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Summary
Can build an oversized military station
+75% Alliance cost
+20% Army damage
-15% Building cost
+15% Engineering output
-20% Ethics divergence
+15% Growth time
+50% Migration time
+15% Physics output
+50% Rivalry influence gain
+10% Slavery food output
+10% Slavery mineral output
+15% Society output
+10% War happiness
+75% War tolerance
Results in a highly militaristic and technological species, albiet one that can't expand as quickly as others. From what I've seen in the streams, 50% migration time is practically irrelevant because migration is to help a planet in an ongoing fashion and being slow to get there isn't a big deal, and +15 growth time is negligible.
Fanatic Materalist + Individualist
Science Directorate
Communal, Intelligent
Slow Breeders
Summary
Scientists are eligible for Leadership
+10% Energy credits
+20% Engineering output
+5% Ethics divergence
+15% Growth time
+5% Happiness
+20% Physics output
+1 Research alternative
-50% Slavery tolerance
+20% Society output
Creates an extremely tech savvy society, balances out the ethics divergence with happiness, and gives a nice bonus to energy credits.
Fanatic Xenophile + Collectivist
Despotic Empire (note, the only two choices for the ethos combination above are Despotic Empire + Plutocratic Oligarcy)
Venerable
Slow Learners + Non-Adapative
Summary
-Can build an oversized military station
-15% Building cost
-5% Food requirement
-10% Habitability
-25% Leader experience gain
+120 Leader lifespan
+10% Slavery food output
+10% Slavery mineral output
+50% Slavery tolerance
-20% Xenophobia
What a crap race.
Any planet outside your ingrained preference will have reduced habiltability and those on the other sides are going to hate living there. You get a small food use boost and cheaper buildings.
You'll need to use slaves (and have bonuses to alien race tolerance for slaves) but you have no outward military strength boosts to get them.
There are no tech benefits, and your energy & mineral bonuses are slave dependent.
Your major benefit is having long lived leaders, which you'll need. It does play into your government choice however, as there are no elections and you simply appoint them until they die. But those leaders are slow leaners, which counteracts part of the benefits to having venerablve leaders in the first place.
edit - I think solitary will be worse than slow learners for a 5% happiness minus.
Fanatic Militarist + Spirtualist
Military Republic
Very Strong
Sedentary + Slow Breeders
Admirals/generals are eligible for rulership
+75% Alliance cost
+60% Army damage
-15% Army upkeep
+15% Growth time
+5% Happiness
+50% Migration time
+10% Minerals
+50% Rivalry influence gain
-15% Ship upkeep
+10% War happiness
+100% War tolerance
A race with a cheap military and a population that can sustain war for longer and is happier to do it. Sure, it has the dual slow population negatives but those don't have any influence on building a military.
As far as I can tell this gives the highest army damage possible, drops the upkeep of Army & Navy by 15% (ie you can have 100 units for ongoing price of 85 which will be huge the longer the game goes) with the Army doing a lot of damage despite being cheaper to keep, gives a bonus to happiness and a minerals boost to boot.
The biggest weakness I see is not having any tech bonus at all.
Pacifist + Fanatic Spirtualist
Moral Bureaucracy
Adaptive + Communal
Weak
Summary
-30% Army damage
+10% Food
+10% Habitability
+25% Happiness
-10% War happiness
-25% War tolerance
Your people are happy. They are also happy to be in less than perfect planets. Woo. They suck at killing people though.
i like the happy happy joy joy build, we have enough killing and war on this planet, some peaceful escapisim would be nice :)
of course if we run into some angry fast-expanding xenophobic insects then it might not be so nice lol
Militarist, Materialist & Individualist.
Plutocratic Oligarcy
Industrious & Thrifty
Sedentary & Slow Breeders
Summary
+50% Alliance cost
+10% Army damage
+30% Energy credits
+5% Engineering output
+5% Ethics divergence
+15% Growth time
+50% Migration time
+20% Minerals
+5% Physics output
+25% Rivalry influence gain
-50% Slavery tolerance
+5% Society output
+5% War happiness
+50% War tolerance
A huge bonus to energy, a big bonus to minerals and a small but balanced bonus to tech. It gives bonuses to the core resources this game uses. They aren't niche they are generalist.
From what I've seen for this game the max resource storage is often very quickly reached. In this empire I would imagine you would need to minimise wasted output, and keep building and building and building. I would expect a large standing fleet, every planet being fortified by multitudes of armies and defensive structures in space.
edit - You could swap Thrifty for Intelligent, which would give a major boost to research and still give 15% credits.
Or the Alliance / Federation. Dunno what. I'm still deciding.
+100% Alien slavery tolerance
+50% Alliance cost
+10% Army damage
-15% Building cost
+10% Engineering output
-10% Habitability
+30 Leader lifespan
+10% Physics output
+25% Rivalry influence gain
+10% Slavery food output
+10% Slavery mineral output
+10% Society output
+5% War happiness
+50% War tolerance
+20% Xenophobia
Space Nazis, every game should have Space Nazis as a default option
Maybe have Strong or Resilient instead of Enduring?
heil!
Can build a special park building
-10% Army damage
+1 Core sector planets
-25% Edict cost
+10% Engineering output
+10% Food
-10% Habitability
Happiness
+1 Leader skill levels
+10% Physics output
+25% Planetary edict duration
+10% Society output
-10% War happiness
-25% War tolerance
-10% Xenophobia
I like this!
Divine Mandate
Adaptive, Communal, Decadent
Can build a mausoleum, which grants -10% ethics divergence on the planet on which it is built
-10% Army damage
+10% Food
-5% Food requirement
+10% Habitability
+10% Happiness
-10% Resource output without slaves
+100% Slavery tolerance
-10% War happiness
+25% War tolerance
Human, Individualist, Materialist, Xenophile
Direct Democracy
Intelligent, Enduring, Slow Breeders
Summary
+4 Core sector planets
+10% Energy credits
+15% Engineering output
+5% Ethics divergence
+15% Growth time
+30 Leader lifespan
+15% Physics output
-50% Slavery tolerance
+15% Society output
-10% Xenophobia
Individual liberty, and what I would consider to be a rather idealistic view of humanity. Unfortunatly, we currently don't seem to be very good at supporting each other's individuality and differences.
Next race, religious arachnids making every race they meet worship their deity and labour in her name.
Summary
+4 Core sector planets
+10% Energy credits
+15% Engineering output
+5% Ethics divergence
+100% Alien slavery tolerance
+50% Alliance cost
+10% Army damage
-15% Building cost
+10% Engineering output
-10% Habitability
+30 Leader lifespan
+10% Physics output
+25% Rivalry influence gain
+10% Slavery food output
+10% Slavery mineral output
+10% Society output
+5% War happiness
+50% War tolerance
+20% Xenophobia
lerance
+15% Society output
-10% Xenophobia