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The moon does also move around the sun.
Somebody screwed up.
Tidally locked (and any other planet modifier) has absolutely no effect on the game beside giving the planet bonuses to production. It’s not like the game has a functioning system that allows planet and moon to revolve around the sun (have you noticed they are static?) and that traits prevent such a thing from working.
And beside, the tooltip you’ve quoted doesn’t say the moon “doesn’t rotate, period”. You have decided that this buff requires the moon to not rotate period. As Sero already stated, the terraforming process could have just modified the rotation so that the moon always faces the sun with the same face.
An additional point might be made if you consider that entire “planets” in the game are, in fact, moons. An example would be Unity in the Deneb system.
"Tidally locked" just means it always faces another object with the same side. It does not mean it doesn't rotate.
Solar Systems always appear as disks, so I don't think there's a situation where a moon could be tidally locked with a planet that rotates a star, while also being a moon where one side always faces the star. Not unless multiple stars are involved at least. So unless there's something I'm missing, I think op is correct.
That being said, there are lots of minor issues like this in the game, I don't think the devs are trying to pay that much attention to realism.
A moon can definitely be tidally locked to the star. Now, that won't actually give it 24 hours of sunlight on one side unless the moon is in whatever that system's equivalent of L1 is (look up "Lagrange point"), at which point it's arguably not even a moon, but it's possible.
tidal locking is a gravity thing so mostly a function of distance. basically all moons with close orbits will reach the equilibrium state of tidal lock pretty quickly, while honestly it seems fundamentally impossible to happen between a star and moon because the star won't be the dominant gravity source.
there is nothing to say that it all has to be on the ecliptic plane even tho the game represents it all as being flat even our own system isnt flat
You're playing Stellaris, not an accurate 21st century Earth simulator. It's time you accepted that.