Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well no. Automated planets ARE controlled by the sector controls. Planets not on Automation are fully under your control, regardless of what the sector is told to do.
This could be clarified by having planet automation buttons greyed/disabled when sector automation is enabled. Because the present situation causes false interpretations and actions to be persued.
Sector automaton demand all infrastructures and production chains.
It follow into category of the 3 rare resources.
Research demand exotic gas and rare crystals and factories but can't use any other buildings who demand luxuries.
Foundries demand only explosive moles.
Exclude research labs and luxuries are pointless. Holo theatres don't use it, administration don't use it. It is only a requirement if you use research labs.
The automaton is made of already built builds who are not great. It construct buildings who steal the resources you need to research.
It build things who are unnecessary like heritage sites and it randomly build a building to occupy all slots.
Because alloy is made from a foundry it is called a foundry and the foundry need a rare resource to upgrade. It only need one rare resource.
The research laboratory need two resources. It first need exotic gases to upgrade and secondary it need rare crystals to upgrade the factories. A factory is a factory making luxuries.
All other buildings are subjective. You don't need them since the goal in the game is twofold. First is to research and secondary is to build ships. To research you need a resource to boost the research and the best way to obtain it is from a laboratory. Research points are obtained from a laboratory when you have enough luxuries by the end of each month. To obtain luxuries you need a factory. The factory need a resource called rare crystals to upgrade. To upgrade the laboratory you need a resource called exotic gases. The factory has the basic need of minerals by the end of each month.
Once you have enough research points. You want to focus on other things like buildings who are not research laboratory but still demand luxuries but you don't want both activated at the same time. Even if you don't have the luxuries the only building who actually uses luxuries are the laboratories. Besides the laboratories your population uses luxuries.
But what actually doesn't uses luxuries is all other buildings who do not provide research point.
i'd suggest them learn how to read the tooltip instead of coming up with some conclusion
and dont depend on shortage