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Nah, if you really want to make it better then it would be better to change it to tomb world preference rather than an additional trait. It's actually the best habitability trait available, and is pretty rare. 80% on tomb worlds and 60% on all other planets is just far superior to every other habitability trait. Add to that, make your guaranteed planets tomb worlds too. Then not only are you getting 80% habitability planets but you're also an unappealing target since other empires can't really use your planets either. Plus, living on tomb worlds gives you the chance for the +20% tomb world habitability tech which would give all of your main planets 100% habitability much sooner than any other species could get that.
It's also worth noting that it synergises very well with fanatical purifiers, your nerf would remove that synergy. Well, at least it would synergise well if armageddon bombardment wasn't bugged and actually turned planets to tomb worlds. Being able to turn enemy planets into your own preferred planet type easily, for free and right from the start of the game is very useful.
Assuming they did make that change, then I would want them to add the option to terraform planets into tomb worlds, because that would then be your actual planetary preference.
I hadn't thought about the fanatic purifiers thing, but for most empires tomb world habitability isn't important. Tomb worlds are exceptionally rare, and while I suppose they can be created if your empire is a fanatic purifier, it's still not very viable.
Changing the habitability to 30% as a base value, but add on the 20% from the additional habitability bonus. They will still have 50% habitability on tomb worlds. If you really wanted to keep it the same, then reduce tomb world habitability to 50%, but have the 20% additional habitability still, which would result in not only 70% habitability by default for tomb worlds, but also 20% extra habitability for all other worlds.
My suggestions aren't set in stone. I've just never played a game where this origin was actually useful, and it feels like it is such a cool origin that it should be more useful.
Let's not forget to mention that you can still get tomb world preference by accepting the worm as well.
Plus if you end up starting near those event systems with 4 or so decently sized tomb worlds then it can be a very useful origin indeed.
As for the worm event, that's an awesome event! Quite possibly the most OP event in the game!
If you want to embrace tomb worlds, that's where the worm event comes into play. As I stated before in my suggestions, embracing the worm would override the event to return your planet to its original state, and instead you would auto-complete that event because they no longer wish for their old planet due to their new tomb world preference.
The post-apocalyptic scenario just doesn't meld well with the idea of accepting tomb worlds entirely. What, just because your planet got nuked into such a desolate state, you start preferring desolation and such? Tolerating is one thing, but preferring is a whole new one.
You have two options. Embrace the worm, therefore embracing the tomb worlds. Or, refuse the worm and keep your relatively high tomb world habitability, but preference for your default climate type. It would give the player two options.
And let's not pretend that the fanatic purifier civic isn't incredibly powerful already. Even then, this would probably buff them too. Think about it, 20% habitability for every planet type, -10-20% consumer goods upkeep for pops... All for what, 20% less habitability on tomb worlds that you can easily obtain through war and bombardment? Something that can be remedied mid/late game by embracing the worm?
Let's not forget the habitation technology. I don't recall if the 4 5% habitability techs affect tomb worlds, but think about it. Upon researching such tech, and having my idea where you would have a total of 50% habitability on tomb worlds by default, you could potentially get 70%-90% habitability on tomb worlds later in the game. That's huge, especially considering that's mid to late game, where you will encounter the worm event or really start ramping up your war efforts. If you are a fanatic purifier, you can turn every hostile planet into a greatly preferred place to live without the need to gene mod or terraform, you simply just need to bomb and capture it. Tomb worlds don't become less habitable in the grand scheme of things. In reality, this would probably be a straight buff.
Edit:
Now that you mention this strategy, it might be preferable to even bump down the bonus tomb world habitability to 10% or 20%, meaning they would get 30-40% habitability on tomb worlds at the bare start of the game. Think about it, no one wants to live on a tomb world unless they embrace the worm, or unless they grew up on a tomb world. Being able to turn every enemy planet into a preferred planet type for yourself is incredibly powerful, and don't act like a 20-40% reduction in tomb world habitability for the origin would absolutely devastate those poor fanatic purifiers.
Either you can destroy the entire planet and suffer the consequences of doing so (unless you embrace the worm, then it is just a straight positive) or displace pops in a more methodical and slow manner by conquering the world without causing devastation to it. This allows you to not only enslave the alien pops and gradually displace them, but you get to keep the habitable planet, among the other modifiers it may have had.