Stellaris

Stellaris

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yuzhonglu Dec 7, 2022 @ 8:25am
Kinetic Artillery Battleships?
Giga cannon and Kinetic Artillery. Pair it with cruisers with plasma / neutron launchers. Works?
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Showing 1-7 of 7 comments
CrUsHeR Dec 7, 2022 @ 9:00am 
You definitely need something to tank, due to minimum range and firing arc.

So the Cruisers could tank with small Plasma + Autocannon. But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is above the range of small guns).
Alternatively use 3x Broadside, and M-size Autocannons + Plasma.

Then take a lot of Frigates with Neutron Launcher and Artillery Computer. Problem is just that these tend to explode as soon as combat starts. And there is nothing useful for their gun slot, besides maybe Null Void Beam.

Perhaps put a Tachyon Lance instead of Giga Cannon on the Battleships, because 6x kinetic artillery and the cruiser autocannons are sufficient anti-shield damage. The Lance also doesn't have minimum range (but the other L-weapons do). Problem is that the Lance fires before the KA hits so the first volley is wasted on high-shield targets.


However all this is at least 2 categories below "optimal". There are too many contradicting factors in the mechanics, mostly weapon ranges and ship computer behavior. And the attrition from bringing smaller ships is unacceptable.


Another thing you may wanna try is to go with Arc Emitter Battleships, they only have 10 minimum range. Then decide wether Disruptors or Cloud Lightning work better for you.
But same issue with the ship computers, Line only advances to medium range so the Disruptors won't fire unless the targets move in on their own.


Otherwise, the info about WW / SC battleships has been posted dozens of times already.
Last edited by CrUsHeR; Dec 7, 2022 @ 9:01am
yuzhonglu Dec 7, 2022 @ 9:43am 
I tried WW missiles and it was very underwhelming. I think the AI brought dozens of PD so the missiles did little.
Last edited by yuzhonglu; Dec 7, 2022 @ 9:44am
Danny Dec 7, 2022 @ 10:36am 
Originally posted by CrUsHeR:
Then take a lot of Frigates with Neutron Launcher and Artillery Computer. Problem is just that these tend to explode as soon as combat starts. And there is nothing useful for their gun slot, besides maybe Null Void Beam.

If you're going to go with artillery NL Frigates, give their small slot missiles.
yuzhonglu Dec 7, 2022 @ 11:46am 
Ultimately went Kinetic on Battleships and Plasma on cruisers.
Rock Dec 7, 2022 @ 12:15pm 
How do people set their fleet composition in this new update ? Any optimal setups ?
CrUsHeR Dec 7, 2022 @ 12:37pm 
Originally posted by yuzhonglu:
Ultimately went Kinetic on Battleships and Plasma on cruisers.

Yeah the S- or M plasma on Line Cruisers are fine. I just wouldn't put them on the L-Slots in battleships, they totally underperform there.
Big mean bunny Dec 7, 2022 @ 1:16pm 
I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. But I often mix in different designs with a carrier mid core for missile point defence slots and cruisers with ww missile/Hanger pds . Or autocannon/plasma cruisers to act as picket for the battleships
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Date Posted: Dec 7, 2022 @ 8:25am
Posts: 7