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Additionally some other AI's decided to attack me also since I had no fleet left. Their victory over me was short lived too.
In my current game the Scourge spawned on the other side of the galaxy. I even had a war going on with a fallen empire who hated my synths. The sentinels did nothing but get taken over.
The scourge took over the bottom right quadrant of the galaxy.
I was able to white peace the FE after using my fleet to just barely kill their assaulting fleets. They left me alone after that.
My first attempt at intervention was a fleet of particle lance destroyers (note my tech was heavily weighted towards weapons, I didn't get past level 3 shield tech until I killed the FE, and didn't get anything over level 2 engines until after the scourge). They smashed into a big Scourge fleet and wiped out about 30k for their loss. They just couldn't hold long enough.
The second was a big ship only fleet. Scourge have no shields, and their weapons to my understanding
Battleships & Cruisers only. Built up with minimal shields, large amounts of armour, and particle lances.
The long range will tear through the scourge.
One thing seems clear, do not get in a close in fight with the scourge. Or if so, lots of armor might buy you a few more seconds of life. Most weapons of theirs seem to not give a hoot about shields.
I would scout out things with scout ships. Perhaps even declaring war on an empire getting wrecked by those bugs. Jump in and try and research blown up stuff. See if you can get a boost on some missing tech while there is still time. Hit anything that is weak of theirs before its on your door step. Its never over till its over.
1.)have battleships with 5 large lances and 4 point defenses.
http://imgur.com/a/ad7gw <--kinda like the blanket counter here
I would suggest shields because they regenerate better in the breaks between fights. If you got no lances take the focus emitter. Not as good but also 120 range. if you do not have both, check what your longest large weapon option is. But be warned that othere weapons will probably not be that effective and can/will screw up the following battleplan.
2.)have a fleet consisting of 36 to 40 battleships. Should be around 50-80k strength. Do not worry about the numbers, as long as you have the long range lances.
3.)pick a Scourge system you want to fight in. Best near to your next base (for quick repair route) and maybe not miles depp into enemy territory (so that science vessels could better research debris).
4.)Send a corvette scout in the system to see if a scourge fleet is waiting on your entry point.
This is important. If your long range fleet jumps on top of a scourge fleet, your loses will be harsh. if a fleet is in the way, pick another system or wait until they jump somewhere else.
5.)Send your battleship fleet in the system. attack the structures, bomb the planet. Important is that your fleet is somwhere in the middle of the system or at least has a good part of space between possible entry points.
6.)After you mopped up the system and probably had first contact with a fleet who you crushed, just wait in that system. The Scourge will send fleet after fleet after fleet. Do not panic if the numbers are against you. If your 55k fleet has two scourge fleets with 70k and 130k in front and another 70k fleet coming from behind you still can win (depending how near they areto you).
As long as you have the higher lance range, you can decimate three fleets who barley can touch you. You will suffer some hits but your shields and hopefully crystalplate hull should absorb most of it.
7.)But since your fleet is IMBA, it is not invincible. keep an eye on your hullpoints. If several battleships are badly damaged, jump back, repair and repeat this attack pattern. At one point, the Scourge will send no more fleets. That will be the end of that.
8.)With all fleets destroyed, you just need to take care of their systems left. In my experience 3 battleships can take care of the stations. So you can split your fleet up to cover more ground. Keep at least one fleet of 12 ships to bombard planets faster.
If you play Ironman without mods for Achievements and want the Queen, be prepared to act quick if the event pops up. AI races will send their science ships probably faster then you (so keep at least one science ship near the frontlines). Detach your main fleet or a small cover group to secure the queen. Declare a light humiliate war on any Empire who dares to steal your trophy so your escort ships scare them out of the system.
Just finished a Invasion in my own territory real quick that way and got my Queen Achievement ;)
Hmm forum does not like the first two screen links, which I did not take with steam. Ah well, Scourge first notice was around 2350. Around 2354 I had already beaten around 250k of Scourge fleet and as seen in the other pictures, around 2359 the Scourge was finished and I were retaking my systems when the Queen event popped in a nearby other AI-> Scourge system.
http://images.akamai.steamusercontent.com/ugc/276226315522047118/1147AFA64BD8CC4460D7B709E3C290D3793C29F3/
http://images.akamai.steamusercontent.com/ugc/276226315522053865/4C760ABE8C4A71AD568DC5AD40EC662234948461/
http://images.akamai.steamusercontent.com/ugc/276226315522063726/78B928FD53A6F99266F508301DE45BB6EBA10F09/
Played on ironman "hard". Whole point of the game was to trigger the AI rebellion but "Sentinent AI" never showed as tech. But guess what, as soon as the Scourge were done and the Queen taken, who shows up late for the dance?
http://images.akamai.steamusercontent.com/ugc/276226315522076879/FDA2D92C2F5C5A93F669FF2D5831846D12512EB3/
A shame we can only get one crisis per game -.-
You necro'd a post started on July 8th, with the last post made on jul 9th. The game has significantly changed since then. The Scourge IMHO are significantly easier to beat now while the ghost things (terrible with names) are significantly harder.
Want to beat the scourge, throw a flak cannon on one slot on every ship and mow through them. Point defense is king with the scourge.
Battleships with long range anti-armour weapons, flak artillery & protected by armour.
Cruisers with short range anti-armour weapons, flak artillery & protected by armour. Cruisers have corvette like AI that rushes the enemy hence the short range weapons.
Corvettes built to get as much evasion as possible. Minimal weapons, no shields, just armour, evasion & as much extra power (which helps evasion). They will likely be entirely wiped out, but that is their purpose in life, to protect the cruiers & battleships..
And you too answering in realities of obsolete 1.3.x build.
Corvettes no longer work as "ablative armor" to battleships, so either don't bring them (silly), or make them combat-capable.