 9:25pm
Sero Dec 8, 2022 @ 10:39pm 
Originally posted by VulcanTourist:
Originally posted by Big Dicc Marty:
being tidally locked doesn't mean ONLY to the sun, the moon irl is tidally locked to earth
Read the buff's description of the INTENDED purpose for doing so. I quoted it. Perhaps you will then understand. If it's a moon tidally locked to a planet, it gains no energy benefit from it. It ONLY makes sense for planets.
What this describes is that the moon turns at a rate that the moon turns in a way that has the same side facing the sun. I don't see the issue.
The moon does also move around the sun.
VulcanTourist Dec 8, 2022 @ 10:55pm 
Originally posted by Sero:
Originally posted by VulcanTourist:
Read the buff's description of the INTENDED purpose for doing so. I quoted it. Perhaps you will then understand. If it's a moon tidally locked to a planet, it gains no energy benefit from it. It ONLY makes sense for planets.
What this describes is that the moon turns at a rate that the moon turns in a way that has the same side facing the sun. I don't see the issue.
The moon does also move around the sun.
No, that isn't what it describes. "Tidally locked" means the moon doesn't rotate, period. It can't present the same face to the sun, because that would require rotation.

Somebody screwed up.
Immortalis Dec 8, 2022 @ 11:26pm 
At this point I’m honestly convinced that you are just trying to find issues and problems within the game (where none exist, I might add) to justify “not liking it”.

Tidally locked (and any other planet modifier) has absolutely no effect on the game beside giving the planet bonuses to production. It’s not like the game has a functioning system that allows planet and moon to revolve around the sun (have you noticed they are static?) and that traits prevent such a thing from working.

And beside, the tooltip you’ve quoted doesn’t say the moon “doesn’t rotate, period”. You have decided that this buff requires the moon to not rotate period. As Sero already stated, the terraforming process could have just modified the rotation so that the moon always faces the sun with the same face.


An additional point might be made if you consider that entire “planets” in the game are, in fact, moons. An example would be Unity in the Deneb system.
Last edited by Immortalis; Dec 8, 2022 @ 11:36pm
Orion Invictus Dec 8, 2022 @ 11:34pm 
Originally posted by VulcanTourist:
Originally posted by Sero:
What this describes is that the moon turns at a rate that the moon turns in a way that has the same side facing the sun. I don't see the issue.
The moon does also move around the sun.
No, that isn't what it describes. "Tidally locked" means the moon doesn't rotate, period. It can't present the same face to the sun, because that would require rotation.

Somebody screwed up.
The Moon is tidally locked to the Earth. It still rotates. A planet tidally locked with its star would ALSO need to rotate, since it's in orbit around said star. Try it, see what happens when you "orbit" one ball around another without rotating either one.

"Tidally locked" just means it always faces another object with the same side. It does not mean it doesn't rotate.
Last edited by Orion Invictus; Dec 8, 2022 @ 11:35pm
Ryika Dec 8, 2022 @ 11:48pm 
Being tidally locked means a body does a full rotation around its own axis in the same time it does a full rotation around the axis of the body that it is rotating around.

Solar Systems always appear as disks, so I don't think there's a situation where a moon could be tidally locked with a planet that rotates a star, while also being a moon where one side always faces the star. Not unless multiple stars are involved at least. So unless there's something I'm missing, I think op is correct.

That being said, there are lots of minor issues like this in the game, I don't think the devs are trying to pay that much attention to realism.
Orion Invictus Dec 8, 2022 @ 11:53pm 
Originally posted by Ryika:
Being tidally locked means a body does a full rotation around its own axis in the same time it does a full rotation around the axis of the body that it is rotating around.

Solar Systems always appear as disks, so I don't think there's a situation where a moon could be tidally locked with a planet that rotates a star, while also being a moon where one side always faces the star. Not unless multiple stars are involved at least. So unless there's something I'm missing, I think op is correct.

That being said, there are lots of minor issues like this in the game, I don't think the devs are trying to pay that much attention to realism.
A moon need not be tidally locked to its planet. I think our moon is only like that due to its origin.

A moon can definitely be tidally locked to the star. Now, that won't actually give it 24 hours of sunlight on one side unless the moon is in whatever that system's equivalent of L1 is (look up "Lagrange point"), at which point it's arguably not even a moon, but it's possible.
Last edited by Orion Invictus; Dec 9, 2022 @ 12:12am
EleventhStar Dec 9, 2022 @ 1:10am 
Originally posted by Orion Invictus:
A moon need not be tidally locked to its planet. I think our moon is only like that due to its origin.

A moon can definitely be tidally locked to the star. Now, that won't actually give it 24 hours of sunlight on one side unless the moon is in whatever that system's equivalent of L1 is (look up "Lagrange point"), at which point it's arguably not even a moon, but it's possible.

tidal locking is a gravity thing so mostly a function of distance. basically all moons with close orbits will reach the equilibrium state of tidal lock pretty quickly, while honestly it seems fundamentally impossible to happen between a star and moon because the star won't be the dominant gravity source.
Last edited by EleventhStar; Dec 9, 2022 @ 1:10am
Orion Invictus Dec 9, 2022 @ 1:19am 
Originally posted by EleventhStar:
Originally posted by Orion Invictus:
A moon need not be tidally locked to its planet. I think our moon is only like that due to its origin.

A moon can definitely be tidally locked to the star. Now, that won't actually give it 24 hours of sunlight on one side unless the moon is in whatever that system's equivalent of L1 is (look up "Lagrange point"), at which point it's arguably not even a moon, but it's possible.

tidal locking is a gravity thing so mostly a function of distance. basically all moons with close orbits will reach the equilibrium state of tidal lock pretty quickly, while honestly it seems fundamentally impossible to happen between a star and moon because the star won't be the dominant gravity source.
You're not accounting for one thing: magic Stellaris technology.
VulcanTourist Dec 9, 2022 @ 1:59am 
A tidal lock can ONLY occur between a body and the host that it orbits. A moon DOES NOT orbit the sun(s) in the system. Y'all didn't pay attention in science classes.
Omniconda Dec 9, 2022 @ 2:11am 
tidal locking a planet and a star is possible if the axis of rotation around the planet is over the poles rather than around the equator.
there is nothing to say that it all has to be on the ecliptic plane even tho the game represents it all as being flat even our own system isnt flat
Orion Invictus Dec 9, 2022 @ 2:20am 
Originally posted by VulcanTourist:
A tidal lock can ONLY occur between a body and the host that it orbits. A moon DOES NOT orbit the sun(s) in the system. Y'all didn't pay attention in science classes.
Can only occur NATURALLY, yes, but if you could alter a stellar body's rotation speed, you could definitely do it to any body.

You're playing Stellaris, not an accurate 21st century Earth simulator. It's time you accepted that.
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Date Posted: Dec 8, 2022 @ 7:57pm
Posts: 35