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Nothing aside from a shipyard module will speed up the building of ships. But you can build ships at multiple spaceports at the same time.
So instead of queueing up 5 battleships at one spaceport which takes about 5 years, build 1 each at 5 spaceports.
EDIT: The maximum fleet capacity you can have without penalties is 1000. You can go over that, so it's not a hard limit, but your ship maintainance will increase by a few % for every point you go over so it gets very expensive.
And i have 60 planets D:
I can easily support 1000 navel capacity.
Just with spaceports on all my planets and no navel bonus's i have 800 and my cruisers cost less then 2x what a destroyer costs so swarm cruisers is a thing :D
I found it really dissapointing how easy the insane ais are.
Never lost a war and i expanded so fast that i secured 60 planets near the center where i spawned.
Personally i wanted to go for annexing the fallen empires next and then when maxed purge abouttttt 400 pops in the areas my vassals own when i get them.
Heres mine >.> im the terran empire and i didnt conquer a single sector :D
http://i.imgur.com/hhPpyT7.jpg
The blue guy to the bottom was the #2 who is now my vassal but not before he killed 60% of my fleet lol.
And the grey under him is my vassal and so is the purple to my left.
Everyone below me was my vassal till a year ago when i released like 4 or 5 of the small ones because i just didnt wanna see a million allied fleets everywhere.
It was dissapoinging how much of a pushover this was >.> i was hoping that 40 insane ais would be more of a challenge.
Even now as is i only have like 40k in fleet and i still dwarf everyone -.-
Never used mods in any of my games >.> i wall off a section of the map with colonys and frontier bases and then colonize everything in it. I also send 4 science ships to move from star to star in like a 10 - 20 star radius around my homeworld so i know what direction gives the most planets with the least trouble from others before it hits 2210 and then i just colonize. I always gets a massive number of worlds even though i only play insane ais where they all have advanced starts.
I didnt make a single science building so its all from stations >.> the science buildings never seemed to generate enough science to actually do anything so i was just waiting for the max lab levels plus insane ais always have overwhelming tech advantages anyway so i just get my war techs from their fleets. Also the science option for sectors dont do ♥♥♥♥ so ive just generally ignored it and did a pure war path kinda policy once i had a decent production. I found that even the base nuclear missles can kill fallen fleets if you have the amount of ships i normally do lol.
Every station on every planet in every sector can make cruisers lmao. 500+ minerals a month totally maxed every planet.
Also i have come up with just unsectoring a bunch of high planet systems so i can build 20+ at once so it solves my problem although the whole insane negative modifier kinda sucks which is why im happy that my fleet has like a 60% maintence reduction around my homeworld lol.
I cant really find anyway to build ships fast enough that dont take decades besides this which is dissapoiinting.
Makes me wish you could build space shipyards that while slower you could build like 100 in a system so you could basically insta an armada.
Also why is your production so horrendously garbage and your fleet capacity for that many planets as well? +5 EC with 15 worlds but only 200 fleet capacity? if EC was going into space stations then shouldn't your minerals and science reflect that amount of power drain? ie you should have more then only +300 a month?
Some of those screenshots sceam mod/console play to me. No way you got that in ironman, considering I tend to pick the +core planet option everytime it's available to research and my production is a minimum 3x yours across the board with only 9 core worlds 150 years in (started with 5)...
The most Core planets I've ever had is like 20 and that was after about 400 years in game with research and simply picking it between 5% upgrades... also it cost about 200k social points each... Unless you aren't using sectors?... and have no population to even benefit from the worlds... then I can understand the low cost... but also see it as utterly pointless when your production is so horrendous from that many worlds
And Max Core from gov is +4,
You should not have to take them out of sectors to build ships. Try it.
It would be nice to have some kind of way to place an order for a desired fleet and then let the AI figure out where to build them and put the fleet together for you.