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You need to micro everything, I noticed in the 2.0 game I played that they didn't appear to be balanced for the lower fleet sizes of 2.x, the awakended empires in my case didn't seem to be much help with their small fleets.
You should have the capacity to outnumber them 2-1 in most cases and be able to very quickly replace your losses. Start by destroying his wandering fleets and keep him from taking territory and then when your strong enough attack a hub, if its going badly retreat and try again. Try to atleast destroy the defense fleet before retreating.
Finally make sure your fleets are designed to counter them.
My last achiv was contingency, and I raided 4 their worlds, bombed, cleared em, after all 4 gone - opened option to access to contingency main hub system, so I cleared it.
Thats it.
Was not that hard.
It seems you havent prepared and not expanded enough. Not got enough power and/or allies. Just learn the game then?
It's a very brutal event. You gotta be able to focus one planet at a time and that requires an empire capable of fielding a huge death stack. I held the planet that spawned in my empire at bay by building a massive strongpoint. The Xenophilic awakened Empire tanked two of them that spawned right next to it. The other planet basically destroyed a quarter of the galaxy as it was ignored until the other 3 planets were destroyed.
Playing on huge is a good idea. You really do need to be able to use space for time strategy. The final planet that spawns is really easy because you're fully mobilized at this point.
The difficulty depends alot on the galaxy size and the time that they appear, sometimes they appear way too early imho. Also if your playing a federation/friendly empire you will probably lose because it seems that you need to control a very large empire to fight them.
The contingency exclusively use large and medium guns, so corvette swarms are very effective because of their high evasion. I use level 2 afterburners and the Contingency are getting a 50% hit rate at best.
In terms of armament, Contingency armour/shielding is pretty balanced so I use three small disruptors on my corvettes. Coupled with the Guardian of the Galaxy (or whatever it's called) ascension perk means they just tear hulls apart without touching shields or armour.
I have two swarms of 200 corvettes with around 60k fleet power each. Each of these can destroy the 90k Contingency stacks with only around 30% losses, which is cheap and quick to replenish. When combined they shred through the Contingency with ease.
for me the endgame crisis was not even a hustle; the contingency spawned she got rolled over; even the AI did handle them but refused to kill the machine worlds i guess this is coded to not be done by them; at least in single player.
I have to say this happened on a grand admiral/30 AI game though so they were pretty strong.
This is really good advice. I did something similiar and it was a cakewalk. Disruptors tend to be good versus AEs and the contigency since you just ignore their OP shield/armor. If you don't have very large fleets, you should consider taking Defender of the Galaxy by the time crisis shows up.
Of course none of this matters that much in the OPs situtation. Maybe for a new game.
Even 90% evasion corvettes will only dodge 15-25% of their smaller ships attacks since they have high tracking which is probably why you are losing 30% of a 200 corvette fleet if that is really how many you are losing each fight.
This also means you lose around 18k minerals per fight and I have to question why you wouldnt just build a few battleship fleets instead to easily wipe them out with almost no losses.
Either way OP seems to be in a hole where couldnt use either of these tactics so my advice might have to be to try and learn as much as possible from it and try again :)