Stellaris

Stellaris

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odin87654321 Apr 18, 2020 @ 11:59am
What affects ship repair rate speed?
I know any upgraded station (Starport+) will allow you to repair fleet damage. Is there an advantage to parking a damaged fleet at a Starport+ with multiple shipyards? Or are all Starport+ the same for repair purposes? Thanks!
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Showing 1-6 of 6 comments
Karthor Apr 18, 2020 @ 1:13pm 
one Shipyard = building, upgrading or repairing one ship, so any base with three shipyard = building, rapairing or upgrading three ships at the same time!

It is (relative) umimportant how the starbase is upgraded, only the number of shipyard count. So a citadel with one shipyard is slower then a base with two. But the citadel could posses up to six yards!
Last edited by Karthor; Apr 18, 2020 @ 1:14pm
corisai Apr 18, 2020 @ 1:17pm 
Originally posted by Karthor:
one Shipyard = repairing one ship

Hell, no! Whole your fleet is repaired at once...
Karthor Apr 18, 2020 @ 1:20pm 
Originally posted by corisai:
Originally posted by Karthor:
one Shipyard = repairing one ship

Hell, no! Whole your fleet is repaired at once...
send a fleet to a base and let them repair, during this look at the construction line. if there are more then one yard, more ships are repair simultan!
Last edited by Karthor; Apr 18, 2020 @ 1:22pm
corisai Apr 18, 2020 @ 1:22pm 
Originally posted by Karthor:
send a fleet to a base and let them repair, during this look at the construction line. if there are more then ons yard, more ships are repair simultan!

You're confuse REFIT with REPAIR.

Refit is done by shipyards and you're right that every shipyard is refiting it's own ship.

But repair is possible completely WITHOUT any shipyard and slowly replenish hp&armor for a whole fleet at once.
Karthor Apr 18, 2020 @ 1:29pm 
Just for courisity, why do you think posses the Juggernaut two yards?
https://stellaris.paradoxwikis.com/Ship#Juggernaut


Originally posted by Juggernaut:
Juggernauts have two shipyards and can build, repair or upgrade up to two ships at a time.

a ship could be repair without a yard, but depending on damage it need time. the yards increase this!
Last edited by Karthor; Apr 18, 2020 @ 1:30pm
corisai Apr 18, 2020 @ 1:33pm 
Originally posted by Karthor:
Just for courisity, why do you think posses the Juggernaut two yards?

My whole naval doctrine is based on conquering enemy advanced starbase for repairs (I'm genocidal so will get whole system) and you're trying to teach me, huh...

I would repeat - you don't need a shipyard for repair! Any upgraded starbase inside your system is capable to do it.

Plus Juggernaut easily can repair your ship while both it's shipyard is busing building new ships (happened once in L-sector crusade).

P.S. to OP - sorry don't know exact values. My own impression that shipyard on base making a repairs faster, but I don't know is that true or if there any scaling from having multiple shipyards.
Last edited by corisai; Apr 18, 2020 @ 1:34pm
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Date Posted: Apr 18, 2020 @ 11:59am
Posts: 6