Stellaris

Stellaris

View Stats:
Mack Apr 16, 2016 @ 2:19am
Make Your Master Race
< >
Showing 1-15 of 185 comments
Mack Apr 16, 2016 @ 2:25am 
Mine are Fanataic Militarist, Matarialist, with a Despotic Empire (I really like the idea of building an oversized military station) with traits conformist, intelligent, sedentary and slow breeders.

Summary
Can build an oversized military station
+75% Alliance cost
+20% Army damage
-15% Building cost
+15% Engineering output
-20% Ethics divergence
+15% Growth time
+50% Migration time
+15% Physics output
+50% Rivalry influence gain
+10% Slavery food output
+10% Slavery mineral output
+15% Society output
+10% War happiness
+75% War tolerance

Results in a highly militaristic and technological species, albiet one that can't expand as quickly as others. From what I've seen in the streams, 50% migration time is practically irrelevant because migration is to help a planet in an ongoing fashion and being slow to get there isn't a big deal, and +15 growth time is negligible.
Last edited by Mack; Apr 16, 2016 @ 2:28am
Mack Apr 16, 2016 @ 2:35am 
Some other races I came up with:
Fanatic Materalist + Individualist
Science Directorate
Communal, Intelligent
Slow Breeders

Summary
Scientists are eligible for Leadership
+10% Energy credits
+20% Engineering output
+5% Ethics divergence
+15% Growth time
+5% Happiness
+20% Physics output
+1 Research alternative
-50% Slavery tolerance
+20% Society output

Creates an extremely tech savvy society, balances out the ethics divergence with happiness, and gives a nice bonus to energy credits.
Mack Apr 16, 2016 @ 2:47am 
And presenting in my opinion, one of the worst possible races, while still conforming to full choice abilities.

Fanatic Xenophile + Collectivist

Despotic Empire (note, the only two choices for the ethos combination above are Despotic Empire + Plutocratic Oligarcy)

Venerable
Slow Learners + Non-Adapative

Summary
-Can build an oversized military station
-15% Building cost
-5% Food requirement
-10% Habitability
-25% Leader experience gain
+120 Leader lifespan
+10% Slavery food output
+10% Slavery mineral output
+50% Slavery tolerance
-20% Xenophobia

What a crap race.

Any planet outside your ingrained preference will have reduced habiltability and those on the other sides are going to hate living there. You get a small food use boost and cheaper buildings.

You'll need to use slaves (and have bonuses to alien race tolerance for slaves) but you have no outward military strength boosts to get them.

There are no tech benefits, and your energy & mineral bonuses are slave dependent.

Your major benefit is having long lived leaders, which you'll need. It does play into your government choice however, as there are no elections and you simply appoint them until they die. But those leaders are slow leaners, which counteracts part of the benefits to having venerablve leaders in the first place.

edit - I think solitary will be worse than slow learners for a 5% happiness minus.
Last edited by Mack; Apr 16, 2016 @ 8:02am
Mack Apr 16, 2016 @ 3:00am 
A military focused build:

Fanatic Militarist + Spirtualist
Military Republic
Very Strong
Sedentary + Slow Breeders

Admirals/generals are eligible for rulership
+75% Alliance cost
+60% Army damage
-15% Army upkeep
+15% Growth time
+5% Happiness
+50% Migration time
+10% Minerals
+50% Rivalry influence gain
-15% Ship upkeep
+10% War happiness
+100% War tolerance

A race with a cheap military and a population that can sustain war for longer and is happier to do it. Sure, it has the dual slow population negatives but those don't have any influence on building a military.

As far as I can tell this gives the highest army damage possible, drops the upkeep of Army & Navy by 15% (ie you can have 100 units for ongoing price of 85 which will be huge the longer the game goes) with the Army doing a lot of damage despite being cheaper to keep, gives a bonus to happiness and a minerals boost to boot.

The biggest weakness I see is not having any tech bonus at all.
Mack Apr 16, 2016 @ 3:07am 
HAPPY HAPPY JOY JOY
Pacifist + Fanatic Spirtualist
Moral Bureaucracy
Adaptive + Communal
Weak

Summary
-30% Army damage
+10% Food
+10% Habitability
+25% Happiness
-10% War happiness
-25% War tolerance

Your people are happy. They are also happy to be in less than perfect planets. Woo. They suck at killing people though.
henrywiddas Apr 16, 2016 @ 4:25am 
i think it may be a typo on the http://kaisersly.github.io/stellaris_race_maker/ link but on wiki stellaris i think it's called moral democracy, not bureaucracy

i like the happy happy joy joy build, we have enough killing and war on this planet, some peaceful escapisim would be nice :)

of course if we run into some angry fast-expanding xenophobic insects then it might not be so nice lol
CelestialSlayer Apr 16, 2016 @ 4:26am 
Don't forget that your ethic and government choices will directly effect the options you can get during exploration events. So don't always go for min/max because you will miss out.
Mack Apr 16, 2016 @ 5:03am 
A tri-ethos build.

Militarist, Materialist & Individualist.
Plutocratic Oligarcy
Industrious & Thrifty
Sedentary & Slow Breeders

Summary
+50% Alliance cost
+10% Army damage
+30% Energy credits
+5% Engineering output
+5% Ethics divergence
+15% Growth time
+50% Migration time
+20% Minerals
+5% Physics output
+25% Rivalry influence gain
-50% Slavery tolerance
+5% Society output
+5% War happiness
+50% War tolerance

A huge bonus to energy, a big bonus to minerals and a small but balanced bonus to tech. It gives bonuses to the core resources this game uses. They aren't niche they are generalist.

From what I've seen for this game the max resource storage is often very quickly reached. In this empire I would imagine you would need to minimise wasted output, and keep building and building and building. I would expect a large standing fleet, every planet being fortified by multitudes of armies and defensive structures in space.

edit - You could swap Thrifty for Intelligent, which would give a major boost to research and still give 15% credits.
Last edited by Mack; Apr 16, 2016 @ 11:58pm
I'll give this a try later. Maybe I'd like to create my very own "Romans In Space!" ;)
Or the Alliance / Federation. Dunno what. I'm still deciding.
Can build an oversized military station

+100% Alien slavery tolerance
+50% Alliance cost
+10% Army damage
-15% Building cost
+10% Engineering output
-10% Habitability
+30 Leader lifespan
+10% Physics output
+25% Rivalry influence gain
+10% Slavery food output
+10% Slavery mineral output
+10% Society output
+5% War happiness
+50% War tolerance
+20% Xenophobia


Space Nazis, every game should have Space Nazis as a default option
Mack Apr 16, 2016 @ 8:02am 
Originally posted by Onii-chan:
Can build an oversized military station

+100% Alien slavery tolerance
+50% Alliance cost
+10% Army damage
-15% Building cost
+10% Engineering output
-10% Habitability
+30 Leader lifespan
+10% Physics output
+25% Rivalry influence gain
+10% Slavery food output
+10% Slavery mineral output
+10% Society output
+5% War happiness
+50% War tolerance
+20% Xenophobia


Space Nazis, every game should have Space Nazis as a default option

Maybe have Strong or Resilient instead of Enduring?

heil!
Last edited by Mack; Apr 16, 2016 @ 8:04am
Ri0Rdian Apr 16, 2016 @ 1:19pm 
The Holy Enlightened Kingdom of Stabaria (Philosophers, Moralists, Spiritualists, Scientists, Pacifists, generally happy and nice to new pople!)

Can build a special park building
-10% Army damage
+1 Core sector planets
-25% Edict cost
+10% Engineering output
+10% Food
-10% Habitability
Happiness
+1 Leader skill levels
+10% Physics output
+25% Planetary edict duration
+10% Society output
-10% War happiness
-25% War tolerance
-10% Xenophobia

I like this! :steamhappy:
Last edited by Ri0Rdian; Apr 16, 2016 @ 1:27pm
Tarot1970 Apr 16, 2016 @ 1:57pm 
Collectivist - Spiritualist - Pacifist
Divine Mandate
Adaptive, Communal, Decadent

Can build a mausoleum, which grants -10% ethics divergence on the planet on which it is built
-10% Army damage
+10% Food
-5% Food requirement
+10% Habitability
+10% Happiness
-10% Resource output without slaves
+100% Slavery tolerance
-10% War happiness
+25% War tolerance
Northern_Gryphon Apr 16, 2016 @ 2:00pm 
Need a name ideas, reflecting Direct Democracy. Hard since so few examples have existed successflly.

Human, Individualist, Materialist, Xenophile
Direct Democracy
Intelligent, Enduring, Slow Breeders

Summary
+4 Core sector planets
+10% Energy credits
+15% Engineering output
+5% Ethics divergence
+15% Growth time
+30 Leader lifespan
+15% Physics output
-50% Slavery tolerance
+15% Society output
-10% Xenophobia

Individual liberty, and what I would consider to be a rather idealistic view of humanity. Unfortunatly, we currently don't seem to be very good at supporting each other's individuality and differences.

Next race, religious arachnids making every race they meet worship their deity and labour in her name.
Last edited by Northern_Gryphon; Apr 16, 2016 @ 2:23pm
GooglyMoogly! Apr 16, 2016 @ 2:14pm 
irish


Summary
+4 Core sector planets
+10% Energy credits
+15% Engineering output
+5% Ethics divergence
+100% Alien slavery tolerance
+50% Alliance cost
+10% Army damage
-15% Building cost
+10% Engineering output
-10% Habitability
+30 Leader lifespan
+10% Physics output
+25% Rivalry influence gain
+10% Slavery food output
+10% Slavery mineral output
+10% Society output
+5% War happiness
+50% War tolerance
+20% Xenophobia
lerance
+15% Society output
-10% Xenophobia
< >
Showing 1-15 of 185 comments
Per page: 1530 50

Date Posted: Apr 16, 2016 @ 2:19am
Posts: 185